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Messages - Kay12

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601
Other Games / Re: EA games has trademarked Aplha Centauri
« on: August 13, 2011, 02:57:15 pm »
I don't understand what there is to get upset about. It has been 15 years. I had no expectation of ever seeing an Alpha Centauri again. If we get something bad, we will have lost nothing. If we get something good, at least there's that.

Well say you loved your grand father and you loved him and he died, then 15 year later sopmkebody start talking shit about him you would be upset? thats the same with some player, like myself, some old game are considered classic and we love these game, and remaking a shit game based on that is the same as attacking our dead grandfather memory its just inaceptable.

Ok some say hey man its just a game i say screw you your not gamer go back to crap of duty 76 and have fun.

That has to be one of the worst analogies ever....

Quoted for truth...

602
Other Games / Re: EA games has trademarked Aplha Centauri
« on: August 13, 2011, 02:53:07 pm »
I'm not getting why people are getting emotional about this, especially before it's even been done. Again, there's nothing to lose... unless you're hell-bent on purchasing the game and it turns out to be awful.

603
Roll To Dodge / Re: Roll to Proxy War Turn 0 La Nica
« on: August 13, 2011, 02:43:04 pm »
Deadeye wasn't the exactly the party type, so he wasn't leaving. "Just keep it civil and try to gather some intel while there. Knowing local VIPs might be helpful. I'll stay here and bore myself to hell with my CIA world factbook, until you need me."


Goin' to bed... see you tomorrow.

604
Roll To Dodge / Re: Roll to Proxy War Turn 0 La Nica
« on: August 13, 2011, 02:11:36 pm »
Uh, Darvi's accounting does match with 50k... does he have some extra expenses there?

605
General Discussion / Re: Things that made you sad today thread.
« on: August 13, 2011, 02:09:14 pm »
I was taught the infix notation in school, but I quickly realized that Polish notation (normal or reverse) also known as prefix notation (postfix notation if reversed) is superior. Parsing calculations is simpler and stuff like brackets are unnecessary for retaining unambiguity.

For example, the infix statement 10 / 2 + 4 * (2 + 2)
translates to the prefix statement + / 10 2 * 4 + 2 2
with lots of nested (although unnecessary) brackets added to clarify the order of computation +(/(10 2) *(4 +(2 2)))

This is also intuitive for computer programming.


I may have typoed something, it's getting late here.

606
You got that a bit wrong. For example, it wouldn't be very hard to create a chess AI that plays well enough to be practically unbeatable. But what's the fun in playing against an opponent that plays perfectly? A typical recreational chess AI should have some flaws that make it beatable by good playing.

Also, optimal play isn't always even the developer goal. For example, Civilization AIs feel more "human" when they drag in some "emotions" - reluctance to give up cities (even ones that are almost worthless), not making defensive pacts with players they don't like even if they're strong, declaring wars when they have almost no chance to win...

Another example would be the Texas hold'em minigame from Red Dead Redemption. You're supposed to be playing Poker with a few angry gamblers, not computers that can instantly calculate their probability of winning. If you want to simulate humans playing Poker, you could also add stuff that's downright useless for actual winning - trying to take revenge on another player, for example.

607
Curses / Re: surrendering
« on: August 13, 2011, 01:35:18 pm »
Hi, I'm Philip C Hardass and I'd like to become a security guard.

Can you use a gun?

I've seen a picture of a gun.

Welcome aboard!


Philip got promoted on his fourth day for shooting a dangerous loiterer.

608
Roll To Dodge / Re: Roll to Proxy War Turn 0 La Nica
« on: August 13, 2011, 01:27:50 pm »
"Provided people'll return money to the communal chest, that is."

609
Curses / Re: surrendering
« on: August 13, 2011, 01:26:43 pm »
I think that might be intentional - the guns are supposed to intimidate any offenders enough.

610
Roll To Dodge / Re: Roll to Proxy War Turn 0 La Nica
« on: August 13, 2011, 01:08:31 pm »
"So we can't afford a pickup? A motorbike is... good enough, but we're going to need a real vehicle sooner or later. After we get paid for enforcing 'Seelonce mayday' we should invest in one - only then we'll be equipped well enough to start doing real business."

611
Curses / Re: surrendering
« on: August 13, 2011, 01:03:35 pm »
I'll put it in with another small thing I've been working on. I'll probably commit it (along with child prostitution ban) during this weekend.

612
Curses / Re: LCS, damn you!
« on: August 13, 2011, 01:01:52 pm »
Two approaches I see here... either the prostitution could be disabled completely or changed into something more appropriate for children ("kiss booth" or whatever). I'm in favor of the former and will implement it within a few days - the latter would probably seen as a funny finishing touch by many but maybe getting serious income from one would pack... unfortunate implications.

613
IIRC, I heard a lecture about gaming AI. It's goal is not play to win, but play to lose. It has to make players (great) winning chances, and not exploit extreme strategy. (letting the players to exploit them). You have to limited the search depth in order for an AI to function quickly. Most of the CPU times are not using to process gaming AI as well. Calculation goes to determine the interactions of objects (physics engine).

A link to Google Tech Talk about Civ's AI.
http://www.youtube.com/watch?v=IJcuQQ1eWWI

You've got a good point. Also, it all depends a bit on the purpose of the AI. For Civ IV, the creators seemed to want a quite realistic simulation of an actual government - they seem to follow some ethics that humans, ironically, don't tend to practice in games like this: only a few leaders will declare war on their friends, defensive pacts are always cool with friends even if their military sucks, liberated colonies always love their master, you don't attack someone simply because they're winning etc...

For Civ V, they chose something like a middle point between "simulation" and "game" AI. Civ V AI tends to hate players who do better than them, gets angry if someone builds too many cities and even "abuses" the research agreement costs to drain money from the player they're about to declare war on. Oh yeah, and it plays to win.

614
Roll To Dodge / Re: Roll to Proxy War Turn 0 La Nica
« on: August 13, 2011, 12:28:34 am »
I'll be away until evening, (~12 hours from now) I guess I'm fairly well set too...

"For spending the rest... we need a vehicle. We can't just jog away when someone decides we're stepping on toes here. Apart from that, the gun mill would be good for business."

615
Well, it's a toy AI. I don't personally consider building a perfect chatbot to be worth the effort - not that it wouldn't be interesting as an academic curiosity, but... other kinds of AI have actual practical uses.

Now that we have an AI thread, by the way... news from a few weeks back: RTFM applies to intelligent agents too, it seems.

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