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Messages - Criptfeind

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421
Well rip. I'll send the orb back to you Quarque since our plan for the marrowfat failed. I guess "undefended" means "not behind a wall" not " notdefended by other monsters". At least you have tons of gold to pay it off later.

Also it looks like you might have missed rolling for the fight in Q15 notquitethere. NBD. Although, also, should there be a unique site at O8? I saw one from the hill when I took it, but now that I properly scouted it it's just a hag and her bog.

422
Other Games / Re: Free Game List
« on: May 25, 2023, 09:35:29 pm »
I didn't have any issues until owl, who took a good couple of tries to get past and seemed a bit random. Got to tiger, which, what the fuck. I think I got like 10 hits on my first try with him? I think honestly tiger would probably be easier then owl in the end if I spent enough time on him, since he has little variation so you just need to learn him, but sorta decided I have better ways to spend my time then that :P.

424
Ironically, I'd probably be better off if we don't swap because someday I want to kill that dang old witch and the easiest way to do it would be stacking 8 siege engines. The change might be better overall (hard to tell really the long term ramifications of it since we've not really gotten into the late game pvp where siege engines would see the most use I think) but I'm gunna have difficulty looking past my own selfish short term self interest :P

If this rule is going to be changed, we should be careful to reconsider the cost and durability of siege engines. These currently last only one combat round. As it stands they are expensive and good. Let's not make them expensive and bad.

I totally agree that we should be careful of changes, but also I sorta think that as we move out of the early game and into the more mid game the economy of the game is changing a lot. In the first few turns they were expensive as there were some forts that needed to be sieged and most people were on 0-1 wood income, but I'm not really sure if they really are expensive anymore? I'm making 3 wood a turn, Wright is making 3 a turn, FitzHarbort is making 4, Ayes is making 5! considering that it's not every turn that we are besieging down a place (at least for the moment) woods really stacking up quite quickly. And we've not even conquered half the map yet. Similarly armies are now sorta lowish value, whereas in the first turns everyone was buying them for 2 gold each, but as everyone hits their army cap and gathers more villages we are reaching a point where loosing armies doesn't really matter that much, and army cap becomes a much more valuable stat. So long as our actions are limited by our army cap our resource incomes will keep going up but our ability to spend that income won't really go up with it, which I think will make things like siege gear better but also cheaper.

Right now I think the only really valuable material is stone, since it can raise army cap, and gold, since it can buy stone.

If this rule is going to be changed, we should be careful to reconsider the cost and durability of siege engines. These currently last only one combat round. As it stands they are expensive and good. Let's not make them expensive and bad.
It's a good point. Destroying walls on long seiges is useful (essential vs. anywhere with a Keep), but killing defenders is strictly better. Maybe they don't get exhausted?

I think that if they don't get used up that'll mean pretty much everyone just buys 5 (or however many to make 1 kill a wall) and then never buy any more ever again? I'm not sure if that's what we should aim for, but then again maybe then people might eventually buy bows.

425
Okay, I belive that this turn order, assuming we win A7, ends with me having neutered the marrowfat throne before it can fuck anyone up.

Spoiler: Turn 6 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 7 (click to show/hide)

426
Also I think when you fixed the swamp swap you accidentally left in the partially processed turn. Spoiler alert!

427
That's very scary for fighting castle Bryn, or at least it would be if their rules didn't suggest that you'll pretty much always end up killing at least half of them via field battles (patrol or against their reclamation is a bit unclear though) before you get to the castle.

If you break a fort/castles defenses down to 0 during a round, it turns into just a normal combat next round right? If so, does it still only do the siege battle that turn, and the normal battle rounds would have to take place next turn, or would the normal battle immediately commence at the end of the siege round?

428
If you want to pay me the stone on a later turn to save yourself from having to purchase it now, I don't mind.

429
there's no reward for defeating them.

Fuck bog hags thou, all my homies hate bog hags.

430
The fact that they get 4 defense is really the topping on the cake really, I think that means without siege gear or archers they can't even be killed on the turn that I attack? Since I'd roll 1d8-1 and need to roll a 8 to kill one?

Although it does mean I could stack like 8 siege gear and kill them all super safely I guess?

431
If permission for me to move though peoples lands this turn is obtained, I'd also be using it as an opportunity to utilize the The Grove of Tusks.

As a question to the notquitethere: If me and Quarque attacked the marrowthrone and I ended up holding the throne, and then paid the grove of tusks in that same turn, would that end up as I wish it too, with me holding the marrowthrone and 0 retaliation percentage? If that is indeed how that works. I'd offer that to Quarque, so you don't have to also use the grove of tusks. Of course, this comes at the cost of me obtaining the throne, so you'd have to decide if you value having it more then you value not having those bonus anger points. I'm okay either way, just an offer in case you actively don't want the throne.

432
I'm looking for assistance in the fight against the lair with the dragon.

If you're paying the way up north (assuming A1s would even accept the offer since I'm directly competing against them) I'd do it for 1 stone with 6 armies with the additional condition that I'd be sending the last femur to pick up skeletons in the fight, and if it's somehow lost and it ends up in there, when it's recovered it comes back to me.

433
You win this race Egan lol rip that mountain pass.

My scouting is a bit weird, when I absorbed the hill I see "From the hill: NW: you see unusual site" However, NW was already scouted last turn and is as far as I can tell, just a normal marsh? Am I misunderstanding something there or bug? Criptifeind can't tell east from west.

Also I scouted O9 and found a dragon with stone+gold but the dragon was placed on O8, displacing whatever the unusual site is I think?

434
Fort names are a bit weird with there being two of them called "Fort Ivy" right now, the one at P11 and the one at I11. Dug back though the thread to figure out how that happened, sorta a mildly amusing series of events during turn 4 seems to have caused it. From what I can tell originally P11 was called fort Ivy and I11 was called fort Holly, turn 4 when I took fort Ivy you said that fort Ivy at P11 recruited a bannerman when it was suppose to be fort Holly at I11, Kashyyk corrected you about it being at I11 but not about the name (presumably not noticing the names since they are somewhat hard to keep track of) and since then Fort Holly has been renamed to fort Ivy in both the GM and player turns.

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