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Messages - loose nut

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166
The old dodge-trap gate defense involved a 1-tile-wide row of dodge traps over a pit, and when you wanted depot access, you had two 1-tile-wide bridges on either side of the row of traps.

The 0.34.09 variant has a 1-tile-wide row of dodge traps over a pit, and a 3-tile-wide bridge next to it, which you extend when you want depot access. This works pretty well (though in the fort where I have this implemented, I have a row of dodge traps on either side of the bridge).

167
DF Suggestions / Re: Trading for Dwarves
« on: July 25, 2012, 06:49:07 pm »
I think there should be a draft and a salary cap.

Well, not really, but I could see a game inspired by Dwarf Fortress – a space-base game, perhaps – having Draft Day vs. all the other space bases and it being a ton of fun.

168
Other Games / Re: Swords And Potions (Shopkeeper Browser MMO)
« on: July 21, 2012, 12:27:40 am »
Okay, purchased and people invited. If I missed you, please post your name again, sorry!

Psst, you should invite the level 50 shopkeeper with all four craftsmen, named "Gyruss". That would be a good idea!

By the way, you hire new craftsmen if you think you'll be in same place for a while, have researched all the recipes people want, and want to cut costs. I'm not sure it's really worth it, ultimately, but that's the point of it.

169
Other Games / Re: Swords And Potions (Shopkeeper Browser MMO)
« on: July 20, 2012, 12:44:52 pm »
My offer still stands!  8)

(Ugh, I'm stuck at level 50, trying to save up 75k so I can comfortably move to the next area. The last time I got close, some damn priest for a quest hit me up for 40k. Grrr.)

170
Other Games / Re: Swords And Potions (Shopkeeper Browser MMO)
« on: July 19, 2012, 10:58:50 pm »
Ohhhh this game.

I stopped playing for a pretty long time, and the game's changed a bit. I could play again for a while.

My shopkeeper's name is Gyruss and he's level 50 and has all four craftsmen. So I've got cooperation points to give. Make a spot for me!

171
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 19, 2012, 01:59:17 pm »
Oh, hi, new fisherdwarf! What, you know how to do just about everything else? That's great! You've lived in 20 other places? Fantastic! You killed somebody a hundred years before you were born? Amazing! We're going to put you in an elite squad, and your first mission is to stand right here on this pier – yes, right over the volcano, don't worry – and we're just going to lock this here door, and don't you worry about the chipping sounds you may hear just outside the door, that's perfectly normal too!

(6 hours later)

Oh, hi, everyone! Guess we should build some more safety walls around the side of the volcano, so in case we have to drop a suspicious dwarf in, we don't cause a cloud of smoking dust that knocks three other presumably innocent dwarves, including one of the founding miners, right into the lava! Stone blocks falling into lava generate smoke and dust, who knew, hahaha! Ok Urist gimme that sewer brew and leave me alone for the rest of the month.

172
Other Games / Re: Crusader Kings 2 is released.
« on: July 15, 2012, 06:53:16 pm »
It's this succession law where all of your children are in a kind of pit of the shape with the same number of corners as children (ie: 4 children is a square pit, 5 is a pentagon, etc.)
Upon your death, they all get 5 minutes to pick up as much gravel as they can and put it in their corner. Titles are then distributed according to percent gravel, with the person with the most gravel getting the highest and most titles.

Crosspost to DF Suggestions, pls :D

173
Additions to my previous list:

- never intentionally had the king arrive (I have a fort with adamantine in .40d, and of course the king showed up then)
- never had a fell mood
- never have done a full evil embark (I've done half evil embarks a couple of times)
- never had a necromancer siege (I started a community fort that wound up having one, but I never dealt with it)
- never had the elves attack me (I keep things friendly, although in 34.11 the elves are significantly less profitable than in 31.25)
- never performed a reclaim
- never yet built more than a few safe pastures (I just toss the animals out there to catch goblin ambushes, safe pastures are the last thing on my priority list pretty much)
- never made a GCS farm or even captured one
- never taken one of those swords from the depths (and actually, I have four forts now in 34.11 and none of them have one)
- if I've fought a bronze colossus, it was so long ago I don't remember it, and I don't feel like going through all my old saves to check
- never gotten killed by a carp
- never gotten killed by an elephant

174
Never seriously used magma-based defenses. That's going to change in the fort I recently started.

Never weaponized minecarts. That's also going to change in the fort I recently started.

Never used cave-in traps, never tamed a dragon, never embarked in a vegetation-less area, never have done much with clay except make the occasional large pot or porcelain craft (out of imported kaolinite), never fully domesticated a local species, never flooded a fortress, never used a fountain/ mist generator, never pierced the fun spires (and have only gotten that deep a few times), never gotten two dwarves married in a fort, etc. etc. I'm sure I'll think of more...

175
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 12, 2012, 02:31:11 am »
The mountainhome is informing me it will pay premium prices for... clear glass tools.

I don't know what to do with this information.

(also there are flying lungfish but I am to understand this is old news to everyone but me)

176
DF Dwarf Mode Discussion / Re: Armor not working for me?
« on: July 08, 2012, 01:15:33 am »
You need to set their uniforms to replace (instead of go over) their civilian clothes, since that is the only way it works anymore. Might want to add a cloak and hood and maybe a shirt and trousers to the uniform too.

177
DF Suggestions / Re: predator incursions
« on: July 07, 2012, 01:18:45 pm »
Why would you want a hard coded attack. As a general rule, everything in Df strives to be as procedural as possible.

I take your point, but predators go where prey are sitting around, so it makes as much sense to have predators target a fort with pastured animals as it does for goblins to steal and ambush and siege the place. If all that is achieved procedurally, then great.

178
Sure, have an Atomic Laser Rifle and join our stupid addiction! You can beat on my new baby army Laser Tag (all laser sights) but you may want to give your soldiers a few levels first.

179
DF Gameplay Questions / Re: Two issues I've seen in 34.11
« on: July 06, 2012, 08:21:11 pm »
Here is what you have to do with armor now. You have to designate everything you want the soldier dwarf to be wearing, and then you have to choose the option to r: Replace clothing instead of r: Over clothing. Then they will change clothes and put on their armor (and any other clothes you designate in the equipment screen) including helms and gauntlets and boots. They no longer put helms and gauntlets and boots on over their civilian clothes by default. Pretty sure that's a bug, and it's annoying, but you can work around it.

180
DF Suggestions / Re: predator incursions
« on: July 05, 2012, 04:25:25 pm »
I've never once seen it. Do they specifically hunt your pastured animals, though? Unless you are talking about predator animals just appearing like any other wild animal, which of course I've seen/ had dwarves killed by (giant wolverines, for example). But I'm talking about a specifically programmed attack.

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