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Messages - Ninteen45

Pages: 1 ... 43 44 [45]
661
DF Adventure Mode Discussion / Re: Arms - What Weapon Type?
« on: March 12, 2010, 12:18:06 pm »
Throwing bolts is wrestling? Wha?

I kid I kid, I know it levels up throwing.

662
DF Modding / Re: Semi-Megabeasts steal to protect us
« on: March 10, 2010, 05:35:14 pm »
If you want to be able to play as any race, then no.


663
DF Dwarf Mode Discussion / Re: Goblin towers in dwarven forts
« on: March 08, 2010, 04:35:10 pm »
Adventure Mode into the Fort to watch the bloodshed.

664
Roll To Dodge / Re: Roll To Dodge Superhero edition: Turn 2
« on: March 08, 2010, 11:40:58 am »
I hand the kid an autograph I keep on my person because I'm a self-centered douche. I then attempt to see where the horse guy is going, and beat him there.
(2) You forget to bring the autograph, and as such the man gets away.

I paint a stroke of heavy gravity over the exploding car so that the shrapnel falls to the ground without injuring any civilizians.
(Autofail) you are in a market, the bank is too far away, remember?

Jackson attempts to raise a tower of earth and concrete below Richter before he can damage any more cars.. and the people in them.
(5) You raise a tower of concrete, Richter must destroy the tower before he can attack. (Teir 2 unlocked.)

Sarah runs to the bank and stabs the criminals in a heroic fashion with her palm-spike.
(4) You run into the bank and stab a man holding a gun inside, but he pulls your spike out of him and breaks your arm.

Quote from: Horse guy
Destroy tower and enter bank.
(5) You jump off the Metal Horse as it plows through the concrete tower. (Luck roll: 4) Richter falls down and breaks an ankle. You run into the Bank to see some man break a girls arm.

Quote from: Richter
avoid falling down!
(6) You manage to keep your balance but your ankle breaks when you land.


NPCs:
Spoiler (click to show/hide)


Spoiler (click to show/hide)

665
DF Adventure Mode Discussion / Re: Your First Adventure
« on: March 07, 2010, 05:22:35 pm »
Set a few trees on fire, killed Idle gaurds with Fire trees, stole swords, killed cougar with my Sword throwing skills, Killed Giant, got mauled by Cyclops.

666
Roll To Dodge / Re: Roll To Dodge Superhero edition: Turn 0
« on: March 06, 2010, 07:07:26 pm »
vagel is Intro'd in turn 6.

667
Roll To Dodge / Re: Roll To Dodge Superhero edition: Turn 0
« on: March 06, 2010, 06:13:33 pm »


Grow a spike on my palm that I can stab the freaks with, but not stab myself when I make a fist.
(3)You make a Spike, but it's not the one you wanted. (Unable to make a fist until you retract it.)

Stay back, look around and scope out the situation.
(5)You watch a man walk out of the bank and Blow up a car by simply touching it. A man runs from the store Behind you and Touches a statue of a horse. It glows, and he rides it south.

Stay back. Watch fireworks.
(2)A kid asks you politely for an autograph.

Stayin' back as well...  I pick up a brick as I move south to the area of the disturbance.
(6)You find a Concrete Slab instead. You head to the bank and there is a bunch of cars around. One is damaged.

Quote from: Richter
Destroy Cars.
(1)You touch one, but your super potential energy blows it up ad shrapnel flies everywhere! (4) a peice hits you in the chest, but it is too small and too weak a hit to hurt you.

Quote from: Horse guy
Go south.
(6)You Animate a statue, and ride to the bank. It's a little likely, so you doubt it will be able to turn back into a statue if you tried.

NPCs:
Spoiler (click to show/hide)


Spoiler (click to show/hide)

668
Roll To Dodge / Re: Roll To Dodge Superhero edition: Turn 0
« on: March 05, 2010, 11:56:26 am »
A normal day. Well, normal as it could be. Ever since the "event", Jonestown became a city. People who lived in there grew powers, and with that the Military, Scientists and Thrill Seekers moved in. Most of the "Freaks" moved out, some died, killed by bigots, violent and paranoid soldiers, dangerous experiments or just other "Freaks". This allowed people to move in, mostly fans of the heroes who are working worldwide. The military, or to be correct - every goverment military branch and it's mother - have moved in, mainly to unloc the secrets of the "event". Oh, those pesky military chiefs, always wanting more WMD's!

Hoover Avenue - Market district - 10:00 AM:

An announcement on the TV, set to the hErO Channel: "Calling all Heroes, Vigilantes and Military, A recent trio of freaks known as Richter, Abbie Jackson and Simon Gales are currently robbing a bank south of the market district. These people are very dangerous, and should be avoided if you ain't another freak or a soldier."

Anyway, Our heroes are in the Market, Doing human stuff. Like buying food and signing Autographs.

time to play.

669
This games takes place in Jonestown. A city hit by something, giving almost all the residents powers...
 
Each action is determined by the roll of a 6 sided dice. Some actions require more than one (such as combat, which there ill be a lot of). Success depends on what the roll is. Check graph 1-1 for reference:
Quote from: Graph 1-1
Auto-Failure: Some actions are just plan impossible, even by our standards. You can get away with a lot crap, but some stuff just won't fly
1/Epic Fail: Not only did you fail spectacularly, but also in a way that you either hurt yourself, or prevent repeating the action
2/Failure: a normal failure. At least you didn't hurt yourself (some of the time)
3/Partial Success: a weird cross between success and failure. Depends on context whether that's good or bad
4/Success: Simple, easy. Passed with flying colors
5/Perfect Success: The universe bends to your will. Nothing could stop you and everything you touch turns to gold. Often comes with added bonuses.
6/Overshot: You succeed, but something Doesn't go to plan. Better than a 1, but can be just as bad depending on a luck roll.
Auto-Success: Even you can't screw this up. Or maybe you can. This is more common with NPCs than players.

A few extra things. Depending on your success or what may have happened to you, you can gain experience or a handicap, becoming skilled or poor in it. You can become skilled in anything, getting bonuses in further actions (although you wouldn't become a grand master breather).

However, getting a -2 or an 8 is pretty risky, and could kill you off... be cautious.
there are 5 tiers on abilities, everyone is on tier 1: Dabbling. See graph 2 for more:
 
Quote from: Graph 2
Tier 1: Dabbling: You can JUST control it, but some things may be harder for you. Autofail on combat, basic skills learned, -1 to power based moves.
Tier 2: Novice: You can Control your power and fight, but it is draining with prolonged use and Any sort of travel is a no no. -1 to stamina after using it 2 times in a row, autofail on travelling with it or any major uses.
Tier 3: Decent: Can travel decently and fight better, but complex moves are a little risky. -1 to stamina after using it 4 times in a row, -2 on complex moves.
Tier 4: Advanced: Can do everything better now, you need to master the complex moves. -1 to complex moves.
Tier 5: Master: You can use your power as easily as breathing, it is that simple. +2 to everything.

Powers range from elemental, Psychological, and physical.
 
Minor note: There are about 20 NPC's you could encounter. Be wary, as they may have an effect on the world if you do something or not. Check the news to see who you'll be meeting by using a turn to watch the News on TV or the Radio. You might even appear!

Quote from: Application sheet!
Name: (Name and alias if you want.)
Gender: (optional, here for reference and shit.)
Age: (optional, here to get the story in.)
Powers: (optional as well, Badass Normal FTW.)
Bio: ( optional, can give you some skills or handicaps.)

gogogo!

670
Forum Games and Roleplaying / Re: Post Apocalyptic Tactical Game
« on: March 02, 2010, 01:59:40 pm »
Eat a ration, give a squaddie one ration each and drink some water.

671
Roll To Dodge / Re: RtB: Superhero Asylum! Finally underway, Turn 0!
« on: March 01, 2010, 08:59:46 pm »
Can I be a reserve? just in case?
Spoiler (click to show/hide)

672
I've been playing with "alternate histories".

I've used the same creation seed, but used a different history seed.

The results are quite fun.

673
Upload your world, so that i may incarnate armok and purge the elves from existance.

How exactly do I do that once I've left the world gen screen? I know how to do it then, but right now I'm not sure

Press "p" during legends.

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