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DF Gameplay Questions / Noble room requirements question
« on: February 10, 2010, 04:53:54 am »
The wiki lists separate room requirements for some nobles and their spouses (baron/baroness, count/countess, duke/duchess and king/queen).
Does this mean that unlike other married couples, they don't share a bedroom and a dining room, and the couple requires a total of 7 rooms (noble's bedroom, noble's dining room, noble's office, noble's tomb, spouse's bedroom, spouse's dining room, and spouses tomb)?
Or does it mean that like other married couples, they do share a bedroom and a dining room, but unlike other married couples, the spouse can also get unhappy thoughts from a low value room, and the couple requires a total of 5 rooms (noble's & spouse's bedroom, noble's & spouse's dining room, noble's office, noble's tomb, and spouse's tomb)?
Does this mean that unlike other married couples, they don't share a bedroom and a dining room, and the couple requires a total of 7 rooms (noble's bedroom, noble's dining room, noble's office, noble's tomb, spouse's bedroom, spouse's dining room, and spouses tomb)?
Or does it mean that like other married couples, they do share a bedroom and a dining room, but unlike other married couples, the spouse can also get unhappy thoughts from a low value room, and the couple requires a total of 5 rooms (noble's & spouse's bedroom, noble's & spouse's dining room, noble's office, noble's tomb, and spouse's tomb)?
. But your superdwarves comment gives me another idea for a workaround. I could try speeding up the dwarves, deconstructing my original trade depot, and building a new one near the edge of the map, and savescumming until the caravan spawns close enough to the new depot (spawn location for the caravan is something that does change with savescumming).