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Messages - AtomicPaperclip

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271
DF Dwarf Mode Discussion / Re: Fed up with Military
« on: May 01, 2010, 12:47:46 am »
It's a little bit of a learning curve but if you read a couple wiki pages and try some stuff out it's not that hard.

I haven't had any problems with the military so far, other than combat mechanics.

272
DF Dwarf Mode Discussion / Re: Idea for a monument?
« on: May 01, 2010, 12:43:47 am »
Pump magma in. Once the beast is dead, build a monument atop the lava.

Does that even kill them? They don't drown...

273
DF Dwarf Mode Discussion / Idea for a monument?
« on: May 01, 2010, 12:29:25 am »
If you don't want to know about Forgotten beasts then leave now.

I breached the first layer of cavern when digging out my fortress, high above the ground level of the cavern. Eventually a forgotten beast showed up, couldn't path to my fort, and wandered off.

later when I was excavating more, I cut into an invisible area, and designated a wall to be built to block it off.

About a month later, I notice about 4 of my animals are dead, so I check my announcements. The wall got suspended and the Forgotten Beast apparently had made it's way to the other side of the cavern. By this time, it's in the dining room slaughtering animals and getting attacked by war jaguars. So I send in the military. They hack away and hack away and I realize it's not getting past bruising. I watched helplessly hoping for something miraculous. Nothing.

Eventually they wandered into the refuse piles, so I sent in the most noble craftsmen of my fort, the masons. I had to deconstruct about half of the chairs/tables in my dining room and un-suspend walls hundreds of times, but eventually I walled in my 6 surviving members of the military and the forgotten beast in the middle of my dining room. Most of them are injured, and dying of thirst. The Forgotten beast has actually healed some of its wounds.

Since I will not be able to retrieve their corpses to put in a tomb, what do I build to honor their gallant efforts?

tldr: I had to wall in a few military dwarves and a forgotten beast, what do I build to honor them?

274
DF Suggestions / Re: Feces vote
« on: April 30, 2010, 11:53:26 pm »
For some forts it would be fun to design a nice bathroom system but other times I'd rather not deal with it. 3rd op.

275
I'm waiting for the merge.  I'm not afraid of bugs, but I can't handle the lack of zooming, free resizing, and my preferred tileset.

Yeah it was kind of a shocker.

It doesn't really matter what you do right now.

There's lots of fun stuff like expansive caverns to explore and nasty critters,

but there's invincible beasts that parade around your fort, and a lot of old features are really hard to find.

I think it really depends what kind of fort you wanna make. The new version has serious modding potential though.

276
DF General Discussion / Re: April Donations Betting Pool
« on: April 30, 2010, 11:47:13 pm »
I feel I should point out: One could easily make sure that they're right by selecting >10000 and donating $10,000.

You say that like it's a bad thing.

277
DF Dwarf Mode Discussion / Re: Dwarf has grown attached to an object.
« on: April 30, 2010, 05:22:19 pm »
My dwarf just got attached to his wooden training axe -.-

I hope that's a bug.

There are only 2 t's in attached? Crap.

278
DF Dwarf Mode Discussion / Re: Love the Hospital!
« on: April 30, 2010, 04:39:21 pm »
Is there a way to see former patients who were treated in a hospital? One of my dwarfs had his upper lip cut off and I want to see what his description is like now. Can't remember his name and he's not in the hospital anymore. Somewhere in my fort is a dwarf with no upper lip and really want to find him.

Maybe health section of the z menu?

279
DF Dwarf Mode Discussion / Re: Love the Hospital!
« on: April 29, 2010, 11:56:07 pm »
I haven't got to use it yet. Either my dorfs get covered in bruises and heal on their own, or die. Really shouldn't have embarked with a doctor.

280
DF Dwarf Mode Discussion / Re: Something wrong...
« on: April 27, 2010, 09:45:33 pm »
I prefer to imagine that he's replaced his left hand with a forging hammer.

What could be dwarfier?

281
do you think another screen asking what direction it should be built from, "any direction" being default, would be worth it?
this would have to be for every construction, except maybe ones that don't obstruct.

That is actually a nice solution. If you just made it like the way bridges work it wouldn't be bothersome at all. You can build a bridge over a river for the caravan without ever considering what direction it might raise.

282
Bug or feature? Either way that's really cool and I never thought of damming a body of water that way. I'll have to try that some time.

A LOT easier than using a double pump system with a floodgate brigade

283
DF Dwarf Mode Discussion / Re: The Dwarven Ten Commandments
« on: April 27, 2010, 09:12:57 pm »
Thou shalt not take the simplest solution

Golden, that needs to be in for sure.

Thou shall leave no tradesman un-threatened.

284
DF General Discussion / Re: DF Accelerator
« on: April 26, 2010, 06:33:20 pm »
Press F11 twice, mate

ohhhh

lol

<FAILED TO RUN FULL SCREEN, RUNNING IN WINDOWED MODE>
*runs full screen anwyay*

Ended up not helping my fps any. Maybe a little less.

285
DF Gameplay Questions / Re: Framerate crap
« on: April 26, 2010, 05:01:29 pm »
There is a sticky in the (general discussion?) section with an accelerator that works for some people. Even if it doesn't, changing the settings in the init recommended might help. Sure did for me.

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