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661
General Discussion / Re: Meat
« on: November 29, 2009, 12:19:41 am »
In which case as a means of categorizing goes, it's completely worthless.
"Able to suffer" is a pretty clear dividing line for whether something deserves enough more consideration to not be eaten, although personally I prefer moral agency
Quote
Compared to what?
Animals in the wild?  Particularly in the cases of pigs and chicken (cattle are more likely to spend a fair portion of their lives outdoors).

662
DF Gameplay Questions / Re: Building a military FAST - HOW?
« on: November 28, 2009, 11:13:16 pm »
Okay, what blocks line-of-sight without blocking wagon access?
Walls surrounded by ramps.  However, then you have to deal with enemies climbing on top.  You could fix this by hanging walls off the ceiling, something like:
Spoiler (click to show/hide)
where / and \  are ramps and = are walls (it's a side view/cross-section).  In terms of "effectively killing goblins" it would be more trouble than it's worth but it might be cool anyways.


663
DF General Discussion / Re: Share your most wicked fighters in history!
« on: November 28, 2009, 09:49:55 pm »
I can definitely confirm that type and materials of weapons makes a difference in worldgen combat.  Metal_pref is a huge, huge advantage in world gen survivability while minor_metal is a significant disadvantage.  I had a civilization who only used wrestlers that had a lot of trouble surviving worldgen.  I've added whips and blowguns to make them they were much more resilient, and when I added a bludgeoning weapon into the mix I had to tune their fertility way down to prevent them from wiping out lesser beings.  SEVERONBREAKS applies in worldgen, and I'm nearly positive the values of natural attacks are included as well.  DAMBLOCK applies, although not as much as it ought to (in my opinion).  I'm not as positive about armor, but I think the elves' frailty is a good case in point.

It affects battle messages, too.  I just read through a war between gnomes (spears and crossbows) and werewolves (scimitars, flails, and scourges).  Werewolves are getting shot and stabbed, while gnomes are getting stabbed, smashed, and occasionally burned by the werewolves' demon ruler.  It's actually more sophisticated than I thought it was--throughout the course of the entire war, I saw two cases cases where the werewolves shot gnomes.  One was a hunter before the battle, the other a ranger--they were using crossbows that had been created for their civilian jobs.  I've also got elves modded to only use bows, and there's almost nothing but shooting in their worldgen battles.  Did you clear data/objects during your experiment?  I've learned from painful experience that deleting stuff usually requires that.

While looking through the battle logs I found my own entry for this thread:
Spoiler: a bad-ass gnome (click to show/hide)



664
General Discussion / Re: Smoke
« on: November 28, 2009, 03:49:25 pm »
Smoking pot has the same exact risks, it's been show in medical studies. However, You'd have to smoke pot like you smoke cigarettes, and only the most stoned of the legion of potheads can pull that off.
It is far from settled science, but some of the worst carcinogenic effects of tobacco appear to unique to nicotine (inflammation of lung tissue and stimulation of blood vessel growth in tumors).  Pot not only doesn't cause those forms of damage but, in some cases, may even work against them.

http://www.webmd.com/lung-cancer/news/20060523/pot-smoking-not-linked-to-lung-cancer
http://www.harmreductionjournal.com/content/2/1/17

When it comes to non-cancerous lung diseases, however, pot is probably just as bad. Although those can be mitigated through vaporization or by eating instead of smoking, there's no such thing as a safe drug.

665
DF Dwarf Mode Discussion / Re: Huh, Maximum limit to archers?
« on: November 28, 2009, 03:06:38 pm »
Bingo.  I bet if you dump those they'll get to it.

666
DF Dwarf Mode Discussion / Re: Huh, Maximum limit to archers?
« on: November 28, 2009, 02:26:33 pm »
They aren't carrying anything, and eagerly run to snatch up a second crossbow in the same hand, then drop it. No shields, etc.
Very strange.  You haven't messed with one-hand/two-hand weapon toggle or anything?  Plenty of quivers?  Any modding with weapons or ammo?

667
General Discussion / Re: Smoke
« on: November 28, 2009, 02:15:51 pm »
The reason smoking debates get so heated is that the anti-smoking side has all the facts and logical arguments, but nine times out of ten their health-based arguments are being made in bad faith.  Most people who support smoking bans aren't worried actually worried about their health (nor should they be, hitting a smoky bar for a few hours every other weekend isn't going to give you cancer).  Usually they just don't like the smell, and sometimes its about moving towards the general abolition of tobacco.  So everyone looks like a jerk--one side defends the indefensible, the other is being insincere.

If I were king of the world, the employees of any workplace would be able to vote on whether or not they want to allow smoking where they work, and there would be substantial tax benefits for any establishment that went smoke-free.  I don't like these outright bans, though; far too draconian for a problem that could be managed a lot more subtlety.

668
DF Dwarf Mode Discussion / Re: Huh, Maximum limit to archers?
« on: November 28, 2009, 01:23:33 pm »
Also note, if they have ever used wrestling (Beating up that sneeky kobold) they will consider themselves above crossbows, they'll take them, but they won't practice.
That's only true if they've grabbed a piece of clothing, and can be fixed via dumping.  Also, they will still practice--but instead of doing it at the archery range they do it at the barracks.  It took me a while to find metal in the fort I have now, so my oldest champions are hammerdwarves who used their trusty -turtle bone crossbows- to train.

669
DF Gameplay Questions / Re: The Little Questions Thread
« on: November 28, 2009, 01:18:30 pm »
Little question guys, can i make my marksdorfs practice with metal bolts?
No.  They'll still gain experience killing enemies, though.
Can dorfs walk over beds?  And if that, can they walk over tables as well?
Yes and yes.  The only pieces of furniture dwarves can't walk over are statues, floodgates, locked doors, wall grates and windows.

670
DF Gameplay Questions / Re: Building a military FAST - HOW?
« on: November 28, 2009, 01:10:21 pm »
Before you give your melee troops weapons, train them up high in wrestling.  This isn't always the best strategy, but if you're getting dominated by ranged troops it is--a legendary wrestler armed even with a simple weapon they have no skill in will do very well against archers due to their ability to dodge projectiles.  Also, its easy to train wrestlers without metal reserves.

Do not send unarmed wrestlers out there, though, they'll just get pin-cushioned mid-strangle.

Also, fortifications.

671
well, i found the problem:
Some keys don't work, i just don't get why. Others however do :/
Yeah, the keyboard support for the d* series is pretty inconsistent.  You are missed, "shift +" and "shift -" (but not enough to give up zooming!)

672
DF Gameplay Questions / Re: Bag-handed
« on: November 28, 2009, 12:59:36 pm »
And if that isn't working, make sure you have enough refuse haulers and that something in the (O)rders menu isn't causing problems.

673
DF Dwarf Mode Discussion / Re: Huh, Maximum limit to archers?
« on: November 28, 2009, 12:56:46 pm »
It could be that they're holding something they grabbed during some sort of preliminary wrestling training, but you've probably checked for this if its even possible in your case.  However, I've noticed that if practice bolts tend to get used as soon as they are made, some marksdwarves tend to always claim them while others will never get a chance.  Try putting all of your better trained dwarves on duty for a while, or forbid all your targets and build up a large stockpile of bolts before resuming practice.

674
General Discussion / Re: Meat
« on: November 28, 2009, 12:21:13 pm »
I will say that we probably eat more meat now then our ancestors (of the time period we are speaking of) did.
Depends on latitude.  Hunter-gathers in the tropics eat/ate tons of plants, but go far enough north and you have cultures like the Inuit who survive(d) almost exclusively on fat and protein; prehistoric mammoth hunters and the like were probably the same way.

Going by evolutionary history, the best diet would probably be something with lots of meat, fruit, veggies and a few hours of vigorous exercise every day.  Since few if any of us probably meet that last requirement, all bets are off (although personally, I only eat grains if there's nothing else around or in sandwiches; I use dairy mostly as a garnish)

675
General Discussion / Re: Smoke
« on: November 28, 2009, 11:57:45 am »
Smoke pot instead.  No proven cancer risk (with strong indications that it can actually prevent cancer in some situations), the smoke isn't as stinky, and its a far more sustainable crop.  It can be at least as expensive (in the context of prohibition) and taken to excess it'll have you playing Dwarf Fortress for hours on end instead of looking for a new job/girlfriend/graduate school, but its good fun nonetheless.

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