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Messages - The Scout

Pages: 1 2 [3] 4 5 ... 213
31
Other Games / Re: Wurm Online
« on: May 13, 2017, 03:22:59 pm »
I might be up for wurm again. Might still be able to log Threvan on. Hit me up on steam
I'll have to build you a portal but i'm in the mood for epic again! And i'm up for picking certain people up on the way too. Who wants to organize an adventure on Wurm with Bay12 again? Thinking of having a new thread to get people riled up but if we don't get enough people interested in here it'd probably not be needed :p

I'm a handy woodcutter, Threvan is an excellent miner (over 90 I think) and Alpha (our third comrad in crime) which I can't remember what stat he was great at besides farming and plate smithing but we're probably a three man group so far. Wurm is waiting


Also should add that they have vastly updated the food system in Wurm. It's interesting.
I'll try if you do, but I don't have much time between work and chores. So excuse me if I act like a vagrant.

32
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: April 26, 2017, 03:35:04 pm »
Anyone well-versed on how to stop diseases from killing your entire colony? Running the Hardcore SK pack and it seems to always favor giving my minions some disease with ~40-50% progress and only 20% immunity. I can't afford to mushroom tincture 6 people while they aren't working.

33
Other Games / Re: Oxygen Not Included: Alpha Release
« on: March 07, 2017, 12:15:03 pm »
I feel ya scout - even if they find a workaround, i would much prefer to have

Title
50% Oxy
30% Contaminated Oxy
20% coČ
I don't care if they just slapped the raw amounts on it. It would make more sense than the current oxygen goes up and CO2 goes down, since I would presume airflow would try to maintain an equal pressure while following that rule. Top of your base is mostly oxy, middle is a bit of both and bottom is mostly CO2. Unless the concentration of one goes down and the other has to take it's place.

34
Other Games / Re: Darkmere's "Because I Can" Game Giveaway!
« on: March 02, 2017, 10:51:10 pm »
Could I get the Doublefine Adventure Documentary? Sounds like a good watch.

35
Other Games / Re: Oxygen Not Included: Alpha Release
« on: March 01, 2017, 05:56:04 pm »
Each tile being it's own gas type is turning out to be a nightmare. You get gasses trapped in a weird place and then, viola. 15g of gas is blocking 900g from moving. The only way around it is to make a bigger and bigger area for it to flow in and hope it doesn't just spread to block it again.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

36
Other Games / Re: Oxygen Not Included: Alpha Release
« on: February 24, 2017, 05:45:11 pm »
Didn't mess with fluids too much, but I gave up on a working gas exchange system. As Criptfeind mentioned, they don't do mixed gases correctly and you run into all sort of issues with differential pressures. Even something simple like trying to cool a room with a closed system connected to an external cooler refuse to work as it should. Hydrogen generator actually work better if you just pump directly into it rather than isolating the hydrogen first. Hoping they will improve it soon. Also hydrogen/oxygen mixes should be a major hazard.
Does the hydrogen generator produce water as a byproduct?

37
Other Games / Re: Oxygen Not Included: Alpha Release
« on: February 23, 2017, 10:49:50 pm »
The slow, eventual death of a colony because you can never get enough algae/water is saddening. Waiting to see if they put a machine that uses abyssallite to create water ala condensation. Or using food and water to create algae.

Abyssalite drives me crazy in how it should be doing a LOT physics wise :P

I mean it is one degree above absolute zero.

Yet the way it acts... I think it barely absorbs nor gives off heat. So in that sense it shouldn't get condensation.
It cools air for me, but it never seems to spread from the tiles right beside it. If we could mod I'd definitely slap on some more options for sustainability.

38
Other Games / Re: Oxygen Not Included: Alpha Release
« on: February 23, 2017, 09:50:53 pm »
The slow, eventual death of a colony because you can never get enough algae/water is saddening. Waiting to see if they put a machine that uses abyssallite to create water ala condensation. Or using food and water to create algae.

39
Other Games / Re: Forsaken's Random Free Game Giveaway
« on: February 18, 2017, 02:01:56 pm »
Could I get a copy of Iron Brigade? Steam name is currently
Spoiler (click to show/hide)
I'm not going to ask why you have 2 copies of Interstellar Marines.

40
Other Games / Re: Oxygen Not Included: Alpha Release
« on: February 18, 2017, 11:55:56 am »
With the standard install, I can get up to the main menu before it crashes when clicking New Game. After deleting SimDLL.dll, I could get halfway through generation before it locked up. Fresh Windows install not that long ago so it's possible I'm missing something simple. http://pastebin.com/XJgQfx55

41
Other Games / Re: Oxygen Not Included: Alpha Release
« on: February 18, 2017, 11:22:13 am »
Can someone gimme this file? C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Plugins/SimDLL.dll
File path included because just posting I need SimDLL.dll wouldn't help anyone.

42
Other Games / Re: Oxygen Not Included: Alpha Release
« on: February 18, 2017, 08:40:53 am »
Apparently I don't have the SimDLL.dll it requires, and Google is only giving me worthless info.

43
Other Games / Re: Oxygen Not Included: Alpha Release
« on: February 16, 2017, 10:38:53 pm »
Strangely enough it tells me that my specs aren't good enough despite blowing the required ones out of the water. Also crashes when selecting New Game, so that's not a good start.

44
Other Games / Re: Minecraft - It has blocks.
« on: February 06, 2017, 03:34:37 pm »
I keep getting timed out connecting to the server?

45
Other Games / Re: Minecraft - It has blocks.
« on: January 30, 2017, 02:35:40 pm »
Added in the *local sides = require("sides")*. Same error as last time.
Inputting anything other than the password has the "Incorrect Password" overlap "Please Enter Your Security Code" to form "Incorrect Codeour Security Code"
Edit: Adding  *local sides = require("sides")* seemed to work. Lengthening the message for an incorrect code fixes the overlap.
         Still unsure how to make the file run another file.

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