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Messages - Masennus

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46
DF Dwarf Mode Discussion / Re: Quantum Stockpiles? How to?
« on: June 24, 2009, 09:41:13 am »
Is the channel necessary? Won't dwarves also quantum pile stuff on flat ground if you make a 1x1 garbage dump zone?

47
DF Dwarf Mode Discussion / Re: Many Statues
« on: June 24, 2009, 09:27:10 am »
I remembered the Terracotta army. Naturally I stopped and went "Hmm, that would work."

The question is, Do I make them entirely out of one material? Or do I mix it up a bit.

Any idea's to improve it?

Mod in terracotta. Make them out of that. You could have clay gathered like sand from appropriate soil layers, then add a reaction in the kiln to fire a bag of clay into a terracotta statue.

48
Logbook of Zefon Thikutod:

Dwarfkind is familiar with the moods that sometimes overcome us. Our most famous artifacts are created by dwarves in these moods. My friend Zasit has entered a mood unlike anything I've ever seen. Five other dwarves saw the change come over him. He was walking past the archery range when he got that look in his eyes and turned on his heel. We thought he would find a workshop, hunt down a few materials, and produce a giant olm leather scepter like any regular dwarf. Instead he mumbled something about a tower and walked off into the forest.

We didn't have much time if we were to follow him. We dumped a few barrels of food and drink into a wagon and set out after Zasit. Urvad thought to run for tools, and caught up with us carrying a pick and an axe.

We walked for weeks, tracking Zasit. Even though he left at a steady walk, he always seemed to stay a few steps ahead of us. A few days into our trek we started to notice other tracks. A pack of wolves was tracking him as well. Every day their numbers grew. Zasit's tracks were eventually completely obscured. The pack continued to walk in a perfectly straight line, so we could only assume they hadn't caught him yet.

This morning we saw them. Not wolves. Dogs. Lots and lots of dogs. Zasit had stopped. He was standing like a possessed dwarf who can't find the workshop he needs. I have no idea why all these dogs followed him, but they seem entranced, standing around him. We're dangerously close to goblin and orc cities, I suppose it will be good to have all these dogs around as sentries.

Spoiler (click to show/hide)

When Zasit saw the wagon he walked toward us. I wondered for a second if his mood had passed, but he just took the pick (our only pick) and set off a few paces down the mountain. He's digging in the sand as we speak. I guess we'll set up some temporary shelter above ground until we can get our hands on another pick. At least we still have the axe.

49
Come now, let's not spell it out so explicitly. I want people to have to imagine it before they figure it out. It's the "ahha" moment that really makes it memorable.

Also, I think I'll just embark with a thousand dogs for security. I am hoping a small-scale dogsplosion can combat a couple of orc sieges. So that is my plan for dealing with the orc question. I still want to hear if anyone has a strategy for casting obsidian downward.

Edit 1: I loaded up the Dwarven Dream site with orcs, and found this fellow was among my seven:
Spoiler (click to show/hide)

Who better to build the tower I've planned than a dwarf who loves a good thrill, is immodest, and is self-disciplined?

Edit 2: Ok, my embark group has Zasit with the dissection skills like his idol Morul, Urvad the Carpenter, Tekkud the Mason, Zefon the Architect, Tholtig the Grower, Kol the Cook, Nish the Brewer, and ... 64 dogs. Zasit's six friends are also proficient Marksdwarves, just in case.

Edit 3: Heh, somehow Zasit was chosen as expedition leader. I've appointed Zefon to be the Manager, Bookkeeper, and Broker, and I think I'll start a narrative from his perspective.

50
Morul is as awesome as this guy...

http://en.wikipedia.org/wiki/Jack_Churchill

Holy shit. That guy IS awesome.

"Leading from the front, Churchill infiltrated the town with only a corporal in support. He kidnapped a sentry and forced him to make his comrades surrender. Churchill and the riflemen walked out of town with 42 prisoners and a mortar squad."

and

"In later years, Churchill served as an instructor at the land-air warfare school in Australia, where he became a passionate devotee of the surfboard. Back in England, he was the first man to ride the River Severn’s five-foot tidal bore and designed his own board."

The second quote inspires me to see what kind of floods Morul can surf once he retires.

51
I am planning a one dwarf megaproject. The entire megaproject will be one dwarf's lifelong fey mood. My plan is to have one superdwarf do all construction, pumping, mining, engraving, furniture creation and placement, etc. by himself. He'll work on it singlemindedly and without help. He's going to develop a lot of legendary skills in the process, so I figured I should finish the job. I'll be borrowing heavily from the experiences shared in this thread once the tower is finished. I probably won't be worrying much about the skills that required modding to get legendary.

The obsidian tower I have planned will be circular and peak in a mushroom shape. At the base of the tower will be two oblong reservoirs, one for water, and one for magma. From there a system of pumps will lift liquids through the center of the tower where they will pour from the top.

I plan to leave the land untouched so the tower will appear to rise directly out of the wilderness. This means that the dwarves will be forced to live in constructions built above ground until a few layers of obsidian have been poured. Then they'll deconstruct everything as they move inside. The central pumps will allow me to build upward without marring the landscape, the connection to the magma pipe and the aquifer will be underground. I haven't decided yet if the liquid reservoirs should be above- or below-ground. If above, they'll be hollowed from cast obsidian to match the tower.

Here are the questions I don't have answers for yet:

Should the tower extend below-ground? I've thought of taking it all the way to the lowest z-level of the map, to make the tower as tall as possible. I don't know that I'll need/want all that space. If anyone can suggest a way to cast obsidian in a space with a roof I can start at ground level and work down if I'm dissatisfied with the topside tower. Without one-level obsidian casting technology I will have to pour the lowest level first, which requires more planning.

Can I turn off immigration temporarily? I'm thinking that the six dwarves in the embark crew will be the friends of the supermoody dwarf, who follow him out of curiosity/loyalty and keep him protected and fed, since these petty concerns won't trouble him. I don't want to worry about keeping any other dwarves entertained during construction. I want to have immigrants arrive and live in the fort once it is already started. (The less above-ground housing I have to build, the better.)

Should I play with orcs? Originally I had planned to include them, but if I am going to limit myself to my 7 embark dwarves orcs may be more trouble than they're worth.

52
DF Gameplay Questions / Re: Metal Bolts
« on: June 23, 2009, 05:07:17 pm »
I'm fairly certain that the act of firing is the one that gives experience, regardless of whether they hit the target.

Well, I can't find the spot on the wiki where I thought I had read that experience is only given on hits, so I was probably wrong.

53
DF Gameplay Questions / Re: Metal Bolts
« on: June 23, 2009, 04:27:43 pm »
Extend your archery targets room designations as far as possible. It makes dwarves miss the target more often, and it looks a lot cooler.

If I understand correctly missed shots give 0 xp. The only advantage to this method is that missed shots are recycled, so you get xp for every bolt created. Making your dwarves miss more just slows down leveling, it doesn't save you any materials.

54
DF Gameplay Questions / limestone vs. Limestone
« on: June 23, 2009, 01:38:13 pm »
So, I've been pumping some magma around. It tends to make any limestone in its path into molten Limestone with a capital L. Now occasionally I'm also seeing Limestone floating on top of the magma, also capital L. This has a white double squiggly line graphic.

So, while limestone stays put, melts into molten Limestone and eventually disappears, occasionally I'm seeing some Limestone that floats on top of the magma. It also occasionally disappears, or floats past the end of the magma and lands on top of a rock.

Just past the furthest my magma has progressed the tile says

limestone
Limestone
Limestone Cavern Floor

So two questions. Other than the image displayed, is Limestone functionally different from limestone? Where did this new Limestone come from?

55
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: June 23, 2009, 01:28:31 pm »
Turns out the woodcutter couldn't cut the tree not because he was afraid of magma (dwarves aren't afraid of a little fire!) but because the only access to the tree was on a diagonal.

That's pretty /facepalm. All that magma in the grass for nothing!

Ah well. Things are moving along as designed now. I only hope the magma reaches the end of the pipe before the two saplings growing down there mature...

56
DF Dwarf Mode Discussion / Re: Most apt artifact titles
« on: June 23, 2009, 10:49:43 am »
I have a silver spear named Whimsinch the Wonders of Scandal (ah those wonderful whimsical scandals!), a limestone crown named the Memory of Contingencies (sounds like a magical item that helps its wearer with tactical decisions, especially backup plans), the Curl of Cradling a green glass barrel (I'd keep my valuables safely cradled in it's curl), and Stillfierce the Yawning Dimension, a cave lobster shell amulet.

On the [amulet] is an image of a goblin and a dwarf in Nickel Silver. The goblin is making a plaintive gesture. The dwarf is striking a menacing pose.

These are all in the same fort. However, their awesome is mitigated by the existence of the Lauded Cacti an iron floodgate, and Waddlelength the ashen scepter...

57
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: June 23, 2009, 10:16:17 am »
I am working on a megaproject involving casting lots of obsidian, including in some ... hard to reach places. I set up a long pipe to pump magma through, partly dug through the mountain, partly some walls above ground. I set up about 100 lever-operated doors that'll open to mix the magma and the water, walled off a chamber to fill with water from the aquifer, you get the idea. Tons of preparation.

Then I turned on the pumps. The water filled nicely. The magma was moving more slowly. I figured this was due to it being thicker than water. I waited for a few more "cancels pump, exhausted" cycles, and checked the magma again. It hasn't moved.

A freaking tree grew in my pipe.

Now I've got 7/7 magma filling most of a long pipe. I opened up the far end of the pipe to send a woodcutter in to get rid of the tree, but he won't go. I'm going to have to vent the magma out into the grass...

58
From what I understand, and correct me if I am mistaken (modding isn't really my thing, but I've been around long enough to make sense of a few things), is that those changed files basically alter and reference which tile to use from the graphical sets included in the mayday package.

Testing with just those raw's included, I can confirm that this works on a vanilla fresh install.

I can also confirm that it works on a fresh vanilla install with the raws included. But my dogs and cats and horses don't have a letter, they're just a half a tile of brown or red for puppies/kitties/foals.

59
DF Dwarf Mode Discussion / Re: Odd artifacts
« on: June 20, 2009, 12:39:47 am »
I present you "The Curl of Cradling" a green glass barrel:

On the item is an image of a dwarf and dwarves in green glass. The dwarf is surrounded by the dwarves.

I guess I've got the most boring fort ever...

My artifact iron floodgate "The Lauded Cacti" in the same fort has an awesome name. That's ... something?

60
DF Dwarf Mode Discussion / Re: Comatose Dwarf enters into a fey mood!
« on: June 19, 2009, 10:29:15 am »
I've seen stories like this before. Sometimes the stat gains from the mood make the difference between healing and bleeding to death.

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