Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kay12

Pages: 1 ... 135 136 [137] 138 139 ... 175
2041
Curses / Re: LCS 4.04 Download (April 2011 Graduation Gift)
« on: May 26, 2011, 12:35:40 am »
I know that feel bro =(

Stuff you could try:
Switch backends. There are at least three different ways of running LCS on Wine (at least on *NIX) and all yielded different results for me when I last checked.
http://www.winehq.org/docs/wineusr-guide/cui-programs

If that won't work, you could try to switch to another version of Wine. If that still won't work, if I recall correctly someone managed to get LCS to run on DOS, so you could try on DosBox using the HX DOS Extender (http://www.japheth.de/HX.html). I'm not sure on the last one though. I'd appreciate if someone who has actually done that stuff would appear here and explain how to do it in detail.

2042
Curses / Re: More evil Conservative buildings.
« on: May 26, 2011, 12:26:17 am »
For the camp, there should be some teacher NPC with a persuasion attack but fairly low persuasion and charisma. Some kind of fiendish alteration between "God is cool, come on join me in the song, now one two three four..." and "if you don't want to learn with us, you'll burn in HELLFIRE after Peter shoots your brains out".

2043
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 03:13:56 pm »
As I said before, I don't have anything against a church being shot up (in a video game), but I think some Jesus Camp / Academy of Moral Righteousness is better for the satire. However, I think it's better to have both in one - having a dirty and stinky camp surround a lavish McCathedral points out a flaw or two in certain aspects of religion. I find it odd that my local church has hundreds of really expensive golden lamps (inside information claims they cost ~1 million dollars apiece) and yet they advocate charity over excessive luxury.

2044
Curses / Re: LCS 4.04 Download (April 2011 Graduation Gift)
« on: May 25, 2011, 02:58:47 pm »
Usually the ones I see in the crackhouse etc are "crackheads", but I'm fairly sure I just saw a "Crack Head" in the CCS. And yes, it seems to exist in the source as well...

From creaturetypes.cpp, line 1610 onwards...
Code: [Select]
      case CREATURE_CRACKHEAD:
         strcpy(cr.name,"Crack Head");
         GIVE_WEAPON_CIVILIAN;
         if(!LCSrandom(5))
         {
            Weapon w=Weapon(*weapontype[getweapontype("WEAPON_KNIFE")]);
            cr.give_weapon(w,NULL);
         }
         armor=new Armor(*armortype[getarmortype("ARMOR_CLOTHES")]);
         cr.give_armor(*armor,NULL);
         cr.money=LCSrandom(31)+20;
         cr.juice=-20;
         if(cr.align==-1)
            cr.align=LCSrandom(2);
         cr.age=AGE_YOUNGADULT;

         attcap[ATTRIBUTE_INTELLIGENCE]=1;
         attcap[ATTRIBUTE_HEALTH]=1+LCSrandom(5);
         attnum-=10;
         break;


2045
Curses / Re: LCS 4.04 Download (April 2011 Graduation Gift)
« on: May 25, 2011, 10:58:01 am »
Oh, that's weird then. Is it the latest release or built from trunk?

EDIT: Has anyone else noticed that we have both "Crackheads" and "Crack Heads"?

2046
Curses / Re: Play it like an RPG
« on: May 25, 2011, 06:39:35 am »
I'm something of a natural role-player in that I imagine everything that happens in LCS from a variety of viewpoints. What it looks like on the site, what are the Liberals thinking, how do the conservatives react and so on. Particulary strong is my vision on the Conservative party's leaders, whom I always have imagined as a secretive Council of Seven, and how they all lose their temper and kill each other when the ELAs are passed...

And back to OP's question. I made a commit yesterday that allows disabling either or both of the Elite Liberal Amendments, mainly because I think the term limits kill the tension. If there is public demand for such change, I can continue and make the entire political element disablable (is that a word?). However, it's still LCS and it's designed for political struggle, and this leaves a few questions to be answered: which laws should be used to provide the rules for non-political game? Should assault rifles be available, should there be death squads, should drug deals be illegal and how much so? And what about indoctrination, would it still be possible? Changing/omitting all the flavortexts would be too much of a change in my opinion, but disabling the laws and elections wouldn't be hard from a technical viewpoint.

2047
Curses / Re: Your Slogan?
« on: May 25, 2011, 06:11:26 am »
Recently I've just picked some random liberal thought that crosses my mind. My current game is focused on stealthy thieves, and the slogan is "Liberating matter will free minds!" which didn't sound so impressive when I started but reached some strange philosophical depth later that evening, about one hour after I should've gone to sleep.

2048
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 05:55:39 am »
Also, in C+ religious society loitering will become "witchcraft".

2049
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 05:38:53 am »
If I remember correctly I suggested a list for possible names a long ago. Something along the lines of "Federal Academy for Moral Education" when C+, C-L would be either <name> Bible Academy or Camp <Christian term here>. On L+, the site could turn into a legal monastery that is completely unsupported by the Government, or turn into some fundamentalist terrorist training camp for regaining its past glory. The appearance of the site should get less decorate as secularism grows.

I must check the files that control site creation, and see if I can add some more site decoration options. Fountains, carpets, and decorated walls would be awesome outside the religious compound as well.

2050
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 05:16:41 am »
Well, how 'bout a compromise - religious camp with a huge, decorated McCathedral in the center and surrounded by crappy housing for the involuntary inhabitants. Population would be current religious stereotypes and a couple of news ones (crusaders and witch hunters!) in addition to imprisoned children and the occasional office worked picking their kids up. Activities would include taking over the show at the Cathedral, wrecking conversion therapy classes and replacing Bibles with The Origin of Species and Slaughterhouse Five. The cathedral could be several floors high and house some sort of religious council at the top of the marble tower. This would, in my opinion, portray the evils of conservative fanaticism quite well.

2051
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 04:40:15 am »
I don't have anything against "attacking" religion in LCS, I just find that a church is a bad way to attack it. Instead of attacking the conservative values, you're just killing people. In a church, there are only a few "true" conservatives preaching to others, who are just victims from even the liberal viewpoint (if they aren't, religion isn't oppressive and shouldn't be attacked at all). It's like trying to undermine Cable news by killing everyone who watches them.

I disagree with your numbered points though.

1. A church is not a part of the political establishment. It's a clubhouse for religious people. Would be a whole different thing if it was the Federal Council of Clerics or something but you'd only find those in C+ societies anyway. The camp would be better in this aspect, as they've been criticized in real life for receiving undue funding and they actually involve pushing values on other people.

2. A church is not a place where people are converted. People who go to church are already religious to some extent. A salvation camp would be better in this aspect.

3. This is true, but I don't think the church is the center of this. Don't televangelists usually stay clear of the "traditional" churches?

4. and 5. This is a pretty good reason to include some religious satire in the game, but I still think it doesn't highlight why a church should be the site to raid.

6. Including the conversion therapy in the salvation camp would of course be good.


EDIT: Oh, and I don't see the church as some unifying symbol of Christian faith. Like I said before, I consider it to be a clubhouse, a meeting place for the religious. I have no ideological opposition for including it, only that I don't think it makes sense.

2052
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 03:38:41 am »
I am a why-person, not a why not-person, and you still fail to explain what makes the church a better choice for a religious raid target than a salvation camp. I see actual political point in every conservative site currently included: Attacking police stations makes sense, because the police forces oppress people unless regulated. Attacking animal laboratories makes sense, because they torture defenseless animals for financial gain. Attacking court house wouldn't make sense, but it appears that it's controlled by conservative corrupt judges so there is at least some point (although I don't get why it improves popular views on gay rights). The court house is too important from the gameplay point of view to be removed, though. Attacking Cable News and AM Radio makes sense, because they're conservative media establishments pretending to provide neutral news while actually they're rife with propaganda. Attacking the nuclear plant makes sense, because the Liberals know that it's dangerous. Now tell me, what does the church do, how does it hurt innocent and defenseless masses? Why must it be stopped? And what makes it better for satire and gameplay than a salvation camp?

2053
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 02:32:39 am »
I'm not uncomfortable with Liberals attacking anything, it's just a game. I just don't find attacking churches, mega- or otherwise, funny, and I don't see the political point of doing so. Why would liberals attack the church? To kill a bunch of religious conservatives is the only reason I can find, but I never saw LCS as a game about killing people but a game about killing people for political purposes. What is the political message of killing people at a church? "Don't be religious!" No, Liberals don't care about non-offensive faith. "Don't give them money, they're evil!" People have always been supporting organizations they agree with with donations, religious or otherwise. "They're just a corporation selling fake salvation and indulgences!" would be probably the best one, but I still think that utterly, utterly lame compared to a salvation camp.

2054
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 02:01:39 am »
A church is a place where people go voluntarily to devote their time to prayer and spiritiuality. Why would the Liberals oppose that more than just disagreeing with their values? They're not hurting anybody (except possibly themselves) unlike every site currently in the game. Attacking the church would be as political as just going to kill Conservatives in their homes, and it is not (save for one notable exception who has practically enslaved servants). For the sake of satire as well as game play, I think a religious conversion camp would be much better than a church. It takes into account a real issue, which is parents, teachers etc pushing religion onto children, and it would be a site which I would certainly go shoot up if I was a Liberal Terrorist.

2055
Curses / Re: More evil Conservative buildings.
« on: May 25, 2011, 01:41:29 am »
I still disagree. A church is not something Liberals would oppose. Everyone is there voluntarily, practicing their freedom of religion, and they're not hurting anyone else doing so. While LCS tends to go to wacky extremes, shooting up a church is about as Liberal as blowing up a school.

Pages: 1 ... 135 136 [137] 138 139 ... 175