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Messages - Criptfeind

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21511
Forum Games and Roleplaying / Re: Evolution! Imageheavy.
« on: February 23, 2010, 03:48:32 pm »
I gave it the ability to shoot spikes from its back to kill things.


21512
Forum Games and Roleplaying / Re: Island Adventure!
« on: February 22, 2010, 08:34:08 pm »
Ok I think the islander actions need to change to 15 hours of boat building, than one hour of sailing away. We win the game is over neh?

21513
Forum Games and Roleplaying / Re: Tacticus - Revised Edition
« on: February 22, 2010, 06:55:14 pm »
So ExKirby and I

And thus I miss a important part of the game and look the fool.

Ok I roll a two and a four.

I have one more point than I said but otherwise it is unchanged.

21514
Forum Games and Roleplaying / Re: ascii quest
« on: February 22, 2010, 06:19:38 pm »
Visualize entire world in head... got it? Good. Now think obscenities at it.



!$


Oooo ya.

21515
Forum Games and Roleplaying / Re: ascii quest
« on: February 22, 2010, 06:12:50 pm »
> yell obscenities at goblin.

21516
Forum Games and Roleplaying / Re: Tacticus - Revised Edition
« on: February 22, 2010, 05:53:15 pm »
Erm... no. You don't get that rule. You DO have a chance to get more summoning points, though. If you look carefully, it says 2d6+5.

Yes normally, but for our first turn we get 10.

Necro Necro Mannnnn dun nun dun nun na nun nun!

I don't know that seems a bit expensive for only 10 points...

But we will see what Cheddarius says.

21517
Forum Games and Roleplaying / Re: Fifth (?) Lords of Creation
« on: February 22, 2010, 05:35:13 pm »
Drun-j'bal looked at the many things he had thought his people, He saw the good working of them and the metals they smelted. He was pleased that they had captured some of him skills, although they had a long way yet to go. Even now he felt the prayers of smiths more keenly and he found that the very essences of metal crafting was ingrained deep in his soul.

Spoiler: Actions (click to show/hide)

21518
As always there was much work to do, the fields to plow and goods to make the people were kept busy and were protected by the warriors.

This year a squad of canoes was made by a work gang headed up by Master Sz'har, to explore farther up the river than ever before. They would carry some landwalkers and The Wayfinder. To try to find new peoples was their mission.

Spoiler: Actions (click to show/hide)

21519
Sorry, I am putting up a turn now, the RP is a bit sparse but at least it is up.

Edit: do I have to have the sage spend the turn in the hall of learning to get his +25%?

If yes than he does that
If no he helps make the canoes.

21520
Forum Games and Roleplaying / Re: 5th Lords of Creation OOC thread
« on: February 21, 2010, 11:50:48 pm »
Sounds good, remember to grab a related portfolio domain.

It is really late over here and I think that I am misunderstanding you, do you mean a Portfolio Element?

21521
Forum Games and Roleplaying / Re: Tacticus - Revised Edition
« on: February 21, 2010, 09:39:00 pm »
Everyone starts with 10 summoning points, I guess. So do you want to summon an Alchemist and do stuff?

Eh sure, I was thinking of new rules but I shall put down the alchemist in a corner.

Also I would like to introduce a new rule:

Starting equipment
Spell, Summoning.
This Spell can only be cast on the first turn you summon an kind, you may sacrifice X summoning points to start with 100x equipment points to buy equipment with. Any equipment points you have at the end of your turn are wasted. This spell can only be cast by each player one time per-game.

I shall use three summoning points to get 300 equipment points. 100 shall be used to increase my alchemist to a Level two alchemist and specialize him in Acid.

He gains the ability to make to level two basic potions and level two acid potions.

Level two acid potion
This potion can be hurled up to 2 spaces. It covers the ground in acid - + - that deals 3 damage to anything standing on it in the Resolution Phase.

I will take 30 logs of wood for 90 points.
55 bad quality food and 55 bad quality drink for 2 each to take the rest of my points they come in 22 barrels.

A---++++
BBB+++++
++++++++
++++++++
++++++++
++++++++
++++++++
++++++++


I have 4 summoning points left.

I will try to think of more potions for your consideration Cheddarius.

21522
Forum Games and Roleplaying / Re: 5th Lords of Creation OOC thread
« on: February 21, 2010, 07:13:27 pm »
This was probably over looked in that so I though I would re-post it.

Can I grab the forging domain? I have:

Forged a plane.
Made weapon crafting.
Made Metal crafting.

21523
Forum Games and Roleplaying / Re: Tacticus - Revised Edition
« on: February 21, 2010, 05:48:09 pm »
Has this thread came about because that earlier one we were in?

If so I shall like to put in my alchemist unit from before.

Alchemist - Dwarfkind
A alchemist is a specialized dwarf that can make potions of poison and healing. A alchemist can make basic potions at level one, at level two they must specialize in a class of potion making. A alchemist can also use any potion they make. They take the color of what ever class they take.

PBHMRCS
012233A


Potionkind:
Spoiler: Basic (click to show/hide)

So like that?

21524
Forum Games and Roleplaying / Re: The Development Game(Era I: The Tribe)
« on: February 21, 2010, 04:34:58 pm »
Well that is one way to get children. As a god me could have willed them in to being or split his own blood or something... or maybe some he invented the internet... Budum-tish...

Sorry.

Anyway if he does have a wife it should be the earth.

21525
Forum Games and Roleplaying / Re: The Development Game(Era I: The Tribe)
« on: February 21, 2010, 04:08:04 pm »
True true, we do not want to demean Feratha by putting him on our level. How about his first and favorite son is a human god and all the other gods are his children too?

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