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DF Dwarf Mode Discussion / Re: DF v0.43.03+ Worldgen Cookbook Thread!
« on: June 30, 2017, 08:58:14 pm »
Increasing site cap has DRASTICALLY increased civ survival rates (even without increasing cave amounts). Practically all of them survive and get to an average of 2000-5000 individuals each. By totals, Dwarves or Humans are first/second, then Elves or Goblins are third/fourth. I generated a world up to 250 years and the trend still holds.
I also upped the Rain and Savagery Frequency and the Good/Evil square counts. I haven't really noticed a difference with the former two (although I was already happy with them pre-change) but I really noticed the latter change. I think I might also have more Good than Evil squares when I generate the world I will play.
I noticed that Goblins always seem to have fewer civs than the other sentients. Is this normal, or are they not having enough places to establish civs? I'm worried about running out of goblins. I feel like this is unlikely unless I play in a world for a while, or make an adventurer to deliberately hunt them down. Then again, I've never played long enough to depopulate a civ. If so, how would I go about upping goblin numbers?
Relatedly, when I have 40 civs, the worldgen makes 2-3 goblin civs and 9-10 civs of the other four sentients. I assume that this sort of distribution is common Is it possible to directly affect the distribution of civilizations?
I don't really mind too much about not having a lot of Towers. When I said that I wanted a similar world to Salkryn's request, I hadn't realized he wanted Towers. Although the discussion is useful for when I may want more Towers. As a test, I upped Secrets to 100 and kept all other parameters the same (except for upping uninvited guest numbers as I usually do). I only got 5 towers, versus the 2-3 Towers with the 14 secrets normally in Medium worlds.
I also upped the Rain and Savagery Frequency and the Good/Evil square counts. I haven't really noticed a difference with the former two (although I was already happy with them pre-change) but I really noticed the latter change. I think I might also have more Good than Evil squares when I generate the world I will play.
I noticed that Goblins always seem to have fewer civs than the other sentients. Is this normal, or are they not having enough places to establish civs? I'm worried about running out of goblins. I feel like this is unlikely unless I play in a world for a while, or make an adventurer to deliberately hunt them down. Then again, I've never played long enough to depopulate a civ. If so, how would I go about upping goblin numbers?
Relatedly, when I have 40 civs, the worldgen makes 2-3 goblin civs and 9-10 civs of the other four sentients. I assume that this sort of distribution is common Is it possible to directly affect the distribution of civilizations?
I don't really mind too much about not having a lot of Towers. When I said that I wanted a similar world to Salkryn's request, I hadn't realized he wanted Towers. Although the discussion is useful for when I may want more Towers. As a test, I upped Secrets to 100 and kept all other parameters the same (except for upping uninvited guest numbers as I usually do). I only got 5 towers, versus the 2-3 Towers with the 14 secrets normally in Medium worlds.

