Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sir Pseudonymous

Pages: 1 ... 34 35 [36] 37 38 ... 119
526
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 31, 2010, 08:12:49 pm »
So, for the foreigner approaching the lands of Minecraft, let me quickly summarize danger levels:

Highly dangerous: The surface at night. Monsters will spawn everywhere and swarm you from all directions. Skeletons will pound you from range, with little recourse. Hell. Fire and cliffs everywhere, horrifying hordes of screaming, sword wielding beasts that will mob you if you look at them askance, while swarms of giant jellyfish float (sure, they're slow, but they're far away, and don't need to chase you around (and indeed, keep their distance, and cannot be run down on account of floating over magma seas or vast canyons), since they can just set the ground on fire and blow it apart, hindering any work you may be doing in hell) around the massive caverns, screaming and spraying fireballs in your direction from well outside bow-range.

Moderately dangerous: A pitch-black tunnel in the bowels of the earth. Monsters can only attack from a few directions while in a tunnel. You have nowhere to run, and monsters often fall from concealed chambers above. Dead ends can be lit up, limiting the number of approaches for newly-spawned enemies. Lighting is no longer as effective at stopping spawning in the depths, so be prepared to use lots of torches to stay safe.

Minimally dangerous: The depths of Hell the Slip the Nexus. The only hostile mob is huge (and therefore limited in where it can travel), slow, and its attacks are easily dodged. (It is also vulnerable to lava falls, bows, and fishing rods + melee weapons!) Pig zombies are completely passive so long as you do not engage them. The surface at night. You can just sit on a small island or go for a swim till morning, even if you have no light.


Does anybody else find this incomprehensible AWESOME AND HILARIOUS! exactly as it should be?
Fixed.


According to the wiki, ghast fireballs are too weak to break cobblestone, so safe encampments in hell should be possible, if you can get them built before a dozen ghasts spawn within sight of you and turn the entire staging area into a pitted inferno (yeah, one or two is harmless, if annoying, but once they get up to half a dozen or more, all screaming and shooting at you, you can't just dodge anymore, because the entire area nearby is quickly coated in flames, and torn apart, making it increasingly difficult to escape). Having a safe cave nearby that you can dive into for a while might work, they seem to wander off or despawn after a while of being unable to see you. Just be sure to have no internal spaces large enough for them to spawn in (assuming they don't require darkness to spawn).

And the weird problem with new normal-space gates being formed on returning from hell is almost always caused by the fact that gates won't be placed in open air, and so instead move to the nearest acceptable location, which, on returning, can't find a gate in its designated chunk, and so assumes it's a new gate and makes one in the right area, fucking over any plans to build a coherent network of gates. It would make far more sense for it to make a floating cluster of red cobblestone for the gate to sit on if the chunk corresponds to open air in hell, and to create a bubble of air around the gate if it would be otherwise buried. Considering there seems to be some kind of "closest to" algorithm already selecting it, making a borehole through to the nearest open air would probably be a trivial thing to code, if the idea of just having a buried bubble of air with a gate in it isn't suitable for convenience reasons or some such nonsense.

527
General Discussion / Re: Things that made you sad today thread.
« on: October 31, 2010, 07:47:18 pm »
Elder Sign.
Barely related: I recall standing in line for a concert a few months ago, some self-important bitch who showed up after the line was already down the block and around the corner a ways (we'd all been standing in line for over an hour at this point, having arrived when there were less than ten people outside the doors), who starts trying to convince someone in the front of the line to let her get behind them in exchange for getting her dog while she's in the concert. A friend of mine decides to mess with her, so is standing talking to her when he sees she's wearing an octopus pendant, and starts raving about the deep ones and waving the elder sign around. She was left confused and angry, while everyone else bursts out laughing. She proceeded to proposition the roadies who were carting several dozen cases of beer into the tour bus to let her in before everyone else. It didn't work, and she wound up at the back of the line, where she fucking belonged. Shit was hilarious.

528
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 31, 2010, 11:00:58 am »
So now all the pigmen are hostile. Forever, it seems. I don't know how the hell they aggroed in the first place... Possibly a stray arrow aimed at a ghast. >:(

It occurs to me it may be possible to regen hell if you get a fucked up portal that dumps you somewhere it shouldn't (probably because it would otherwise be in open space)...

529
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 31, 2010, 10:44:33 am »
Hmm... Water can't be placed in hell. And ghasts get damn annoying real fast. It seems that the longer you stay in one place, the more ghasts spawn nearby, to set everything on fire and tear up the terrain, yet they stay far enough away that it's damn near impossible to hit them with arrows... And they don't despawn when you leave. >:(


And it's called "brittle gold" because it's "gold" colored, and brittle. You may as well be complaining that "fool's gold" is a misnomer because it's not actual gold, or that "gold paint" can't be called that on account of not containing gold. ::)

530
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 31, 2010, 09:08:24 am »
3) I have yet to reach another type of blocks other than the normal Slip rock
There's gravel, though it's rare.

Quote
4) A lot of it seems to be strangely lighted.
It seems to have a darkness limit, probably comparable to normal-space night, if there's brighter space connected to it. So digging a hole in the red cobblestone and sealing it up again will give you a much darker place than leaving it open.


Hmm... there's apparently a new update, because minecraft's updating itself.

531
General Discussion / Re: Who likes Booze ?
« on: October 31, 2010, 08:44:04 am »
Just had a stockyard oatmeal stout. It was good, sort of a more-alcoholic Guinness, without the metallic taste and a little of the bitterness. Made by the same brewery that makes Black Toad, too, though that's still better.

532
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 31, 2010, 08:42:08 am »
I think the interior portal blocks count as a block type. Portals are rather finicky though, since it seems like most of the time it can't place them in the right place in hell. There needs to be code added that dumps a floating island of red cobblestone under them if they'd be spawned in the air, and maybe creates a bubble of air around them if they'd spawn underground. The goddamn sounds in hell are annoying though; I think it might be the pigmen, screaming as they blunder into fire and magma. Still want to build a fortress in hell, complete with agricultural facility and expeditionary tunnels to far off, exotic locales in normal-space.

533
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 30, 2010, 11:14:46 pm »
My portal deactivated itself while being bombarded by those ghasts and now I am trapped in hell without tools, blocks or armor.
I need to search all of hell to find a new portal if another has been formed.
Yeah, the explosions from their fireballs destroy the portal blocks, just not the obsidian frame. You can try standing in/next to it, and jumping out of the way of the fireballs, since if they hit right they'll set the obsidian on fire and start the portal up again.


Brittle gold will probably have more uses later, probably lanterns, maybe tools too.

534
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 30, 2010, 10:46:36 pm »
So, I built a portal, but when I went back through from Hell's side, I popped out in a different portal.  A portal that apparently generated itself in a cell I had already been to, a half-dozen cells away from the one I built myself.  Is that normal?
It looks like it. It seems that traveling to the Nether "unlocks" portals in the Overworld, which seem to show up by themselves after that point and can interrupt going back through your built portals by linking it to another natural one instead. This is still partly speculation, however.
I think it's more a case of the first portal not being able to place the hell-side portal in the right place, so when you go back through it can't find the original one in its corresponding chunk (each block in hell would appear to correspond to a chunk in normal-space, don't know if height matters at all, probably not) and so assumes it's a new portal, and so creates one in the proper area back in normal-space.


Sadly, the brittle gold doesn't seem to be usable for anything other than making bricks of it. :-\

535
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 30, 2010, 08:58:55 pm »
So, I grabbed my hacked in gear (in this case, just some obsidian and a flint), and set off running from the inferno surrounded gate (also, fire doesn't set you on fire anymore, I ran through ghast-fire, and just now torched myself with a flint, and just got a damage tic, without the damage over time part). I ran I don't know how far before I made a new gate, hopped through, and immediately paused to let it save the map, on unpausing and stepping out of the gate to look around, minecraft crashed. So it would appear that it creating a normalspace gate to link to a one in hell destabilizes minecraft... :-\

536
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 30, 2010, 08:47:34 pm »
What are you calling "flambeite"? The red cobblestone? That doesn't start fires unless you set it on fire, in which case the fire still sets other things on fire, while the stone itself won't catch fire unless set by flint or ghast (presumably to prevent hell from becoming impossible to navigate).

537
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 30, 2010, 08:36:24 pm »
On testing, building a portal where the new one was, then entering and exiting hell through it, didn't cause a crash. So the question is, does it crash when you create a portal in normalspace from hell, or when the portals are misaligned and it's forced to?

538
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 30, 2010, 08:24:51 pm »
Hmm... On exiting hell, I found myself at a gate outside the mountain I built the first one in. Minecraft crashed less than a second later. On reloading, the gate was gone, and on entering and exiting hell again, I found myself at a gate placed in roughly the same area. Minecraft crashed less than a second later. :-\

539
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 30, 2010, 07:57:09 pm »
I used the inventory editor to equip myself with a diamond pick, several stacks of arrows, and full diamond armor, along with a stack of obsidian and a flint, in one of my old, now unused worlds, to make a foray into hell. The giggling screams are disturbing/annoying as fuck, ghasts don't seem that dangerous, but they're hard to hit on account of how far away they shoot from (at least they don't seem to pursue you, just snipe if they happen to be facing your way). Also, don't aggro the pigs. For the love of god don't aggro the pigs. Through that full diamond armor they killed me in three hits, from full health...


So there are naturally occurring gates?


New science:  digging out gravel doesn't have a 100% return rate.  started with 50 in inventory, placed 20, dug it out, had 46 in inventory.  Need to test with other materials.
Gravel sometimes drops flint instead. Which means you can easily get flint for arrows by just replacing the mined gravel and digging it out again, until you have enough flint.

540
General Discussion / Re: Who likes Booze ?
« on: October 30, 2010, 07:53:33 pm »
Had a Black Toad earlier. That's quite possibly the best beer I've ever had, beating out Blue Moon and Guinness.

Pages: 1 ... 34 35 [36] 37 38 ... 119