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Messages - Farce

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616
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: October 01, 2011, 12:10:04 am »
Why does it feel like this conversation about large bugs is going in circles?

I can't remember, but there's a Speech skill, right?  Is it possible to mod in a brand new command that calls that, and then attempts to reason giant spiders out of existence?

And then this was Cataclysm:  Torment

617
Light:
Shut up and take my money!

Human Wavolution:
http://skidmark.minitroopers.com/hq
I went to level up, and then it gave me a choice between revolver and faceboot.  I am CRIPPLED WITH INDECISION oh god they are both so good.

This is kinda insulting, but hey!  Free money.
I'm really surprised I can get even get wins with this guy, but ugh I need to get him a real weapon
Blind:  Still totally useless.  Rangers lead the way.  The way is unfortunately blocked by a wall of lead.  BeastcraigMuch less impressive when you take away his gun (VS Dogstile's SAS) or when sabs are afoot
Mooson basically solos five guys.  lolrockets.  Also thanks for the two recruits, whoever they were from!
Pomm immediately humbles me.  Damn sabssssssss
Deathsquid vs Frost Guard.  It's a little one-sided.
Honksquad vs Bayam's Wolves.  It's a little lolsab
"Let's send a lone sniper against a horde!  What could go wrong."  (throwaway5 vs Human Wave)  Redeems himself with melee-nading.
Q-Q-Q-Q-Q-QUADKILLLLLLLLLL!  Infernal Tube On Point is hilarious, and abbreviates very fittingly.
Kev carries the team, soloing three guys.
"Nope."
Farce gets their asses kicked by minispah again.  On a brighter note, Burtater is now Level 8!  He has a cool minigun now, but doesn't have Sprint or Sturdy to help him get into the foight with it, so I'm leaving his favorite weapon set to "none", so he can run up with his AR sometimes.
Pomm's Rick kicks my ass with two solo missions.

On a sidenote, my muxxu-MyBrutes beat the shit out of their opponents today.  Normally I lose every fight, but  Hugearms McGee pulled some crazy bullshit NOPEshit with his newly-gotten baton - he countered nearly everything (literally everything he didn't dodge in the linked fight) and won eight out of ten fights (which is apparently the hard cap, so I couldn't see how many more he could do).  Even Katchaka (weaponless, and thus mostly boned) got like two wins.

618
LAAT:
http://krieger.minitroopers.com/hq

Meph:
http://the-ebony-boot.minitroopers.com/hq

Blitzkrieg master tacticAlmost!
OH GOD.  Also Artifical Stupidity.
Snatching victory from the jaws of defeat
Peace through superior firepower
VS Bayam's Wolves.  Close all three times, edging out in the last one due to lolsab I guess.  1 2 3
Mooson why isyour AI so badAlso, rat groundpound doublekill
Four rats, two barrels.  Also D-D-DOUBLE KILL
Ohhh yes, the old Meluter one-two boot-blast.  Also Max demonstrates his friendly fire mastery.
Wherein Meluter punches the FFFFFUCK out of some rats, and we almost win before Max shows off his impressive newfound ability to killshot his team mates and then fall inches short of victory.
Signed up like five minutes ago and he's already saved the day!  He'll go far, that one.
Simul-kill!
Frost Guard Infiltration.  >lolpoison >oh wait, two medics >oh wait oh wait, they die anyway
VS lol, rockets.  Lolrockets indeed.

Additionally Secondsquid could use some mad dosh, so I can try and get Mooson an accuracy ability or something.  Hat's is in the way though...

619
Jay:
Uhh I was kind of bad with him

Light:
http://shadowrunner.minitroopers.com/hq

What is this I don't even.  Two wins with just a pistol?  I think this man might be a winner.
One man, two fists, two dead ratsThere's also a sniper and a shotgun in there, but that doesn't sound as cool
Gold is a badass
One-man artillery barrage!  Sadly in Deathsquid's 3rd raid, he blew up the Twinoid shotgunner that saved their asses in the 2nd (rushdown minigun saboteur, the shotgun was the only one working).  Last stand.  Too bad, juuuuust missed it.
BLAM
Pitting my men against themselves for fun, but not profit
Kinda sad.  Defender AI?  Not anymore!
Snatching defeat from the jaws of victoryLuckily the second try is better.
Superior numbers: Sabotage edition
Bayam beat me up earlier, so now I beat him up, and then follow him home and beat him up there too.  VINDICATION
Waaaaay too close
It's only two guys whyyy
With sab, without sab!
Really close.
Sure is AI

He's even more rocketdakka than I am :(
I actually win a rat mission with Farce again!  Kinda surprising.  4v18.
Getting my ass kicked by Frost Guard.
Getting my ass kicked by Minispah
A close match against Taz Brigade

621
Other Games / Re: X@COM - Where ASCII and X-COM Collide!
« on: September 27, 2011, 04:07:56 am »
Spoiler (click to show/hide)

Also chiming in to support bigger maps.  :x

622
Cthulu and Seriyu have been repayed.

Did I forget anyone?
Me?  :D

wat
Oh man I need charge, it looks hilarious.

Will edit once I'm done with my battles, as I uh sorta started this post... like, seven hours ago.

(EDIT:  OKAY
Neyvn:
http://balrogs-huzzah.minitroopers.com/hq

Yoink:
http://iron-boot.minitroopers.com/hq

>not blinded >lose >whole squad blinded >win!
I think whoever coded this game is into zen archery or whatever.
SUPERIOR NUMBERS, INFERIOR MEN: EPISODE 4 - BLITZKRIEG BESTKRIEG.  Seriously, 2v4, one of whom didn't even get a shot off, and I still win!

Less awesomely, I have fallen to the Dark Side and gotten a Saboteur.  I think this is the karmic backlash or something.  I have no idea why he didn't use his scattergun, but I should probably get a good, not-shooting-my-own-guys-in-the-back guy for the inevitable melee that Sabs invite.

SupNumInfMen 5, blah blahSome numbers are required, as demonstrated here.
Technically dead before the fight even began
Double barrel + Twinoid = Soloing 4 rats
Deathsquid's raid troopers are awesome.  Twinoid doubleshotty, Coldblood M25 rocketspammer, and an On-Point MOSTECK.  Got to Raid 5 with 'em, no casualties until 4.  I'd show the last one, where rocketspam guy takes out a four-man wave singlehandedly to get gunned down by the three dudes in reserve, but uh whoops I accidentally reraided.  :\
Disregard poison and bullets, acquire victory

Pretty beast)

623
Sweet.

So you're Bayam's Wolves, right?  Or should I return the favor to a different army?

624
Taz's friend:
http://silverburgh.minitroopers.com/hq

NotFarce vs The Squids.  Two versus four!  What could go wrong.
Strangely enough, the game set me against them in my Infiltrate mission right after, too.  Failure 1 Failure 2 Damn man I hate your magnet

CLOWN GRENADE
Blinding is bloody useless, Tanksniper saves the day.

MagellanPro again.
Finally remembered!  As expected, Max shoots Meluter in the back a bunch of times.  Sadly also a loss.

Last Mohican is horrifying
Pistolerosquad is actually awesome
SUPERIOR NUMBERS, INFERIOR MEN, EPISODE 3.
BoomMan, Karlo's actually pretty badass.

Taz Brigade Infiltration.  Victorious on the first try!  Surprising.
Got attacked by Alpha-37A.  Damn saboteurs.  >:(  Still, I killed most of 'em, so not too bad.

Honksquad could use more non-sniper recruits.  :x  Farce could use some help getting the new guy his hat/getting the other guys some levels, too, but at 10dosh per it's a little silly.
http://honksquad.minitroopers.com
http://deathsquid.minitroopers.com
http://farce.minitroopers.com

625
http://alpha-37a.minitroopers.com/b/view/bat2

I got a light tank now! :D
Oh dude, it has 40 HP.  That means that ultrabuff guy from before was harder to kill than a tank.  That is -horrifying-.


Anyway, Urist: http://nobs-on-bikes.minitroopers.com/hq
Snatching defeat from the jaws of victory.

Poor accuracy with an HMG + adrenaline = hilarity.  "You're making me angry"
MagellanPro again!
Mission over before it can even begin
Another ol' fashioned Faceboot ratstomping.  Meluter once again kicks the bucket, and I once again forget to make his buddy shotgun it up.
Another installment of SUPERIOR NUMBERS, INFERIOR MEN.  And rockets.

Somebody gave a recruit to Oh God a Lion.  That's pretty awesome, thanks whoever-that-was.  :)
Rogust now has heavyweight, anyway.  Huge calves and Shick Brithouse, too.  I REALLY hope he gets Soldier next level.  His friend's a cold-blood sniper (same as the recruit) with unshakable and an infernal tube - not too bad, so he can wait while I get this man a hat.
...Sadly, Rogust took insta-killshots two fights today, and in the third he took two rockets, popped into the air, and then got minigun'd while out cold.  So he hasn't demonstrated his bullet-resistance yet.  But soon!  Meanwhile, Kev T-T-TRIPLE KILL with his tube, soloing their exterminate mission with one shot.  ...I might have to level him up after all.

Vs Frostguard.  I lose once again.  Damn Twinoid rockets.
Vs Pomm.  Would you believe I won?  Because I didn't.
>Infiltrate the base belonging to Pomm
Oh, well okay.

Requisite defeats against Frost Guard and Pomm, against whom I'm pretty sure I couldn't even get a bullet off.

Need to remember other army names around my power level.  :\

626
I had a hydroshock frag grenade take out two of my guys. Goddamn Epic mission and that level 16 soldier...
Hmm...
10 base, +10 for heavyweight, +6 for sturdy/huge calves, ~+16 for soldier.  That's 42 health.

42.

627
Cthulhu:
http://the-frat-guys.minitroopers.com/hq
(The joke is that The Squids are a gang in River City Ransom.)

han:
http://hydropump.minitroopers.com/hq
Nice fight, also.

EXPLOSIVE MASTERY
"I need to kill fast and rockets too slow"
Popped up, then popped.  Now with instakill friendly fire!
Oh paralysis.
This one requires special theme music.  Okay, double shotgun.
I love faceboot so much.  I wish Meluter still used it.  :<

Honksquad and their affiliates:
More Tanksniper hilarity.  What's that?  Two rockets?  12 and 26 damage?  NO PROBLEM.
Friendly fire everywhere, Liupp somehow wiggles his head and dodges four rat groundpunches.
"I MUST COMPLETE MY MISSION TO BRING BULLETS TO EVERY CHAMBER AND TO EVERY TEAM MATE'S BACK."  Also injured shottyguy kicks some ass, and we kill like four rats in melee.
Successful rat melee!  Dat solo mission Matrix kung-fu.

Deathsquid, and their affiliates!
That MagellanPro guy again
Jesus Christ
What could go wrong. VS firepokemons
Obligatory Meluter rat kicking.  Gets a doublekill with an awesome nade, but sadly doesn't go all beast mode like he used to, and gets shot in the back - twice - by his asshole friend.

Farce and company. Of heroes.
Very good at rolling.  Terrible at shooting, though.
No... YES... no.
Honksquad Infiltration goes poorly, as expected.
BLAM
Made it through four raids, then rapespy.
Burtater shows us how it's done.  Unless you're looking to learn how to throw, but this is good too.
Glorious victory against the cheese-eating hordesInglorious defeats, if you're interested in those.

I need to start remembering Joch's name.  Conversely, he needs to stop shooting Burtater in the back.  Also poison airburst frags sound hilariously Fun.

628
Thanks for that link Akroma!:
http://chromatic-orb.minitroopers.com/hq
Commander sounds awesome.  Suspicious sounds BEYOND awesome.

Inteuniso:
http://point-and-kick.minitroopers.com/hq


Even masterrocket could not save them.  :<
Dakka dakka
So not fair :<
Honestly?  This guy scared me.  He didn't even do anything except be really fast and have a minigun, too...
Oh God I'm infiltrating the Frost Guard.  No +4 today.
Miss?
Game really likes pitting my dudes against themselves.  Honksquad saved all their good rolls for kicking my ass, apparently.
I'm pretty sure miniguy got sniped for 24 damage all three times.
Feels good to actually win an extermination todayOne versus four, too!  All the others could barely get any kills even with two guys.  :\
Tank rocket, then kill a guy, despite having to reload.  Sadly taken out by a pistol right after.
One versus four non-rats?  That's cool.
I AM SO ASHAMED.
Didn't work, either.  Vs. Frost Guard
DAMMIT  Vs. Dogstile's SAS
Soooooo close ;^;

I'm sorta feeling like begging again.  :x
http://deathsquid.minitroopers.com
http://farce.minitroopers.com
http://honksquad.minitroopers.com

629
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 23, 2011, 12:07:20 am »
1. Gun stores should have a higher chance of stocking ammo for guns they have. I get you probably didn't want people to just hit up a gun store and be totally set, but I just went to one that had like 7 ak-47's and 0 ammo for them, as well a ton of different types of pistols... and ammo for only 1 of those pistols. On the other hand, they had TONS of shotgun shells but not a single shotgun. Some sanity would be nice.

I don't know, this actually seems reasonable to me. Assumedly someone has already ransacked the store. It makes sense that the only stuff left would be things that they couldn't use. So you'd have extra guns with no ammo for them, and the only ammo left would be stuff they couldn't stuff into their pockets or didn't fit guns they actually had.

So maybe a "little" more reasonable about it, but it's not like the gun store would likely have much left. After all, you can't be the first person to think "Zombies! Need guns!"
Remember, the game isn't done yet, and you're technically the only person alive in the whole zombie-infested world.  Once NPCs are in, stores will theoretically be able to be looted before you get to them - and you might occasionally find a pristine one, if you manage to be the first to get to it.  As they are now, they should totally generate themselves to be stocked as a normal gun store would be, so once NPCs are put back in (next major update, right?) they won't have to be reworked or whatever.

This is definitely not in any way influenced by my complete inability to ever find bullets for my guns.

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