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Roll To Dodge / Roll To Dodge Superhero edition: Turn 7 (First boss battle.)
« on: March 04, 2010, 08:42:01 pm »
This games takes place in Jonestown. A city hit by something, giving almost all the residents powers...
Each action is determined by the roll of a 6 sided dice. Some actions require more than one (such as combat, which there ill be a lot of). Success depends on what the roll is. Check graph 1-1 for reference:
A few extra things. Depending on your success or what may have happened to you, you can gain experience or a handicap, becoming skilled or poor in it. You can become skilled in anything, getting bonuses in further actions (although you wouldn't become a grand master breather).
However, getting a -2 or an 8 is pretty risky, and could kill you off... be cautious.
there are 5 tiers on abilities, everyone is on tier 1: Dabbling. See graph 2 for more:
Powers range from elemental, Psychological, and physical.
Minor note: There are about 20 NPC's you could encounter. Be wary, as they may have an effect on the world if you do something or not. Check the news to see who you'll be meeting by using a turn to watch the News on TV or the Radio. You might even appear!
gogogo!
Each action is determined by the roll of a 6 sided dice. Some actions require more than one (such as combat, which there ill be a lot of). Success depends on what the roll is. Check graph 1-1 for reference:
Quote from: Graph 1-1
Auto-Failure: Some actions are just plan impossible, even by our standards. You can get away with a lot crap, but some stuff just won't fly
1/Epic Fail: Not only did you fail spectacularly, but also in a way that you either hurt yourself, or prevent repeating the action
2/Failure: a normal failure. At least you didn't hurt yourself (some of the time)
3/Partial Success: a weird cross between success and failure. Depends on context whether that's good or bad
4/Success: Simple, easy. Passed with flying colors
5/Perfect Success: The universe bends to your will. Nothing could stop you and everything you touch turns to gold. Often comes with added bonuses.
6/Overshot: You succeed, but something Doesn't go to plan. Better than a 1, but can be just as bad depending on a luck roll.
Auto-Success: Even you can't screw this up. Or maybe you can. This is more common with NPCs than players.
A few extra things. Depending on your success or what may have happened to you, you can gain experience or a handicap, becoming skilled or poor in it. You can become skilled in anything, getting bonuses in further actions (although you wouldn't become a grand master breather).
However, getting a -2 or an 8 is pretty risky, and could kill you off... be cautious.
there are 5 tiers on abilities, everyone is on tier 1: Dabbling. See graph 2 for more:
Quote from: Graph 2
Tier 1: Dabbling: You can JUST control it, but some things may be harder for you. Autofail on combat, basic skills learned, -1 to power based moves.
Tier 2: Novice: You can Control your power and fight, but it is draining with prolonged use and Any sort of travel is a no no. -1 to stamina after using it 2 times in a row, autofail on travelling with it or any major uses.
Tier 3: Decent: Can travel decently and fight better, but complex moves are a little risky. -1 to stamina after using it 4 times in a row, -2 on complex moves.
Tier 4: Advanced: Can do everything better now, you need to master the complex moves. -1 to complex moves.
Tier 5: Master: You can use your power as easily as breathing, it is that simple. +2 to everything.
Powers range from elemental, Psychological, and physical.
Minor note: There are about 20 NPC's you could encounter. Be wary, as they may have an effect on the world if you do something or not. Check the news to see who you'll be meeting by using a turn to watch the News on TV or the Radio. You might even appear!
Quote from: Application sheet!
Name: (Name and alias if you want.)
Gender: (optional, here for reference and shit.)
Age: (optional, here to get the story in.)
Powers: (optional as well, Badass Normal FTW.)
Bio: ( optional, can give you some skills or handicaps.)
gogogo!