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Messages - lordnincompoop

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631
Other Games / Re: PlaneHacked Minecraft Server: Prepare for 1.8.
« on: September 18, 2011, 10:21:53 am »
Server seems to have gone a little weird. When I sign on it's fine for about 10 seconds and then I hit massive lag.

I'm getting the same lag at Ravinetown. It's the kind of sluggishness you get when MC is trying to render thousands of items at once - such as when multiple chests are broken or when WorldEdit mishaps occur (see: early Jaycraft) - and shouldn't really exist otherwise. I'm suspecting another griefer, but I'm not sure yet.

632
Other Games / Re: PlaneHacked Minecraft Server: Prepare for 1.8.
« on: September 16, 2011, 07:17:56 pm »
So, hey,
Quote from: minecraft
You are not whitelisted on this server
buh-whaat?
Quote from: whitelist
nuke9.31
Ah. Typos?

Fixed.

633
Other Games / Re: PlaneHacked Minecraft Server: Prepare for 1.8.
« on: September 16, 2011, 07:05:02 pm »
Well, there's been a thief and three griefers (likely his cohorts exacting revenge for him getting caught and scolded), because the whitelist and OP commands didn't seem to be working.

PTTG is repairing the servers as we speak. If any server admin wants the names of the four griefers, please PM me.

634
Creative Projects / Re: +The Engravers Guild+
« on: September 16, 2011, 09:56:20 am »
Speaking of which, how about this shading technique:
Spoiler (click to show/hide)
I'm continuing the shady practices of practicing shading using the Mii'Ari race (because if you can shade fur and metal you can shade pretty much anything), and this time I think I did a lot better than usual. I'll try something else and see if this was a fluke or I can actually do something like that repeatedly.

It looks fine to my layman's eyes (having not yet worked much in colour), if that's the style you're aiming for.

On another note, the figure's back is much too straight.

635
One of the reasons why I'm against isometric is that I would have to draw and animate each character 5 times.
Wouldn't twice suffice? Walk bottomleft, Walk topleft, and for the right side we can just mirror that (WHO WOULD NOTICE?)? Or am I saying something very dumb now?

If you simply mirror the sprite, you'll be switching the character's weapon hands and their appearance. It often doesn't look as good as you think it would.

Also, could you publish the source during/after development?

636
Other Games / Re: PlaneHacked Minecraft Server: Prepare for 1.8.
« on: September 14, 2011, 01:41:11 pm »
It would seem like the pre-release is over?
It's here! It's here! It's finally here!

Alright.

I'd actually like to suggest that we get the Cubic Chunks mod for Open/Project when it's updated. If we want to do anything vertical, we'll almost certainly need the extra space, and it's neat/minimal enough that running it on Open is viable too.

637
Other Games / Re: PlaneHacked Minecraft Server: Prepare for 1.8.
« on: September 13, 2011, 02:41:43 pm »
Does anyone want a prerelease server?

Nope.

638
Mafia / Re: Notable Games Archive
« on: September 10, 2011, 06:58:23 am »
There's been a number of calls for Witches' Coven to be saved, so I'd like to make this archival request for their benefit. Hopefully, it'll hold up to the established standards here.

639
Haha, thanks. Would never have guessed the game would go over so well. >.>

I'll go make an archival request over in that thread, then.

640
Mafia / Re: Ockham's Mafia - In signups [4/12+]
« on: September 09, 2011, 08:17:19 pm »
Like I said, relax Orange. It is there for me to fall back on if shit goes fanward.

If "shit goes fanward", you as a mod will most likely need to step in regardless of prewritten rules. It just doesn't seem like something you need to include, as it will only bring up objections and serves no useful purpose.

641
Utilities and 3rd Party Applications / Re: DFHack 0.31.25 r6 (current)
« on: September 09, 2011, 06:48:45 pm »
Love the new tools. Keep up the good work!

Also, would auto-designation of spheres be a possible feature? 3d shapes would be of great help for, say, mining.

642
LNCP:  What would have happened if Dariush had recruited Irony?

 :-X

I dunno. No matter how good you play some jackass with a kill can still ruin it all (cf. Dariush).

Still, playing a scum team rich information but low in power was pretty cool. I'd tone down the third party killing roles instead of giving the witch team a kill in future games.

Duly noted.

643
Mafia / Re: Ockham's Mafia - In signups [3/12+]
« on: September 09, 2011, 06:22:39 pm »
I'll be casually watching this one. Hope you don't mind.

644
How were the witches supposed to win that game?

By being good. I deliberately made it harder for the Witches, so that they'd need to work to win.

Finally, I think the flavor focus was stacked against non-town (or at least non-town non-witch) pretty hard. Being that relevant but different is great from a "we're town how do we solve the puzzle?" perspective, but it makes it a lot harder for non-town to lie their way out of something they never knew had a correct answer, much less what it was.

Mind clarifying this a little for me?

645
Mafia / NIGHT PMs (4248 words)
« on: September 09, 2011, 04:56:47 pm »
Spoiler: Night 0 (click to show/hide)

Spoiler: Night 1 (click to show/hide)

Spoiler: Night 2 (click to show/hide)

Spoiler: Night 3 (click to show/hide)

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