(A question for ya when you get back next week)
3 armies 2 skeletons 1 skeleton archer continue sieging fort Hawthorn 1/5 at Q14: Your armies attack (with two skeletons) (7, 7, 7, 4 and 4), damaging the walls (1) and breaking through into the fort, defeating two of the enemies (Thornish holdout and Thornish holdout).
All enemies are defeated and the marshland is absorbed into your county.
Digging into this more, am I understanding correctly that what happened here is that the first 7 caused the wall to break and then it immediately went into "normal" combat mid rolls with the subsequent sevens killing the enemies under normal combat rules? If so, how do archers and their +1 fit into the instantly swapping combat rules? Siege weapons as well?
Also doesn't matter but I guess the skeleton archer didn't attack, probably just a minor error in the input that didn't include it. Maybe I need a better way to notate the forces being sent, especially if things get more complicated.