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Messages - Biag

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421
Play With Your Buddies / Re: Let's Play Europa 1400: The Guild! Blind!
« on: August 02, 2011, 10:38:38 pm »
Looking forward to this, please try to give more detailed summaries, I wish you luck.

Yeah, not a whole lot happened in the first turn. There should be a bit more summary as things start to pick up.

Playing now! Update should be out in a few hours.

422
Other Games / Re: Minecraft - It has blocks.
« on: August 02, 2011, 02:01:44 am »
I'm waiting for more fluid, boat-like controls before it becomes a "must-have" mod for me. Right now it doesn't really feel like an airship.

423
Play With Your Buddies / Re: Let's Play Europa 1400: The Guild! Blind!
« on: August 02, 2011, 01:44:08 am »
...That sounds punishing. Let's do it!

Spoiler: Update 1! (click to show/hide)

You're his dreams! What should we have Urist do next? I really know nothing about this game except for what the very barebones tutorial taught me.


424
Hey all! I've heard good things about this game, and I've been wanting to do an LP on here for a while, so I installed it today and now you get to watch me stumble around town trying desperately to make a living.

In case you haven't heard of it, Europa 1400: The Guild is a medieval life-sim kind of thing. We'll be guiding a dynasty from rags to riches between the year 1400 and the year 1815. We'll have to make money from the ridiculous amount of career options, as well as woo mates to continue the great family line and discretely (or violently) push our rivals into the gutter! So, without further ado, let's start this thing.

Possible cities: London, Berlin, Nuremberg, Paris, Madrid, and possibly one more Italian city that I'm forgetting.
Possible professions: too many to list. Make a suggestion and I'll try to match it.

Now tell me who and where our founder will be! I'll name him/her after the first person who wants the honor.

425
Other Games / Re: From Dust
« on: August 01, 2011, 12:15:36 pm »
I'd hoped the Arkham DRM would be a beacon of light to focus on delaying hackers rather than making a system so convoluted that the consumer suffers instead of the pirate.

Arkham has my favorite DRM of all time. "Pirates can't jump" is way better than "pirates don't have to bother with DRM inconvenience." I think the whole DRM thing is a bit overblown on both sides right now, and that kind of protection is exactly where we should be headed.

426
Other Games / Re: Spelunky
« on: August 01, 2011, 12:11:53 am »
Is there any reason NOT to kill the shopkeeps if they stock a pistol or bow (bomb arrows FTW!)? With the shotgun the other shopkeeps shouldn't be too much of an issue and in return you get all the loot you could ever want and the best weapon ever for the rest of the game!

I'ma put the answer to this in spoilers, because I think it's actually considered a spoiler.

Spoiler (click to show/hide)

427
Curses / Re: This is Viper!
« on: July 29, 2011, 04:32:21 pm »
I like that idea, as long as it's not a roll-well-or-die situation. A car alarm that blew people's arms off would be neat.

428
Creative Projects / Re: a poem to all, a sight to see.
« on: July 29, 2011, 04:29:23 pm »
Yeah, the world definitely needs more poems about how great and glorious the USA is and all of them need to be presented as if anyone is an American (you know, with all the "a poem to all" and such).

Doesn't it make more sense to tell everyone else how awesome you are instead of just muttering to yourself on the subway?

429
Other Games / Re: Good old Games
« on: July 29, 2011, 02:50:03 pm »
I assume whoever currently holds the copyright gets a share of the money. Which could be still-existent studios, the original producer, or GOG themselves if the studio went under and nobody else wants it.

430
Other Games / Re: Minecraft - It has blocks.
« on: July 29, 2011, 02:45:41 pm »
At first I was like "Oh damn it, now that I read the blog post and know their mechanics they won't be surprising and creepy." Then I remembered that creepers still creep me the hell out when they just stand there. Staring. Judging. Hoping.

431
Other Games / Re: Search For The Ultimate Sandbox-Survival Roguelike!
« on: July 25, 2011, 02:02:33 pm »
I'm going to assume that the obvious one (for this forum, at least) is implied to be a part of your list.

You mean minecr

I see Candlejack has been here.

Anyway, I've heard Expedition is pretty dec

432
I second Lord Dullard's finger-strength idea. Rock climbing! Hell, brick-wall-climbing!

433
Curses / Re: how to make juice
« on: July 24, 2011, 11:45:48 am »
It's security for both checks. If you can get through the lock, you can probably hotwire it. If you can't hotwire it, try looking for the keys a couple times- it does actually work every now and then.

434
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 11:38:09 am »
By the way, I think they should slightly nerf some of the guns found in basements. One time I found a freaking AK47...

High-damage, but you're probably not skilled with it, it's really loud, and you probably won't be able to find enough ammo to keep it going for long. I consider that balanced.

435
Other Games / Re: Infraarcana: a lovecraftian roguelike
« on: July 24, 2011, 11:36:19 am »
On sanity: I like the way Cataclysm handles the Schizophrenic character trait. Fluff messages pop up that are genuinely creepy, like "YOU SHOULD QUIT THE GAME IMMEDIATELY" or your character's name repeated over and over. There are also unique hallucinated monsters if you go unmedicated for too long, including "Your Mother."

From a more gamey perspective, it'd make sense for insanity to give a bonus to melee combat and a penalty to ranged. Your character gets all frothy-at-the-mouth berserker and such. Plus, if the system includes a "surrounded by monsters" condition for sanity loss, it would help the player get out of sticky situations and simply change the immediate problem from "OH GOD ZOMBIES" to "I'M INSANE."

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