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DF Dwarf Mode Discussion / Re: Woah, I just did something amazing..
« on: April 03, 2010, 06:59:17 pm »I prefer mine.I get a freaky image of a big worm with nipples on it.I get a freaky image of a big nipple with a worm attached to it.
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I prefer mine.I get a freaky image of a big worm with nipples on it.I get a freaky image of a big nipple with a worm attached to it.
a little off topic, but how do you get powder for hospitals?The powder is used to make casts.
Yeah but graveyards and catacombs are awesome if you make them fancy enough.magma. Saves on burial costs.Ive had the exact opposite problem. I have had 10-20 dwarf migrations twice or three times a year.The only problem I'd have with that is the need to build graves for those dwarves.
I have 82 dwarves, and Im only finally getting proper workshop space set up inside my fortress. Thats not counting the 30-40 deaths ive had that do NOTHING to stem the tide of immigration.
...Then again, I could try that above-ground graveyard...
Ive had the exact opposite problem. I have had 10-20 dwarf migrations twice or three times a year.The only problem I'd have with that is the need to build graves for those dwarves.
I have 82 dwarves, and Im only finally getting proper workshop space set up inside my fortress. Thats not counting the 30-40 deaths ive had that do NOTHING to stem the tide of immigration.
for which?Both.
how is satan also the ark?ELVES.
and king saul, the four angels, job, solomon, and david?Also HFS.
The truly amazing thing for me here is that a 6 page thread can be created of exceedingly high quality, simply because a group of manic depressive, schizophrenic midgets were able to milk a cow.Ah, so I'm not the only one who felt that way.
for all them?Yes.
what about satan, adam, eve, moses, noah, the ark of the covenant, king saul, the bible etc.?HFS.
I heard that building roads at the edge of the map increases the chances of migrantsGives 'em a place to walk.
what's up with that?