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DF Gameplay Questions / Re: Little goblin surprises.
« on: August 29, 2009, 04:51:08 am »On a possibly related note I also noticed that smoke from that waste disposal seems to appear at the entrance to my fort whenever I burn things. Is this normal it is a very long way away. Is there some sort of rift in space between my magma pit and the entrance to my fort?
I'll just mention that this is a sometimes appearing known 'feature', if a caged thing gets tossed into the magma with cage and all, it may return to where it ran into the cage trap, so if you capture a berserk dwarf with masterwork items in the middle of your workshop area, then set him to be pitted into magma, there is a chance he will appear in the middle of your workshops again, wearing his masterwork stuff, but now also on fire.
There is a chance a lot of goblins you have caught are actually the same ones you pitted into the magma.
(This info is from a different thread I've seen somewhere, just thought I'd mention it)
As for cage traps, I always think of them like a pole standing at an angle holding up a cage, goblins run through it, push the pole away, get caught. Or when inside, a large red X on the ground with a cage suspended above it. This would explain why kobolds have trap-avoid.