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Messages - Alternatecash

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31
Backtracking to just outside the original cell, you contemplate the door you tore from its hinges. Now that supernatural vitality isn't racing through your body, you're fairly sure that the slab of metal is well outside your ability to move. Not wanting to just give up, you take hold of the top of the door and give it an experimental heave. The door lifts, but a loud pop from your left shoulder is almost drowned out by the thud as it comes down on your foot. The next few minutes are a thoughtful exploration of your vocabulary.
You carefully free your foot, and force your shoulder back into alignment.
It seems the impact of the door knocked another wall panel loose, next to the open hole you noticed earlier. You could probably pry a couple panels off, and use them to cover the floor in the room with the flatworms.

Status;
Spoiler (click to show/hide)

Inventory;
Spoiler (click to show/hide)

32
Hoshit! Apologize. If you haul off, you might paint the street with this dude's head.

33
I think a sick day is a good plan. Hell, you can tell the boss that you were nearly mugged last night.

34
Forum Games and Roleplaying / Re: Things Bay12ers can no longer do in a RPG
« on: February 10, 2012, 10:27:01 pm »
622. Even if you hand the DM the plans, along with a detailed summary of where in his campaign world you're finding the materials to do it, you're not allowed to build a man-portable chain-gun in a fantasy setting.

35
Super Powers: Contact Telekinesis, Localized Time Dilation, Force Field Projection
Name: Christina Glasmann
Sex: Female
Job: Barista
Collage: University of Washington

It all happened so fast. Time... bent. That's the only way I could describe it. The air rippled around me, pulsing with each breath I took. I shoved the leader away from me and he flew back like he'd been hit by a truck. I didn't stop to think, I just ran.

36
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: February 10, 2012, 10:17:28 pm »
9/12
You shed your fuzz all over the place.

37
Dear zeitgiest of drillmines,

Having at one point in my life, long before I was raised to my most deserved position among the nobility, been a common dwarf like yourself, I have had ample opportunity to observe these so called "unfortunate accidents" that you and others like yourself so euphamistically referr to. I have taken upon myself to never pull any strange lever in any room that has any of the following characteristics, no matter how lavishly furnished:

A mysterious sulfury smell.
Uncharacteristically warm in temperature.
Freshly carved or laid stonework, especially if it looks out of place.
A faint but lingering odor of charred flesh, blood, or vicera.
A mysterious cloying dampness.
A faint smell of mildew.
Is very distant from my bedroom or the food stockpile.

You will not be tricking me into releasing a hellish hoarde of shriveled crundles into the room with me, or into inadvertantly drowning myself, or into performing an unfortunate smelting accident.

Now kindly get to work making me a crystal glass bed and a slade armor stand to go with the crystal glass window I wanted. I intend to host some important guests soon, and I can't stand that they might discuss that wretched mayor's brass armoire instead of my far more appropriate and sublime furishings.

Perhaps the mayor would be interested in pulling that lever? He's not terribly important anyway, you petty rabble will just elect another to replace him, like always.

Luxuriously yours,
Baron of drillmines

Your highness,

Actually, that lever controls the magma floodgates that will allow us to power our magma glass furnaces. Also everything else that runs on magma.

So kindly pull it, before the latest moody dwarf goes berserk for lack of precious metals. 'Cause if he does, we're putting him in your room while you sleep.

Sincerely,
The Peasants of Drillmines
...Yes. Yes, that's exactly it.

38
Could...(I shudder to even suggest this) the children be singing or chanting our song while they march into battle? The one that brought us here, back in the beginning? Helps in morale.
Add this to UR's child plan and I can say that would at the very least, freak the crap out of me.(shudders)Let's do it! ;D
+1 for children's crusade creep-factor.

39
Forum Games and Roleplaying / Re: An Awakening (A Suggestion Game)
« on: February 10, 2012, 12:13:04 am »
HIATUS
Sorry, but it looks like I'm no going to have the time or ability to post for a while, things may change over the weekend, but consider it bonus if it does.  I should be able to begin again in a week, hopefully.

You've got my support. Take as much time as you need.

40
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: February 09, 2012, 07:23:55 pm »
4/12
I've seen you maybe... Four times?

41
Repair the consort with a jot of mental. After all, she withstood bearing one of our spawn, she deserves some reward.

42
We could likely make some comparatively cheap ranged units by having cultists be instructed on the use of slings. (David & Goliath anyone  :P )
Too practical.
These Polyboli are expensive, heavy, and require training. They are the perfect demon weapon.
Also:
Limitless Bow.
On that name idea, could we modify the polyboli to regenerate ammo from a hopper?
We could probably rig up some kind of biomass hopper to throw slaves and captives in to be chewed up and shat out as ammo.

43
So, we start saturating the area around town with imps. If we make an Imp that's only visible as a heat-shimmer in the air, give them nasty sharp claws that ooze infectious material, and overclock their metabolism, we'd have a servant that's ideal for sowing chaos and thinning the ranks with disease and terror attacks.

44
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: February 06, 2012, 05:41:43 am »

45
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: February 06, 2012, 04:52:20 am »
7/10
Oh look, a seven foot tall transvestite loosely inspired by a historical figure. Still, not horrible.

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