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Messages - xtank5

Pages: 1 ... 38 39 [40] 41 42
586
Forum Games and Roleplaying / Re: The Invasion
« on: February 07, 2010, 06:21:30 pm »
Let's go for Mark Target.

587
General Discussion / Re: Things that made you sad today thread.
« on: January 31, 2010, 03:58:54 am »
I loaded up TF2 and was getting ready to play on the DFC server, but then I had to quit to go to supper.  So then I missed playing with all the guys.  But at least it was a nice supper. 

588
Forum Games and Roleplaying / Re: The Invasion
« on: January 31, 2010, 03:24:38 am »
You do realize those are just melee attacks? (Piercing Strike)
You probably could have outlined that in the description. :-\
Oh well, let's get Aegis Shields and increase Toughness.

589
Y'know.. I know that F=mA, and E(g)=mg I believe because it's been a while.
Ep=mgh: Ep=Energy potential, m=mass, g=acceleration due to gravity (9.81m/s/s on Earth), and h=height above ground.
Ek=mvv/2: Ek=Energy kinetic, m=mass and v=velocity.
Units are in m/s, m/s/s, m, and kg.

Here's the formula sheet I use.

But I don't care for all the technicalities. I just want adamantine to do more DMG than iron.
I agree.  Legendary metals should do legendary damage and have legendary value.

590
I thought tweak didn't even work with the current version, much less the next.  Is this even usable nowadays?

It does work for the current version, yes.  I've used it.
40d16? or 40d?

591
Forum Games and Roleplaying / Re: The Invasion
« on: January 30, 2010, 03:00:04 pm »
Alright then let's increase toughness and get piercing strike.

592
Forum Games and Roleplaying / Re: The Invasion
« on: January 29, 2010, 06:16:50 pm »
I say improve Toughness or Ballistic Skill.  By the way, what abilities can we get?
>Keep shooting.  Prepare the retreat.

593
Forum Games and Roleplaying / Re: The Invasion
« on: January 28, 2010, 09:09:27 pm »
Can the executioner fire via remote control? because we could totally hide inside and tell the Executioner to detonate some ammo right on top of itself.
I like that idea.  We could also line up some shells by the tunnel entrance and collapse it so we can't be chased.  But let's save this part for the retreat .

594
Forum Games and Roleplaying / Re: The Invasion
« on: January 28, 2010, 04:08:28 pm »
>Keep fighting, prepare to retreat.

595
Forum Games and Roleplaying / Re: The Invasion
« on: January 28, 2010, 12:35:31 am »
That's the build already.
Well then let's make everyone better at what they do.

And a slight change to the plan;
>Carefully select and then attack targets based on how close the target is to any fellow troopers or the artillery.  Afterall, we wouldn't want anyone to get hurt. ::)

596
Forum Games and Roleplaying / Re: The Invasion
« on: January 27, 2010, 08:54:22 pm »
HOSE THE SHIT OUT OF THEM basically.
>HOSE WITH THE MELTA CANNON!!  Avoid hosing our guys though. 

597
Forum Games and Roleplaying / Re: The Invasion
« on: January 27, 2010, 05:57:35 pm »
You got the symbol for the tentacled creature wrong, it should be &.

>Close all orifices.
>Ruin the J's Day.  Before it ruins yours.  Dun dun duuuuuuun.

598
DF Modding / Re: DF arena?
« on: January 27, 2010, 12:47:00 pm »
Yeah, I was thinking about those lines too, but it said somewhere that it will be attached, so I understood that it is currently downloadable from somewhere. Ah well...
Does anyone know, when the next version is coming out? I know it's 'soon' but how soon?
Within the year.

599
DF Modding / Re: DF arena?
« on: January 27, 2010, 12:36:02 pm »
I think the closest you're gonna get is Arena Mode in the next version.  Can somebody confirm the name for me?

EDIT:  I confirmed it HERE.

600
Forum Games and Roleplaying / Re: The Invasion
« on: January 27, 2010, 12:07:52 pm »
>Absolutely ruin those Cs' day.

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