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Messages - Zesty

Pages: 1 2 [3] 4 5 ... 17
31
DF General Discussion / Civilized World Populations
« on: February 19, 2012, 02:17:15 am »
Quote
Civilized World Population

   217351 Dwarves
   171579 Humans
   213237 Elves
   1005 Goblins
   2433 Kobolds

   Total: 605605

With only 24,000 living historical figures... isn't it a little bit odd the game thinks there's 605,000 civilized people? Am I missing something or is this a bug?

Large World, medium settings for everything. 250 years in world gen.

32
DF General Discussion / Re: Will another DF release ever come out?
« on: January 15, 2012, 11:38:09 pm »
The last release was back in March of last year, and the releases before that we're all 1 to 3 releases a month. I know it's still being worked on of course, but I'm curious why there haven't been releases in the last several months.

You just haven't been playing for enough years.

33
DF General Discussion / Re: Future of the Fortress
« on: January 12, 2012, 11:40:50 pm »
Human 1 has a grudge against Human 2. Human 1 sends you to kill the "vampire", Human 2.

You kill him. He's not a vampire. The town comes to take you out. You're dragged to the gallows, accusing Human 1 of giving you false information.

Quests of Tomorrow.

34
DF General Discussion / Re: Future of the Fortress
« on: January 12, 2012, 08:57:26 pm »
Quote
The quest log reacts a little better to the new maps and building locations, and conversations will give you more location information about critters you are seeking out, especially vampires that are hiding off wherever in town.

Neat. Wonder how those quests will work.

"I think there's a vampire in that town. Kill it."
or
"Doris McHuman is a Vampire. He's spends his time in the tavern. Kill it."

35
DF General Discussion / Re: Square ASCII graphics?
« on: January 01, 2012, 02:03:05 am »
I play with Square tiles. 12x12.

Alloy

36
DF General Discussion / Re: Future of the Fortress
« on: December 31, 2011, 01:57:53 am »
Quote from: Devlog
there was a well with a bucket that was lowered down through an open tomb filled with skeletons into a pool in the center of the grimy room

This isn't a bug. It was clearly a feature waiting to happen.

37
General Discussion / Re: Kim Jong Il, Dead As Of 12/17
« on: December 19, 2011, 05:33:41 pm »
Actually there isn't THAT much artillery. Sure they can kill thousands, but they only have what, a few hundred guns with enough range? Those can be shot using missiles once their position are known.

A couple hundred?

They have 13,000 capable of putting a Seoul-sized hole in Seoul.

38
DF General Discussion / Re: Future of the Fortress
« on: December 13, 2011, 12:54:01 pm »
* and elven retreats, but there wasn't anything there anyways.

There were elves to slaughter interact with at least. Now non-human settlements and populations seem to exist on another plane of existence.

39
DF General Discussion / Re: Future of the Fortress
« on: December 13, 2011, 11:04:08 am »
It's good to read that again. I haven't heard that since the podcast was released.

I suppose my question can be better expressed as: Now that you have put in so much work into human towns and brought sewers, dungeons, and markets into the mix, has that given you new ideas for the dwellings of other races? For instance, instead of sewers for players to explore and fight monsters in, perhaps mountainhomes would have... abandoned mining caves or something that criminals and creepy-crawlies would hide in?

40
DF General Discussion / Re: Future of the Fortress
« on: December 12, 2011, 09:37:43 pm »
The new human towns look great. I'm excited.

I've heard about multi-tile trees and that you'd like mountainhomes to look more like player fortresses.

Could you go into more detail on the changes you'd like to make to mountainhomes, forest retreats, goblin towers, and maybe kobold dwellings?

I certainly understand that these kinds of things are still far off.

41
DF General Discussion / Re: Future of the Fortress
« on: November 09, 2011, 10:29:30 pm »
Quote
and test out the new hammerer

That was the first thing I noticed too!

Spoiler (click to show/hide)

42
DF General Discussion / Re: Is Toady adding too much?
« on: November 01, 2011, 08:27:02 pm »
Indeed. My excitement has not waned over the past couple years.

The DF Talks help with that as well.

43
DF General Discussion / Re: Is Toady adding too much?
« on: November 01, 2011, 08:06:42 pm »
I don't really care about the feature creep, that's cool and all. I am a bit worried however that longer time between releases means less donations to Toady.

On the other hand, I fear people would take frequent, yet smaller updates for granted.

44
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: October 30, 2011, 01:19:20 am »
Created an active Dwarf Fortress Group on DeviantArt. Filled it with everything on DeviantArt that I could find that was DF related (currently awaiting 330 images to be approved by their artists to be added to the group)

http://dwarf-fortress-art.deviantart.com/

45
DF Suggestions / Re: Custom Memeorial Slabs
« on: October 18, 2011, 12:01:27 pm »
People who suggest things shouldn't start with the phrase "This idea just came to me a moment ago." unless they plan on sleeping on it before posting.

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