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Messages - Duuvian

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166
Other Games / Re: The "Recommend me a game" thread
« on: February 21, 2023, 11:52:44 pm »
I don't have any idea what Prospector is like but are you familiar with the X series?

167
A tip might be to keep stockpile destinations close to workshops producing, or eliminate them for things you want to decorate in the same workshop, for example making totems and then decorating them near your refuse (bones) stockpile. If you don't have a stockpile taking totems, you can save the hauling jobs in between and decorate them easily as the totems are nearest the dwarf in the workshop, at the cost of workshop clutter. If clutter becomes very bad, it can be rectified with a mass dump order over the workshop with an adjacent dump zone, though the hauler dwarves picked can travel a long way for the dump order.

Spoiler: Suggestion (click to show/hide)

A good idea for things like a magma sea level metal industry or other distant "wings" of the fort is to build amenities for the workers there so they don't travel 100 levels upstairs to take care of needs as often, though the haul to and from there will still be a long walk. Maybe a burrow would help even more with the above stuff by keeping the haulers in the area, but I usually regret using those for long periods ("Urist McBurrow has been found dead!").

168
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: February 21, 2023, 11:18:37 pm »
Is it possible to get dwarfs to equip the fancy weapons and armor found while mining ("treasure of the gods")? Mine just seem to simply ignore instructions to equip them.

Are they the correct size for dwarves? Are they conflicting with other armor assignments, for instance boots not being equipped while worn over clothing is enabled as the dwarves can't stack shoes (clothing) and boots (armor)?

169
Posting to say that I think this game has some promise from what I've seen from various demos. I'm looking forward to it, and hoping it comes together well.

170
Other Games / Re: Conan Exiles! What is best in life?
« on: February 21, 2023, 10:54:03 pm »
One of my old video game pals I met in City of Heroes but haven't spoken to in years (lost contact info) played this for a while and said good things many years ago. I was mildly curious if it had gone F2P model or if it was sub or up front when I saw this thread.

171
General Discussion / Re: Space Thread
« on: February 21, 2023, 10:06:10 pm »
Some things in space are limited by treaty for possibly obsolete reasons (not talking about the ban on weapons in space that should be expanded imo outside of the emergence of hostile aliens or space pirates to justify the massive expense). If that was changed perhaps it would give more reasons for encouragement to a nascent space industry to expand outward.

172
General Discussion / Re: Reactions to Chinese White Balloon of AI Awareness
« on: February 21, 2023, 09:41:31 pm »
I think a lot of this is missing that you can order a chatbot to stay in character during a conversation, and that both the company and journalists involved benefit from sensationalizing in this instance.

173
Other Games / Re: Automation - The Car Company Tycoon Game
« on: February 21, 2023, 07:19:47 am »
I don't know, maybe we should start one. I usually drop engy time to 25% so that's a lot against the 100x. I also try to get dealerships in home country as high as possible.

To do a 100x start you will probably need a small factory plot also, and a first car model that will get enough pre-oders to pay for the engineering and factory construction. I usually start with a tiny factory (make sure to do aluminum body). The next time I set up a game I can screenshot the game start pages to show what I take to get 100x.

Hmm, maybe the future tech penalty is what made me think fiberglass was a bad option. It seemed more expensive than aluminum and took penalties in safety (and I think worse production units) in exchange for being slightly lower weight. If that cheapened price per unit after the tech year I could see a use for it.

174
Other Games / Re: Age of Empires IV
« on: February 21, 2023, 03:05:20 am »
I only had time to do part of the Norman campaign and one 2v2v2v1v1 random map scenario. It's a solid Age of Empires game imo. I had the max number of AI active in the scenario and the game did begin to chug badly with all the units running and sailing around, but it wasn't until I had almost had enough resources for a Wonder victory. I don't know what caused it; it started all of a suddent and persisted the rest of the scenario. I built the English's age advancement fort buildings and put them right next to my docks (I was on a team islands map so transport ships were necessary to attack other players' land) and they kept landings from happening until the Wonder victory timer began ticking. I built a wall with a gap outside the Wonder and put the whole army there and put all the villagers in defensive buildings around it. I didn't invade anyone, just kept the opposing AI teams from holdung the two capture points for a win. I ganked some gold mines from a friendly AI neighbor before they ran out and was able to purchse a large amount of the 8000 stone for the Wonder victory through the market, as stone deposits had run out. That was with Intermediate ai opponents; I had read on the Steam discussion forums that was recommended as the hardest setting is insane. I probably should have tried that setting, the landings on the coast were a bit on the small size to be a successful invasion as well as the forces controlling the capture points being a bit too small on that setting if I can rescure it with one transport ship of troops.

One thing I especially appreciate is the extra bits of history that the campaign unlocks. There are scenes snipped from what appears to be a documentary for example. As to why that is a cool thing, the only reason I know anything about Hittites was Age of Empires the original.

175
Other Games / Re: Automation - The Car Company Tycoon Game
« on: February 20, 2023, 03:04:20 am »
d inventory.

What's your thoughts on engineering multiple trims at once on projects that are not your first car? I'm not sure what the best process is on that; I do both one trim models and models with 2 or 3 trims. What do you think would be better in a situation with two available small factories

I tend to do cars in a loop: model engineering for 5 years, goes to factory set A, mk2 trim for 3 years, goes to factory set B, year 1 of the mk2 trim I create another 5 year model, and pin that to factory set A. I always try to keep loans repayment at 36months, with enough margin so that the car can repay the loan by year 3. you usually have more market than production capacity, and running the old trim for loner than what it takes to repay the loan is what really push your margins.

Good idea. I hadn't thought of that, I turn the engineering time down to 25%. The loop would make long engineering times less of a problem. Do you take points in body research at start or research it with funds? I had thought with a 5 year engineering it would have an old car body penalty without body unlocks, so I usually go for shorter if I didn't pick car body research unlocks at the start.

176
General Discussion / Re: AmeriPol thread
« on: February 20, 2023, 02:46:05 am »
populist

LOL I forgot about that completely, I didn't really follow it much. I pretty much just read the wiki on Corbyn and didn't dig up old articles and such. Thanks Starver, you saved me some idle research. Well disregard the paragraph about the UK. I had a feeling that was probably not something with enough reason to complain about the more I thought about it. I apologize.

177
Other Games / Re: Age of Empires IV
« on: February 19, 2023, 06:55:47 am »
Arise!

Steam has this for a free weekend. I haven't tried it yet. AoE 1 was one of my first games of this type a long time ago, I think in the Windows 3.5 days and I memorized the cheat codes for it at the time so I may have spent a significant portion of my youthful free time on it. I don't think I spent much time on the later editions, though II and Age of Mythology were something I had at some point on CD and played through. It seems I own III on Steam as well but I don't think I played it much back in the day. Empire Earth was probably a better clone of AoE but I think that series died out with Sierra was continued for a few sequels but petered out on a release that was deemed sub par according to wikipedia on the series.

Wololo

178
https://www.understandingwar.org/backgrounder/russian-offensive-campaign-assessment-february-18-2023

Spoiler: text from link (click to show/hide)

Sources in the link.

On other concerns:
Rapido rapido rapido

179
Other Games / Re: Automation - The Car Company Tycoon Game
« on: February 19, 2023, 01:20:39 am »
Oh, does the larger plot instantly become equity as soon as the project is signed off? There was a bug that was fixed a few versions ago that made it so just having the plot assigned to an unsigned off factory would give your company value to put against the loan, this looks like that sort of but different.

Once I have cashflow I do tend to invest in land plots to increase the factory size with time, however the obstacle after the first engine factory is medium factory that can make cheaper steel chassis instead of the aluminum (or fiberglass if I can figure out what that's actually useful for) limitations of the small and tiny factories. That is a big cost to afford early on and stands a good chance of overproducing. IIRC I don't usually build a medium steel car factory until the late '50s and since it's Archea I make budget cars in it. I'd probably start it earlier but the finances; although a new market opens in the '60s so that helps with the overproduction as well perhaps, though I think they use a higher octane fuel than Archea, as Archea starts with the worst octane and increases over time to leaded and then at some point to unleaded I'd guess without doublechecking. Mediums are where you can start adding more trims to the model in the same factory without hefty production reductions as well so that's kind of nice. Small factories can do two or maybe three while mediums could make a few more trims IIRC without being hampered much by it.  I do wish the factory would prioritize the trims that are selling best instead of splitting them down the middle. I can't recall if a single trim can be paused in a model in a factory with multiple trims, or if it shutters the whole factory, and I haven't checked if it cuts shifts for the underselling trims while keeping shifts for needed inventory.

What's your thoughts on engineering multiple trims at once on projects that are not your first car? I'm not sure what the best process is on that; I do both one trim models and models with 2 or 3 trims. What do you think would be better in a situation with two available small factories: two models with one trim or one model with two trims, assuming they are equally suitable to the targetted demographics? I think if they have rougly equal engineering times (I think it uses the highest out of the trims but not sure) it might be better to do one model with two trims. Plus you can copy the first trim and make minor changes and even keeps your fixtures from the first one, a nice time saver.

180
General Discussion / Re: AmeriPol thread
« on: February 18, 2023, 11:39:47 pm »
I miss the days when Democrats were Trust Busters instead of Corporate Stooges. Biden has a chance to follow in Teddy Roosevelt's footsteps. I'm not holding my breath.
https://thehill.com/lobbying/3862071-apple-flexes-lobbying-power-as-apple-watch-ban-comes-before-biden-next-week/amp/

Same here pal, though Biden has accomplished much that I support as well. Depending on who runs in the primaries I might jump ships temporarily, however, once that is complete I'd have little choice to go with Biden were he the nominee as seems to be likely, especially after the primary changes (I thought perhaps they should all be on the same day) if he is able to maintain support in Democratic demographics in the early states.
Spoiler: On the primary changes (click to show/hide)

Here are things that displease me a great deal. The Moderate PAC isn't a big deal, the amount raised apears to be low. However I think that swamping allies in this way isn't a wise move, winning primaries on the issues is a better route and one that moderates are fully capable of without getting their hands dirty. The last link of the three is particularly disturbing, greedy, callous, and short sighted. Note that it is the Intercept, which lost some credibility not long ago, but still has what appear to be solid articles at times as well. It leans a little farther left than say msnbc as well, just as a heads-up.
https://theintercept.com/2023/01/25/jeff-yass-megadonor-moderate-pac/
https://www.axios.com/2023/01/20/moderate-pac-progressives-2024-elections
https://theintercept.com/2023/02/03/china-americas-frontier-fund/

The UK may have something similar to the motivation behind the Moderate PAC shaping up as well:
https://www.thelondoneconomic.com/politics/starmer-tells-labour-left-back-me-or-leave-343627/
Late Edit after re-reading the tone of the link above: Note that the crackdown on anti-semitism I have no complaints about. I am just unsure of the scale of the problems at the time in Labour (though really any scale at a given time is something to be countered, so if somehow my lack of knowledge is risking that I'd appreciate informative links about it), as evidence on the wiki for the issue is on both sides on Corbyn's page.

I guess that is, though not on the specific issue Labour is grappling with necessarily, what to expect once the Trumpists complete the disintegration of the GOP and the remnants of the moderate GOP are welcomed as they should be into the Democrats.

If that were to occur,  it's maybe time for a new faction! Hopefully one that runs on fixing things the moderate democrats seem to have little interest and will for, or if not that then ability to rectify. I suppose the GOP might turn around at some point, but it seems like the GOP moderates are being treated by the Trumpists with a much more severe form of what lefties sometimes are by some allies, and at some point I assume it becomes less trying to win than trying to defeat the Trumpists. That's sort of how I've operated the last few years, though also in regards to Trumpism and not in the Dparty, so I haven't raised as big a fuss as I normally would here on this forums about some things I've seen that troubled me. However Trumpism remains a much bigger problem IMO and I'm maintaining. I also learned from Obama's time that criticism bordering on undercutting is not the best practice when it leads to a Trump rather than your desired results.

There is also the age demographic that would entail serious changes to Republican policy in the coming decades if it wishes to remain competitve...

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