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Messages - dennislp3

Pages: 1 ... 134 135 [136] 137 138 ... 176
2026
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: January 22, 2011, 07:54:10 pm »
Also adds to the the new economy too...deeper that is I spose the more flavor you can have...

Its also good to be able to make a fort designed around a culture or something...I would love to be able to have a desert settlement with no stone and clay instead (trade based only)...most likely humans (sometimes I play as other races)...I like to impose realistic restrictions on myself...so that every game doesn't turn into a make the same fort every time rinse and repeat type thing...

2027
I also play without or with minimal immigrants...makes it harder...but I figure rather then end game because of a bunch of FPS issues (ive never actually had that problem cause I have never go more than a hundred or so dwarfs) I would rather build my fort from scratch (dwarfs included).

Because my forts are usually so small I try and make my army consist of archers with animals as meat shields...Archers with just wooden arrows usually do really well even against flying things.

2028
DF General Discussion / Re: The new Matrix tileset
« on: January 22, 2011, 07:14:49 pm »
its the matrix man...are they really switched?

2029
DF Modding / Re: Intensifying Mod ver 0.12
« on: January 22, 2011, 06:58:47 pm »
Giving this a try! looks like something I want...and certainly has some no brainer improvements that should just be!

2030
DF Modding / Re: Controllings dwarves directly in fortress mode?
« on: January 22, 2011, 06:43:06 pm »
that's a bit of a stretch....

2031
Mod Releases / Re: *Wizard Tower* (.31c) [for DF 31.18]
« on: January 22, 2011, 05:43:29 pm »
Natural skills and armor....perhaps super healing?

2032
DF Wiki Discussion / Re: Eugenics
« on: January 22, 2011, 03:42:43 pm »
....dude this is dwarf fortress...if it can be done someone will do it...especially late game when they are swimming with excess dwarfs.

2033
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: January 22, 2011, 03:41:37 pm »
aye but its still a pain....and realistically you should not be bound by the ethics of your race...during world gen...sure make them follow it...but once in fort you should be able to do whatever the hell you want! maybe when settlements outside your current one are implemented this could be a way to start your own civ or something...when your ethics change from the dwarf standard into your own custom one by letting you choose what to worship and all...

2034
DF Dwarf Mode Discussion / Re: Economy completely broken?
« on: January 22, 2011, 03:38:00 pm »
Yeah military is what everyone makes it into for me....and then when I get some huge sieges I let em loose and watch the pain and death...its great...

2035
DF Wiki Discussion / Re: Eugenics
« on: January 22, 2011, 03:34:02 pm »
...that's just politically correct BS =D

I also was sorta including dwarfs and whoever else in this....if you can selectively breed animals then what would stop anyone here from selectively breeding there fortress of superdwarfs?

2036
Mod Releases / Re: *Wizard Tower* (.31c) [for DF 31.18]
« on: January 22, 2011, 03:33:14 pm »
they are random numbers between the possible values of a caste set by the modder.

2037
DF General Discussion / Re: The new Matrix tileset
« on: January 22, 2011, 03:32:01 pm »
So do rats.

They are badass too!

Spoiler (click to show/hide)

2038
Curses / Re: Future of th Stalinist Comrade Squad Mod
« on: January 22, 2011, 03:27:24 pm »
does the Stalinist group have a win condition like the conservatives (signing the arch conservative doohicky) or is it just another way for politics to pull away from liberalism? either way it sounds great.

2039
Curses / Re: List of LCS mods
« on: January 22, 2011, 03:23:38 pm »
thanks for the list! I know the game was converted to XML files for the sake of modability...hopefully we can see a few crop up (I am to retarded to mod  :P)

2040
DF Modding / Re: Controllings dwarves directly in fortress mode?
« on: January 22, 2011, 03:18:05 pm »
the ability to possess from time to time would be great in my opinion...because there are many times where just a single dwarfs stupidity could mean the downfall of a fort that could have been prevented if they were acting a little more precise.

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