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Messages - dennislp3

Pages: 1 ... 148 149 [150] 151 152 ... 176
2236
There is also tags to make things start with a certain level of a skill....thats why bogeymen are so hard to hit...I believe they have an innate dodge level of 9.

Was wondering if you can make castes only give birth to specific castes....I was wanting to start a eugenics program to get nothing but Steel Dwarfs in my fort >.>

2237
DF Modding / Re: War Animals and Skills
« on: November 13, 2010, 05:38:58 pm »
hah I was hoping to get an answer from you lol I trust you more with all this RAW stuff than anyone else. Thanks! I assume this requires a new world gen?

2238
DF Dwarf Mode Discussion / Military tactics
« on: November 13, 2010, 03:33:18 pm »
Anyone know anything about this...you cant select it in game as a skill when making an adventurer or fortress mode dwarf...not in DT either

2239
DF Modding / War Animals and Skills
« on: November 13, 2010, 03:09:37 pm »
If I add the CAN_LEARN tags to a few things like dogs...will this allow them to grow and develop skills like dodging?

what allows things to learn combat skills?

I dont see why i couldnt theoretically have a legendary guard cow or something

2240
The best solution (that I know of) is to make everyone military and give them cloth only uniforms...set it to replace clothing, uniformed while off duty, and never activate said military dwarfs....they will replace clothes when they need too

2241
He is freakin Deon....hes magic  :P

2242
It's not like me to tl;dr, but 200 pages... wow.
I only see 120.
Anyway,  I'm also wondering if the ttf support has been bettered yet too.

On default forum settings....there is 200 pages

2243
DF Dwarf Mode Discussion / Re: Housing project
« on: November 13, 2010, 01:17:43 pm »
I know I stick to a 3x3 minimum...

2244
DF Modding / Re: Removing clothing wear
« on: November 12, 2010, 09:13:27 pm »
if i remember correctly the bug is that they will never pick up civilian tools again if activated

2245
DF Modding / Re: Removing clothing wear
« on: November 12, 2010, 08:29:59 pm »
Quote
if you want clothes you can draft everyone into military as uniformed while off duty (make a clothes uniform)...then when the clothes rot they should replace em...

Wait what? Really? I'm going to have to try that. It's too bad I really don't fully understand the military system.

Once you get the hang of it its really easy

And yeah....leave the woodcutters and miners alone...

2246
DF General Discussion / Re: Creature lairs = new player homes?
« on: November 12, 2010, 07:42:13 pm »
Bogeymen are difficult when you cant hit them (they have high dodge) but if you make a demigod character and sink all your points into a weapon they are nothing...they only attack people who are alone

2247
yeah im getting tons of crashes at worldgen....

2248
3.17c
- 3.17c All races are now of the same size, they can now use adventure-mode crafted clothing. Genitals are external again. Bite if you wish.

how much will everyone being the same size affect combat?

2249
Is there any documentation on castes of demons and Illithid....Im not the best at flipping through raws and I just want to know some of the differences....mainly with the illithids so I know how the different castes would affect adventuring

2250
DF Modding / Re: Removing clothing wear
« on: November 12, 2010, 02:35:10 pm »
if you want clothes you can draft everyone into military as uniformed while off duty (make a clothes uniform)...then when the clothes rot they should replace em...

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