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Messages - Sir Pseudonymous

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1486
Other Games / Re: Stalker:Call of Pripyat
« on: February 14, 2010, 06:50:22 am »
This game looks interesting. I saw that there's 2 others on steam but none of them have demos so i'm wary of buying them.
I got SoC on Steam for $5, a while back. It's the only game I've bought recently that I didn't regret buying. However, every mod I've seen for it, despite the lavish praise I've seen here, is unimaginably horrible and will ruin the game forever for you. I haven't played since trying LURK because it was just that bad. I also got Clear Sky from a friend a few weeks ago, but it's still in a rar on my external, haven't gotten around to installing it yet, so I can't comment on that.

1487
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: February 13, 2010, 06:20:25 am »
The tutorial on the wiki is, as far as I could tell, directly copied from that thread, with a little bit of structural organization added. It's longwinded, dense, and fairly useless, though it does explain a handful of concepts and menus.


Hmm... Actually, no. That thread appears to be a repost of the first post in an older thread, which was directly copied onto the wiki. O.o

Maybe it contains a few minor modifications, then.

1488
Blades is fail, anyways. Whips ftw.
i have 30 blades as a secondary and they are very not fail
That was just lighthearted bullshitting about the subjective merits of the different weapon types. :3

1489
Katana beats chainsaw by a little, sort of. It has a higher to hit, and it's faster, but hits for less damage and is only parry class one (but is one handed, leaving the other free for nanites or whatever). A fine katana or lotus nodachi is better still, but will run you... what? Somewhere around 5K to 10K? Blades is fail, anyways. Whips ftw.

1490
Yes, I know that you *can* do that. I was saying one *should* just kill him. He's significantly weaker than even orphans, with your bare hands he should die in two or three hits.

1491
You're supposed to kill him, and taking things from containers is "get <object name> from <container name>". Usually only the first few letters of the container's name, just enough to distinguish it from any other objects that start similarly. Fewer characters is usually better, just be careful, otherwise you can end up buying the book of PCP laced rolling paper for all your money instead of the normal rolling paper for $8.

Speaking of which, is there any point to PCP? I tried it on one character for the hell of it, and it just seemed to give randomly changing debuffs to all my stats, along with hallucinations of 9mm clips talking to me.

I also haven't been playing recently. At least I know I have enough money to last me several years of rent in Helliday. :/

1492
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: February 11, 2010, 04:27:06 am »
You can place a colony on any floating rock, and the only restriction to populating those colonies is gravity. Temperature and atmosphere aren't a hard boundary, but get even .1% outside your species' tolerance for gravity and it can't support anyone. :/

Now, temperature and pressure can drive up the colony cost so high it becomes effectively impossible to colonize, but there's not a hard limit saying "if it's hotter than X, you can't settle there". Both temperature and pressure can be changed through terraforming.

Not that I ever got that far, before finding the game so obnoxious and poorly designed that I stopped playing, but I did go through the tutorial, at least.

1493
Other Games / Re: Presenting Vassal! The table top game emulator!
« on: February 10, 2010, 06:44:25 am »
It's a resource hog, and it often lags horribly in multiplayer. Not that it's that apparent, given everything's turn based, but still. Still a nice platform, I played V40k on it for a while, then everyone kind of lost interest in that, myself included.

1494
Other Games / Re: Mass Effect 2
« on: February 10, 2010, 03:18:39 am »
Personally, I mainly find myself using Zaeed or Garrus (as they're virtually identical functionally - do we really need two Infiltrators and two Infiltrator/Soldier hybrids?), or possibly Legion later on (just for flavour, he's comparatively useless). The second team member I usually pick at random - it still works, even on the harder settings, and I liked most of them characterwise.
Bah, Legion was amazing, if you upgrade his its rifle to a Widow. Given that NPCs have unlimited ammo and all. He It was awesome near the end, tearing through Scions and Harbingers.

1495
Other Games / Re: Mass Effect 2
« on: February 09, 2010, 08:25:45 pm »
Speaking of, they nerfed Tali bloody HARD in this game.  I mean... she had a massive shield, shotguns, and her abilities messed robots and shields UP.  Now she has that stupid drone that prevents you from using anything else for way too long, hacking, and shield vampirism - which are usually unusable due to that damn drone.

I'm not sure why, but Tali seems a bit less interesting this time, too.  Outside of being adorable and shy, I guess.

So yeah, that's lame.  I usually brought her and Garrus along with me once I got them - before that I'd just use Miranda and Jacob.  I don't think I've ONCE used Jack except for her loyalty mission, which is a shame.  Tangentially related, it'd be awesome if we could've had a Biotics duel.

I personally liked Zaeed.  Grunt's a bro, but outside of that I wasn't too interested by him.  Mordin is awesome by default.
By the time I got around to recruiting Tali, the drone cooldown was barely noticeable. She was still pretty useless against almost anything though. Worked well with Legion on its loyalty mission, did horribly on her own. But the drones were awesome, drawing fire, knocking shit out of cover, and generally tearing things apart.

I usually wound up taking Jack, and then either Garrus or Miranda. Jack's great with disruption, and last second "pull that fucker off me before he can shoot" saves. Garrus and Miranda also did that pretty well, with concussive shot and pull, respectively.

Never took Grunt, Thane, or Jacob, except for their loyalty missions. I think I used Thane once in an actual combat situation, didn't like him. Couldn't get the DLC working before I started playing, and didn't try again until I was going to start a second playthrough with another ME1 character, and it magically acknowledged it all, so I've never used Zaeed. >:|

1496
Other Games / Re: Mass Effect 2
« on: February 07, 2010, 10:21:34 pm »
The only time I ever had ammo problems was near the end of the Krogan loyalty mission. And that was just because I had to dump everything I had into the thresher in order to kill it, and had already used all the clips lying around.

Hell, late in the game I barely used any ammo, both because my team tore through most smaller enemies without much help from me, or because I cloaked, ran up next to the enemy line, and opened up with the tempest/avalanche. I don't think I depleted either of those to even half capacity. So the widow and handcannon usually wound up being used on the tougher shit that the team seems to completely ignore or otherwise be unable to aim at. Like Scions, Praetorians, and YMIRs. >:|

The widow can kill a scion in three shots. You could empty the first sniper rifle into it without seeing much effect. >:|

1497
Other Games / Re: Mass Effect 2
« on: February 07, 2010, 07:14:09 pm »
The inability to actually see stats on weapons was also a big problem. You could individually test out every weapon against enemies with shields, armor, and biotic barriers, but since you can't backtrack, and there are no places you can go that just have enemies walking around for you to shoot at, the only way to test weapons are to take them on missions, meaning you'll only be able to have a good idea of what weapons to bring along on your second play through.
You take the newest. They're always a straight upgrade. Handcannon has less ammo but does significantly more damage than the pea shooter you start with. Tempest has fuckhuge ammo capacity and can shred an YMIR's shields in a couple of seconds, whereas the smg you start with is worse than useless. The autosniper has six times the ammo cap, and each shot does roughly a third as much damage; it mitigates the problem shields/barriers pose for sniper rifles, meaning you can take down a shielded enemy in four or five headshots, which comes out to quite a bit less in terms of ammo to the two or three the first sniper needs (5/60 < 3/10). The Widow rifle has an ammo cap of 14, and does more than three times the damage of the first sniper rifle.  So yeah, all of them are rather drastic upgrades.

Played an infiltrator for the rifle and cloaking shit, so I don't have first hand knowledge of the assault rifles or shotguns, but I'd guess they follow the same pattern.

1498
Other Games / Re: Mass Effect 2
« on: February 07, 2010, 06:04:33 am »
Spoiler (click to show/hide)

The avalanche is awesome for dealing with anything smaller than YMIR's. Not sure how well it works against enemies protected by barriers/shields/armor though. It kills husks outright, geth too, I think. And it has a massive ammo capacity, compared to the other weapons.

The collector laser was kind of shit, compared to... well, even the basic small arms you start with, really. The grenade launcher was ok, but its ammo capacity was too small to be really useful. The missile launcher was decent, but appropriate only for a small number of situations. The cain was useless. One shot, with a fucklong charge up time before firing, and a slow moving projectile. I'm not sure if you got another shot if you fully upgraded the heavy weapon cap, I was at 170% at the end, with four bought or researched and the +10% cap leg armor. Sure, it was a huge explosion, but there wasn't really anything that warranted giving up a more usable weapon just to have that along. Hell, a direct hit on the final boss only knocks off half its health. If you could get a direct hit, that is, given the aforementioned long charge up time and slow moving projectile, coupled with the boss' erratic movement.

1499
Other Games / Re: Mass Effect 2
« on: February 07, 2010, 03:11:27 am »
How was that different from the first game's ending? You fight through a few halls in the citadel, then Saren either kills himself or you kill him, then he's possessed and you stand and shoot at him for a few minutes while he hops around not really doing anything to you.

In short, it had a far better cutscene.
That is, admittedly, true. Both boss fights were shit though.

1500
Other Games / Re: Mass Effect 2
« on: February 06, 2010, 10:33:35 pm »
Anyways, I do agree that the final boss was utter weaksauce. The whole game, building up to this, and then you take him out by literally shooting the shit out of it. No big chase scene, no kick-ass explosions and gut-wrenching death, just a bunch of shooting and fin.
How was that different from the first game's ending? You fight through a few halls in the citadel, then Saren either kills himself or you kill him, then he's possessed and you stand and shoot at him for a few minutes while he hops around not really doing anything to you.

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However, the ending cutscene
Spoiler (click to show/hide)
satisfied me somewhat. I do agree that ME1 had a great ending. This had a bit of a Halo 2 ending.
Were they actually moving towards the milky way, or just floating and staring at it like giant lost puppies of death?

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Also, there wasn't exactly that much of a carry-through from ME1 to ME2 now that I think about it. Sure, your choices are mentioned, and people you... affected are brought back, but other than that, it's pretty much an entirely new game.
Almost every decision you could make in the first was at least mentioned, and considering both the sheer number and the relative triviality of most of them, that's more than I expected.

It is, however, almost entirely a new game. Not only are many basic mechanics changed, but a good portion of the background lore is retconned too. Like thermal clips. And quarians; I believe in the first game it was at least implied that they didn't wear the suits on their own ships, and the second has them living their whole lives inside bubbles because they're not on their homeworld? So the logic is, they have to wear the suits all the time because they have no immune systems because they wear the suits all the time because they're on spaceships. What the fuck. That's just... what the fuck. >:|

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For ME3, I want a carry-through from the old game, with all my old equipment, the ability to get a shitload of armor again (I hate the fact that Shepard can't buy heavy/light armor anymore), and a wrapping up of the entire trilogy.
ME1's inventory system was horrible and clunky, and about 99% of the equipment you found was trash. There were only a couple of lines of armor worth using, and barely more weapon lines. While a little more variety in ME2's armor and weapons would have been nice, it was still a vast improvement.

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Preferably including the entire team you have assembled from previous games and ME3, so you have an entire army of awesome.
Of which you can only use two at any time!

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