Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sir Pseudonymous

Pages: 1 ... 97 98 [99] 100 101 ... 119
1471
Other Games / Re: WARNING steam mass hack!
« on: February 16, 2010, 10:52:20 pm »
Things like that have been going on as long as I can remember. Go to Steam support and get a ticket or whatever it is. You might still be fucked over though, I've heard both good stories and bad ones about the process. Might take a while though, since they only have so many employees to handle those sorts of things.

1472
Other Games / Re: Dead Space!
« on: February 16, 2010, 10:47:46 pm »
You disagree with me, so remove all trace of such unthinkable wretchedness and be gone from my sight.
>:|

There is really nothing I can say to fully express just how wrongheaded that is, from your self-righteous calls for censorship to the notion that consoles are anything but cheap, poorly made, locked down computers.

My laptop cost far more than any console, and is infinitely more useful. My old gaming rig, despite being positively ancient now, easily beat out the 360, although it suffered a failure of some sort a couple of years ago, and I never got it fixed. One of the heatsinks, I think, since it still runs if you can keep it cool while it does so.

So... yeah.

Oh god....

THANK YOU!

He's been trolling alot of threads, and i've been battling him in nary every thread. It's time someone finally noticed this troll.
None of those statements is remotely true. You attacked me for saying that I didn't find a game compelling enough to play, and thus was leaving the game, rather than dropping out without a word. And it may have been you who endlessly lambasted me for condemning the guy behind Aurora for insulting us all.

1473
Other Games / Re: Dead Space!
« on: February 16, 2010, 09:58:24 pm »
You played it on a computer that couldn't handle it? No wonder you're complaining. It wasn't designed for a computer, it was designed for the 360. The computer port was a nod to people who didn't have the system but still wanted to play the game.
Massive and quite frankly unacceptable problem right there.

Quote
You don't have the right to complain about the game just because you didn't have the system to play and appreciate it.
Did you miss the point of "performs drastically worse than not only contemporary works, but also modern ones"?
Quote
...

The list goes on. If you were playing a game intended for consoles with a mouse and keyboard, of course it was clunky.
Another glaring problem, designing for a grossly inferior interface leads to bad controls, who knew?
Quote
It probably also just sucked because you didn't have a TV screen and surround sound to enjoy it on. The game absolutely demands a surround sound system, and the HD includes things like flies and lettering that you would never be able to see on a normal-sized computer screen.
...
A low resolution screen a couple of meters away beats a comparatively high resolution screen a couple of feat from your face? Even if it's an unusually large screen, it still loses (unless you're far too close to it, in which case enjoy your floor, I'll keep my comfortable chair). The sound system thing I think is bullshit, is using headphones instead of some fancy sound system setup making the controls unresponsive and generally bad, or the graphics look and run like shit?

1474
I mean, seriously, a guy asks about crafting and the admin personally sees to it that it's implemented! Wow.
(You probably shouldn't, you know, bother him with requests though)
You know, since you mentioned this is a MUD, I can't resist: were you the only person playing other than him? :3

1475
Other Games / Re: Scary enemies in games
« on: February 16, 2010, 09:34:14 pm »

The things that make things scary is knowing they can kill you easily, and coming out of no where. Otherwise it's just nervousness.

Gonna disagree with this. I find that things are much less scary when they kill you often. It's just more incentive to save more often.

I haven't been too freaked out by STALKER: SoC yet. Zombies? Meh. Snorks? Hard to track, but not overly sinister.

If I've seen anything "scary" yet in STALKER, it's anything with a gun. The enemies have a frightening tendency to pop you one in the cranium.
There is a fine line between scary and annoying. But fear-from-difficulty is something you become desensitized to over time, I suppose.

Bloodsuckers are terrifying the first couple of times, and after that are just treated with caution. So are poltergeists, which are just kind of annoying once you get past the whole "OH GOD WHAT THE FUCK IS THAT SHIT!?!?!???!!!" part. Snorks, however, are very obnoxious if you fail to pick them off with a well placed shot before they start to move, and are always startling if they pop out of nowhere at you. Enemies with guns... I can't really agree with that, since most of the guns are hilariously inaccurate. Zombies are just normal enemies, except they're slow, don't use cover, and take more to bring down short of a headshot.

1476
Other Games / Re: Dead Space!
« on: February 16, 2010, 09:15:31 pm »
Man, I want to know what games you play, Pseudonymous.  If you think Bioshock and Dead Space are terrible you must be playing some mindblowingly awesome games.

And don't say Dwarf Fortress.  That's a cop-out.
Bioshock wasn't terrible. It was just mediocre and extremely overrated. Still moderately enjoyable, but mediocre nonetheless.

Dead Space, on the other hand, was mindblowingly horrible. This was a game I played after hearing endless sycophantic praise of how awesome it was, expecting it to be good, and trying to enjoy it. Several times, in fact, even going so far as reinstalling it and trying it again several months after I first played it.
Terrible. Terrible premise, terrible controls, terribly inefficient graphics, just all around terrible. Bioshock was horrible well, not horrible, but mediocre at best, and overrated too, though it didn't suffer from bad controls or absurdly inefficient graphics like dead space.
"Inefficient graphics"? Really, what are you even trying to say? Your unqualified forum-ninja superior-minded bullshit is shameful. You're the same kind of person who gives DF players a bad name for being elitist, going to other forums and downing good games because to your mind if it's popular, that can't be because it has merit. The game's an easy 10/10 in everything you described.
Alright, so the premise isn't "terrible", but that was required to get the repetition there. The premise was bland and unimaginative, but the same can be said for many games, some of which happen to be fairly good. It's just not a plus for the game, though not bad enough to be a real negative. Actually, not a single exception to that comes to mind, even games that are quite good...

The controls are horrible. There's no getting around that. Dismembering undead aliens sounds great and all, but the jerky, awkward controls kind of fuck that all to hell.

I say "inefficient graphics", because running on a machine that handles other games, which have much better graphics, on mid-to-high settings, dead space barely chugs along at a playable rate on the lowest graphic settings (which leave it looking like claymation, by the way...). Now, is that highly machine dependent? Of course, but it's still a rather glaring black mark against them, that they cannot even get it to where it's playable on the lowest settings on something that can handle, say, ME2 without problems (that may not be the best example, because ME2 happened to be very good in that regard, but still).

So... yeah.

1477
Other Games / Re: Scary enemies in games
« on: February 16, 2010, 07:57:20 pm »
O please mole rats are ugly but are the least of your worries. Get the stick and 2 hit all of them.
Or one hit them: if you back off after the first blow their head explodes after a few seconds. Although shooting them is easier.

1478
Other Games / Re: Dead Space!
« on: February 16, 2010, 07:54:15 pm »
Terrible. Terrible premise, terrible controls, terribly inefficient graphics, just all around terrible. Bioshock was horrible well, not horrible, but mediocre at best, and overrated too, though it didn't suffer from bad controls or absurdly inefficient graphics like dead space.

1479
Other Games / Re: Scary enemies in games
« on: February 16, 2010, 07:35:29 pm »
...Also, Giant Mole Rats in Fallout 3. You don't hear them coming until they pounce.
Yes, you do. They chitter loudly and make a shuffling sound as they run towards you. Or something, I don't remember the exact noise, just that you can hear them well in advance.


Fast zombies in HL2 used to leave me frantically spraying fire in their general direction, and the poison headcrabs. Snorks and bloodsuckers in Stalker: SoC even more so, except with much less effect because both can soak up a metric shitton of ammo, and tend to move around in a very random, jerky fashion while tearing you to shreds.

1480
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: February 16, 2010, 07:17:39 pm »
I have not once had the slightest problem running things under vista, aside from a few issues requiring something be run in admin mode because I didn't think to install it somewhere other than the default location. :/

1481
How are you logging out, because that implies you're doing so in a non-secure area? Either log out in the cube hotel while there's still an N by your name, or get an apartment. Any apartment will do for just logging out, you probably won't find one in FC proper, or the Bradbury. Try the Astral Complex in northern gangland if the others are full up.

1482
Other Games / Re: Stalker:Call of Pripyat
« on: February 14, 2010, 09:52:38 am »
Actually, yeah, I was primarily thinking about that. Also, the regular assault rifles you get right before that are pretty awesome for the fifteen minutes it takes to get to the stash from Agropom (I think it actually took me much longer, due to the difficulty of dealing with the bandits in the first room (wound up just luring them into the starting tunnel, and hiding in the shadows on the far end, with them all clustered in so tight a space you can take them out with a couple of bursts from the assault rifle; after dying a few times, that is ::)), and flipping shit on encountering the bloodsucker).

Some of the late game guns were just all around awesome, like the TRS 301 (actually more mid-game, but it beat out some later guns too, since you could remove the scope for close in fighting, damage and accuracy was about the same as... what was it called? GP something, I think) and Dragunov. Everyone loved the vintorez, but you have to aim so high above your target, unless it's right on top of you, that it's almost impossible to hit something on the first try beyond the range where a TRS 301 would be the better choice. The dragunov, on the other hand, provided pinpoint accuracy as far as you could ever see in a straight line. The longest shot I ever had a chance to take was only a couple hundred meters, and I only had to aim at the top of the target's head to take him out.

The ammo was absurdly expensive though, several thousand roubles for ten rounds. I think you had to side with freedom to get one, too, though you could only purchase the ammo from duty... Or maybe you could only buy the dragunov from duty after turning in the bulldog grenade launcher, one of the most useless weapons in the game.

1483
Other Games / Re: Stalker:Call of Pripyat
« on: February 14, 2010, 09:08:21 am »
Well, the beginning of Clear Sky is every bit as horrible as SoC's, due to laughable armor and weapons that can't hit the broad side of a barn at point blank, so... that's a good sign? :3

My skills must be rusty, too much ME2 and Borderlands recently. :/

Remember in SoC, when you finally got a gun that could shoot straight-ish? That was pretty sweet, wasn't it? 8)

1484
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: February 14, 2010, 08:58:06 am »
There's a random chance based on the civilian economy rating of them forming on certain rocks, based on minerals and whether or not you have a populated colony in the system. You can buy from them under the economy tab, if I remember right. There's a little explanation and a checkbox or something down in one corner.

1485
Other Games / Re: Stalker:Call of Pripyat
« on: February 14, 2010, 07:11:12 am »
This game looks interesting. I saw that there's 2 others on steam but none of them have demos so i'm wary of buying them.
I got SoC on Steam for $5, a while back. It's the only game I've bought recently that I didn't regret buying. However, every mod I've seen for it, despite the lavish praise I've seen here, is unimaginably horrible and will ruin the game forever for you. I haven't played since trying LURK because it was just that bad. I also got Clear Sky from a friend a few weeks ago, but it's still in a rar on my external, haven't gotten around to installing it yet.
Get Stalker: Complete 2009 then, it doesn't do anything but graphical enhancements and bug fixing, otherwise it's the same game.

Just a quick note, I fired up Stalker for a brief moment and I saw movement in the bottom corner of my eye - my jacket fell off the back of my chair.

I almost leapt right out of my freaking chair before I realized what happened.

Yeaaaaaaaaah, no Stalker playing tonight.
One of the worst thing about LURK was that it replaced all the meshes in the game with ridiculously inefficient yet significantly uglier ones, as far as I could tell. It made it so that even on the lowest graphical settings it barely reached a playable framerate. And it was running very well with fairly high settings before that, so...

Edit: this has inspired me to get around to installing Clear Sky.

Pages: 1 ... 97 98 [99] 100 101 ... 119