Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Hippoman

Pages: 1 ... 131 132 [133] 134 135 ... 144
1981
Find brewable plants.

1982
>Bring him back and introduce Juju to Dog.
> Name the Damn dog.

1983
Why was my character not added?

SOrry didnt see it, adding now.

1984
6/7!

1985
3/7. 4 more spots to be one of the first 7.

1986
    Ok so everyone who wants to sign up just post your name and your profession/professions.

[FIRST SEVEN]
Urist McHippoman "Original Ruler", Hammerdwarf/Mechanic.
Urist McQvasura, "Scholar" Bookkeeper/Engraver.
Urist McCrea, Siege Engineer/Siege Operator.
Urist McWulf, Proficient Brewer/Proficient Miner.
Conot McDenr, Mason/Carpenter/Mechanic.
Danarca McEcologicalpancake, Proficient Cook/Herbalist/Judge of Intent/Appraiser.
Moldath Unultelingenten "Moldath Dankcoast of Distractions", Proficent Miner.

[FIRST IMMIGRANTS]
Urist McSeventile, Mason.
Skal "teh masta", Mason/Engraver/Mechanic/Architect.
McHaven, Miner/Mason.
Kamru "lumberjack commando", Wood cutter/Axedwarf.
Bonecarver/glassmaker.
Urist McWatchman, Swordsdwarf/Hunter
Nahkh the Illustrious!, Mason/Architect/Artiste.
Sizik, Mechanic.
Fil Mcstabyouinthafacereapeatedlyuntilyourdead, Proficent Swordsman/the level just under proficent wrestler/novice sheild user.

[ITEMS]
2 picks
1 iron anvil
60 assorted booze
10 meat
10 plump helmets
10 turtle
20-30 plump helmet spawn
10-20 sweet pods
10-20 pigtail seeds
4 dogs
2 cats
1 steel battleaxe

[list OF PLAYERS]
1. Untelligent
2. Hippoman
3. wilsonns
4. TheDJ17
5. Conot
6. skaltum
7. Danarca
8. Sizik
9. NightWatchman
10. Dante '
11.
12.
13.
14.
15.
And more than 15 can join!

If we do not get more players, we will just continue to switch back off.
(this is splitting off the other topic, Celebrity Fortress!) [/list] (Who added this [/list] thing?)

1987
DF General Discussion / Re: Celebrity Dwarf Fortress!
« on: July 26, 2009, 02:02:59 pm »
Why don't you guys make a new thread in community games and stories?

Wouldn't serve to move this because the first posts are misleading.

Good idea!

1988
DF Dwarf Mode Discussion / Re: Megaproject? Probably not?
« on: July 26, 2009, 12:12:08 am »
meh, my dinning room is a bit far away.

1989
Im pretty sure the last update was NOT Comic 37..lol.

1990
As much as I would love DF going in this direction, where I would buy 51% of the stock, Toady won't really do this.

This is why i said it seems like a plan to buy out DF.

1991
DF General Discussion / Re: Celebrity Dwarf Fortress!
« on: July 25, 2009, 08:14:23 pm »
I got a idea.
Who's ever running the fortress(es) will make you what you want to be, and if you do good work, you gain better armor and clothes and rooms and tombs....and such.

1992
DF General Discussion / Re: Celebrity Dwarf Fortress!
« on: July 25, 2009, 06:36:39 pm »
possibly edit a few things so that we get immigrants faster.

and the limit would be like 300.

1993
DF General Discussion / Re: Celebrity Dwarf Fortress!
« on: July 25, 2009, 06:10:16 pm »
YAY! I came up with a good idea that everyone likes!

I shall be Urist McHippoman, Hammerdwarf/Mechanic.

Maybe we could make it a bloodline?

1994
DF Dwarf Mode Discussion / Re: Megaproject? Probably not?
« on: July 25, 2009, 06:07:58 pm »
Its on the topic You want a waterfall? Ill give you a waterfall.

Anyway, i usually kill off carps and tigerfish by scaring them off the waterfall.
I also cut a hole in the wall and now i got a misty room.

1995
DF Dwarf Mode Discussion / Megaproject? Probably not?
« on: July 25, 2009, 12:19:34 am »
Ok so im using the 39z level waterfall map. And i started just right of the waterwall. so i have a nice settlement going. besides teh fact that ive lost about 20 dwarves to fish, water, and hippos...everything is going fine!

Now i set my sights toward a new frontier. THe giant square of land right above me.

Now what i must do is simple. I have already started going in. I have contructed a giant bridge and i am adding smaller bridges on to it. But down below about at zlevel 32 i have contructed a large amount of floor-based walkways. Theses walk ways are supported by only a another bridge underneath. Which has supports built on it. Now i plan to  move onto this giant square and clean it out good. Build it as my giant military base. All usless dwarves will be put in the millitary.

but thats besides the point. My main plan is a death trap. I want to build, on top of the military base, a giant pryrimid. This will take up all of the space and be surrounded by statues and such. only the outer rim of the inside will be accesable. then once reach the Point of the pyrimid, i will place a cage, and floorbars. linked to a switch. the cage will be released and then so will the prisoners. This is a way to sacrifice to Armok using a giant dwarven Death trap of epic porportions. Now im pretty sure its already been done but whatever.

Pages: 1 ... 131 132 [133] 134 135 ... 144