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Topics - XSI

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DF Gameplay Questions / Creating explosions and ocean-related questions
« on: August 13, 2009, 06:06:00 pm »
For the first part of the title, I want to make all my dogs explode in my current fortress, because within a single month I got 150 new puppies. To do this I went to the wiki, and found the article on catsplosions.

http://dwarf.lendemaindeveille.com/index.php/Catsplosion#Inserting_the_detonator

I did this for my cats, dogs, mules, horses, and cows. I've just loaded the save file again, and no response, they just keep moving around like nothing changed.
Then I cleared the objects folder in data, to make sure it uses the new tags [HOMEOTHERM:40000][SEVERONBREAKS]

Again nothing, I copy the .txt raw file, delete the old file, and make a new one with the same name, but with the copied text in it, same result, nothing happens.
Can anyone tell me what I'm doing wrong?

EDIT: adding [IGNITE_POINT:10000] will have my animals burst into flame, but does not give the desired explosion.


Second part of the title, oceans, if I drain the ocean(Or a part of it) far enough to get to the bottom, can I farm on the bottom, or will I need to muddy it? Or dig 1z under it for underground farms?

How could I maximise my chances of finding an ocean that is preferably 5 or more z levels deep, and has a magma pipe(on the shore)?

Are there fish with the building destroyer tag? Just asking, I might give a noble a room down there.(Also, are those building destroyer fish hostile/carnivorous?)

If a goblin suddenly finds himself submerged in 2-3z levels of water, does he try to swim up, and onto the beach, or will he panic and drown?

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