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Messages - The Scout

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16
Other Games / Re: Outer Colony
« on: December 03, 2017, 05:58:41 pm »
After landing in a Marshy Jungle/Xeric Shrubland next to a Warm Sea, all the Pit Trap Beasts from the Xeric Shrubland began to roam into the Warm Sea to get to another part of the Xeric Shrubland to have babies.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
May be related to my previous bug of people from trade ships vanishing into the ocean.

17
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: October 22, 2017, 11:59:31 am »
Camille can still snowball out of control. Like 1500 true damage every 4 seconds in the late game while still benefiting from lifesteal. She's up there with Vayne when it comes to countering tanks.

18
Other Games / Re: Outer Colony
« on: October 02, 2017, 10:10:20 pm »
Quote
Island life is hard. The lack of resources is frustrating, but traders leave their ship and walk to the bottom of the ocean trying to find "A safe location". Maybe they're trying to walk along the bottom to the opposite shore?
This is a great test case, Scout. I haven't messed around with building in areas that are surrounded by water, and this will probably play havoc with some of my location utility functions. I wonder what the hell those idiots are running from, prompting them to find a safe location. I might need to expand the action text for this activity to provide that information.

Did they at least drown when they idiotically tried hiding at the bottom of the ocean? If they're still alive and just hanging out down there, this is indication of a pretty serious bug with drowning calculations. This is a great test case you're trying out - I can't believe I haven't really played on a small island before, but huge thanks for thinking of this!
Most of them just vanished, but atleast one from each shuttle is hiding at the bottom of the ocean.
I'm no good with the building system, so the colony lives underground and has the important stuff up top.

19
Other Games / Re: Outer Colony
« on: September 26, 2017, 11:56:18 am »
Island life is hard. The lack of resources is frustrating, but traders leave their ship and walk to the bottom of the ocean trying to find "A safe location". Maybe they're trying to walk along the bottom to the opposite shore?
Update: Two of them are missing, one is still journeying downwards and the ship left.
2nd Update: Migration request went smoothly. 2nd trade ship had 2 of the 4 plunge into the ocean immediately. After unloading half of the stuff I bought, the other 2 also walked off into the ocean. I swear they're all secretly deep ones.

20
Other Games / Re: Outer Colony
« on: September 07, 2017, 08:04:00 pm »
Colonists were Surssians with an extreme preference for sweet things.

I've killed everything that doesn't live in the ocean. Not sure how many colonists counts as a large amount, but I've only got 12. I'll try to fish everything out the ocean to see if that helps.

21
Other Games / Re: Outer Colony
« on: September 07, 2017, 05:50:55 pm »
Bug #1: Butchering corpses doesn't remove them. May be intended.
Bug #2: Burying local wildlife requires a grave marker and coffin.
Bug #3: Butchered corpses can be ordered to be butchered again. Doing so eventually has the order canceled with no results.

Not sure if intended behavior, but why do my people not drink my cactus juice over water? It's tasty as fuck.


Anyone else getting performance problems? It says 4GB for small worlds, but I'm getting massive delays with 16GB and a micro world.

22
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 06, 2017, 03:25:20 pm »
My Dulexotine and Gabapentin decided randomly to inflict extreme drowsiness upon me. After being good for almost 6 months, taking either makes it physically difficult to not randomly doze off.
Those sounds strangely like Pokemon names.
And the drowsiness is definitively done with a Hypnosis attack or something.
Who would've guessed that eating Pokemon makes them pissed? Slowpoke and Mr.Mime come to mind, but driving like this is hell.

23
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 06, 2017, 03:19:43 pm »
My Dulexotine and Gabapentin decided randomly to inflict extreme drowsiness upon me. After being good for almost 6 months, taking either makes it physically difficult to not randomly doze off.

24
Other Games / Re: Outer Colony
« on: September 06, 2017, 02:49:35 pm »
After shooting a snail and some sort of fish, I butchered them. Products were delivered to the stockpile as promised, but I was left with 2 'corpses'. I can make orders to butcher them but they eventually terminate without touching the body. I've had to make a cemetery and create graves for every fish I kill and butcher, otherwise my colony gets pissed there are corpses.

25
Other Games / Re: Outer Colony
« on: September 05, 2017, 06:08:37 am »
I didn't realize floors and the like were made in batches, so I ended up making several thousand. Having it say how many a 'unit' produces would be nice,

26
Other Games / Re: Outer Colony
« on: August 22, 2017, 08:28:04 am »
I'm not concerned about the graphics, there are so many gameplay features not fully implemented. Butchery isn't useful, leveling the terrain prevents you from growing plants on it and the quick buildings are weird. Trying to put a one story building with doors in my level area to prevent animals from eating my food turned into a three story building that was only accessible on the 2nd floor.

27
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 14, 2017, 11:17:02 am »
Having several thousand rounds of low caliber ammunition laying around in the kitchen was a bad idea. Had the batteries randomly discharge, setting the piles on fire and riddling everyone there with hundred of bullets. No deaths but a few limbs lost.

28
Other Games / Re: Outer Colony
« on: July 20, 2017, 03:13:06 pm »
Been a bit, any news on what's coming up next? Working on tiles or textiles first?

29
Other Games / Re: Outer Colony
« on: July 09, 2017, 09:43:34 pm »
How am I supposed to get fabric beside mineral wool? Butchery products never leave the station, and get deleted when you remove it.

30
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: June 09, 2017, 07:41:23 pm »
Readed on forums that you can gather that much corpses around your walls that everyone who see it goes insane, or equaĺly DISGUSTING kitchen. Where -beauty mood debuffs get capped on 15?
If I remember correctly, that version is incredibly old and also had making your prisoners life hell to convince them to join you.

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