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Messages - Kay12

Pages: 1 ... 159 160 [161] 162 163 ... 175
2401
Curses / SUPER MEGA LIBERAL COMPLEX OPERATIONS!
« on: April 14, 2010, 07:49:51 am »
Ok, this is just something I've been toying around with and not to be taken very seriously (feel free though)...

SUPER MEGA LIBERAL COMPLEX OPERATIONS! (SMLCO)

The concept of assassinating the C+ president or senators has been mentioned several times. I've been thinking about this too, but after all... you raid ONE measly site, and if you get lucky, the prez dies? Pretty boring, too easy.

What I'm thinking about is that there possibly could be larger operations requiring (or rewarding) multiple squads, taking place in different (but related) sites during the same day. For example, the president case could feature a single group of liberals aquiring (stealing) invitations to a gala ceremony where the president will be, a second group will start an unholy racket on the other side of the city to draw away the police attention, and the third squad will use the invitations to smuggle a bomb designed for conservative demise. Should the first squad fail, the third squad will have to break in instead of being let in, and if the second squad fails to create enough police attention the third squad will be in trouble once the bomb is noticed (or goes off...).

This would add some interesting elements to the game - not only having multiple squads would be properly rewarded (a single AK47/guitar group is often enough in the current version), but having different squads as well: in the prez example, you'd have a sneaky sneaky group for acquiring the invitations (or an artist group for forging them), a traditional AK47 group for keeping the police occupied and a smooth-talking party going group for getting the bomb in place.

I'm not saying that these complex operations should be only used to kill the president: other large scale liberal actions could be implemented too. I've always wanted bomb strikes in LCS, but they'd be way too easy without a system like this. Some things determined by the RNG, like cracking the CEO safe, could be tranferred to SMLCOs. Some site actions would remain single-squad, but would allow better SMLCO alternatives - you could still just barge in the prison and get your liberals out, OR another of your squads could cut off the electricity or disable the alarms or whatever, so you'll find it easier not to get shot at on your way out.

So. Whaddya think?

2402
Curses / Re: What would YOU do in the LCS's place?
« on: April 05, 2010, 01:19:01 pm »
European Crime Squad. Time to take out unfounded patriotism in America and replace it with partnership, co-operation and love of culture!

2403
Curses / Re: Funny names you used
« on: April 04, 2010, 04:24:54 am »
The conservatives make baby jesus cry!

This reminds me of a classic webcomic (CAUTION: NOT FOR CONSERVATIVE AUDIENCES)

Spoiler (click to show/hide)

Perhaps we should add Chick tracts as a thrown conservative weapon... and some Liberal underground comics as the Liberal equivalent?

2404
Curses / Re: Funny names you used
« on: April 04, 2010, 01:13:59 am »
My founder's Conservative name in my LCS Let's Get On With It adventure? Jesus Kaltenbrunner. I think the name's hilarious, and the fact he murmurred something about Jesus before his death only adds to the comedy.

No hurt Jesus... Jesus good boy... please no hurt Jesus...

2405
Curses / Re: The advantage of NOT placing Tank Traps
« on: April 03, 2010, 10:46:51 am »
I guess it's permanent, but safehouses aren't. You can lose business safehouses (although you get a new randomized one in return).

2406
Curses / Re: Funny names you used
« on: April 01, 2010, 01:10:40 am »
I once hit random name button until I got Angus MacGyver (Angus is his first name, explaining why he never uses it, I had to modify the source to be able to do this since the real name file has no Angus), he failed a liberal solo nightmare mode pacifist run but did a respectable job anyway. Once I had Michael Jackson, a fine guitarist.

I'm going to mention about the nicknames I use too: I usually nickname the founder only, unless I need extra clarification about someone's role. The names I usually use are:
Marx (general activist type)
Fancy Face (solo martial artist/nasty überpwnage gangster)
Vonnegut (solo pacifist)
Gandhi (Gandhi runs)

2407
Curses / Re: Maxing skills?
« on: April 01, 2010, 01:02:05 am »
Science and religion are quite useless for anything else than interrogating so you don't really need them maxed...

...BUT science has the additional use of being able to shut down the nuclear plant. If you're going to get charged of terrorism, you want to reap all the benefits. Not much science is needed, and I think poosh da button actually trains science too if successful.

2408
Curses / Re: Strange self imposed challenges in LCS.
« on: March 31, 2010, 03:31:39 am »
Juiceless isn't too hard at all (I've actually done it, sort of). High CHA, seduce or persuade liberal judges/journalists/authors/other people with good int+hrt, and use the Liberal Guardian.

2409
It was a trap! I've seen many traps in my day, so I'm speaking from experience.

Yeah... those teenage girls nowadays are looking more and more mature. Jailbait...
Oh, wait, those weren't the traps you were talking about?

Oh, BTW, related to one of your videos... I think that Cover Fire is related to how much juice the LCSer has.  Seems to be how it works, from my playing experience anyway.

Yeah... those middle aged men nowadays are looking more and more like teenage girls...
Oh, wait, those weren't the traps you were talking about?

2410
Curses / Re: The advantage of NOT placing Tank Traps
« on: March 31, 2010, 02:30:28 am »
Of course it does, especially since you can't really do the molotov one in business safehouses and I haven't tested it in shelter. It would be cool to have a shelther that's easy to exit, since it's often practically worthless otherwise.

2411
Curses / Re: The advantage of NOT placing Tank Traps
« on: March 31, 2010, 01:56:25 am »
I think this could work in the homeless shelter/crack house.

Equip a Liberal Expendable with molotov cocktails
Burn down the shelter
Now you have a safehouse with no corridors to get stuck in!

This won't work as well in business safehouses, as you'll lose them if you flee, so you'd have to defend. With a chap wielding a molotov cocktail.

2412
Curses / Re: mutants...
« on: March 31, 2010, 01:08:10 am »
Yeah, Mutants are actually very good or horrible. Sometimes, they have 1 in each stat. Thats right, 1. Other times, they can be amazingly good. Its pretty darn awesome.

Even characters with 1 in all stats are reasonably playable...

...if you go for molotov suicide squad!

2413
Curses / Re: Racking up heat too fast?
« on: March 31, 2010, 01:07:04 am »
I think it's linked to public opinion (your popularity has a big role I suppose) quite a lot. I haven't experienced the negative opinion effectes of shutting down the police station, but in early game shutting down sites won't help a lot. Except for Cable and AM, it's always good to blast them shut because they corrupt people's minds.

2414
Curses / Re: mutants...
« on: March 30, 2010, 12:01:43 pm »
It's funny, they always have comparable stats. "X's stats are way lower than Y's"...

2415
Curses / Re: mutants...
« on: March 30, 2010, 09:17:03 am »
They are very similar to real life people who'se DNA was mutated far more than a normal persons - most of the mutations would be bad (missing limbs, paralysis, mental problems...) but there are some almost infinitely few combinations that are very beneficial.

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