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DF Gameplay Questions / Re: Managing dwarves, immigrants, Moods, and my OCD.
« on: July 09, 2009, 04:01:47 pm »
Join the club.
I have all the same symptoms as you, but I also must give dwarfs jobs that fit their personalities. All of my masons, smiths, and crafters must appreciate art and natural beauty or strive for excellence. All of my military are males who can handle stress (I don't want any mothers carrying their baby into battle).
I've found four things that help.
1) Dwarf manager. Others have already explained the necessity of this program so I won't go into detail.
2) Edit the init to a lower population cap and only raise it when ready for new immigrants. I HATE it when I start getting everything set up how I like it only to get a wave of 20 useless immigrants, forcing me to stop what I was doing to check everyone's personality and gender, and give everyone jobs and titles.
(IMO this game would be much more enjoyable with a slower default population growth rate - I wouldn't mind getting 3 to 5 new immigrants a year. This would give more incentive to keeping dwarfs alive, make larger populations more of a reward than the nuisance it currently is, and give newborns and children more value.)
3) Make a backup copy of the beginning save and location for the inevitable moment you get fed up and start over. On this save I have my fort almost completely drawn out with mining designations. This is a huge time saver.
4) Take breaks. It's easy to get burned out if you play nonstop for too long.
I have all the same symptoms as you, but I also must give dwarfs jobs that fit their personalities. All of my masons, smiths, and crafters must appreciate art and natural beauty or strive for excellence. All of my military are males who can handle stress (I don't want any mothers carrying their baby into battle).
I've found four things that help.
1) Dwarf manager. Others have already explained the necessity of this program so I won't go into detail.
2) Edit the init to a lower population cap and only raise it when ready for new immigrants. I HATE it when I start getting everything set up how I like it only to get a wave of 20 useless immigrants, forcing me to stop what I was doing to check everyone's personality and gender, and give everyone jobs and titles.
(IMO this game would be much more enjoyable with a slower default population growth rate - I wouldn't mind getting 3 to 5 new immigrants a year. This would give more incentive to keeping dwarfs alive, make larger populations more of a reward than the nuisance it currently is, and give newborns and children more value.)
3) Make a backup copy of the beginning save and location for the inevitable moment you get fed up and start over. On this save I have my fort almost completely drawn out with mining designations. This is a huge time saver.
4) Take breaks. It's easy to get burned out if you play nonstop for too long.