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Messages - Zesty

Pages: 1 ... 15 16 [17]
241
DF Gameplay Questions / Re: Deconstructing Trade Depot during Trade
« on: May 13, 2010, 11:13:27 pm »
Ahh I see, I guess I should've just waited until they leave.  I have like 30 buckets I don't know what to do with now.

Elves love buckets. Trade them to the elves.

242
DF Dwarf Mode Discussion / Re: Most inappropriate engravings
« on: May 03, 2010, 11:01:17 pm »

243
Is your food set to dump? Forbidden? Is it reachable? No locked doors or anything? Are you sure you have food? Dwarves don't eat rocks.

244
DF General Discussion / Re: Topic Vote - Dwarf Fortress Talk #5
« on: November 23, 2009, 03:12:31 pm »
Adventurer of course. I rather enjoy it already, to see it improved would be brilliant.

245
I'd like to add the Trees and Vegetation to this. Maybe I want someplace heavily forested. Maybe not. To search by that would be handy too.

Right-o. I meant to add that in.

246
DF Suggestions / Find Desired Location (Search by Sand and other things)
« on: November 16, 2009, 04:13:14 pm »
Just a few changes to the "Find Desired Location" option when getting ready to Embark.

Count how many matching locations the game found to what conditions you specified you want them. Not only that, but also to be able to cycle through them and see the basic information of the area. What kind of layers, temperature, tree/vegetation levels, general biome information.

Also, I'd like a few more options to search by:

Sand (Y/N)
Salt Water (Y/N)

Perhaps salt water isn't necessary. But I know I'd like to make sure I have sand and can find a location with it easily. I'm sure there are a few more things people may like to search by.


One last thing. Temperature and Savagery. Rather than the options for it saying Low or High, how about the options can just be what they are. Let's say I want places marked as Cold on the biome information. Or I want a location with Freezing, Hot, Warm, or Temperate. It would try to pair me up with locations that are mostly that temperature. Similarly with Savagery (Beneign, Neutral, Savage) and Alignment (Good, Neutral, Evil)

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