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211
DF Dwarf Mode Discussion / Re: Mutiple-tiles underground trees
« on: August 26, 2014, 10:25:39 am »
Will they actually give more than 1 lumber yield? I've never recovered more than seemingly one log from an underground tree (compared to the plentiful bounty of outdoor trees) and I thought some of my cavern trees were 2-3z levels.

212
DF Dwarf Mode Discussion / Re: Ineffective Leadership
« on: August 26, 2014, 10:25:12 am »
You should just be able to build a staircase up to him provided you have the materials to do so.

213
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 25, 2014, 10:18:09 pm »
Well my fort may be doing fine, it's been a rough year for my civilization:
Spoiler (click to show/hide)

214
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 21, 2014, 10:54:37 am »
Two of my legendary miners just managed to encase themselves in ice while digging a channel.

Derp.

One way to help that is to dig a down stairs then an upstairs (or up+down stairs) on the tile below. Let the tile fill with water, which won't freeze because the downstair tile keeps the tile below "inside". Your dwarf might temporarily drown, but he should be smart enough to get himself upstairs. You may need to dig the downstairs twice if there's ice on the tile above, the first downstairs only removes the ice.

Once you've done that channel out the downstairs. Instead of there being a delay in the water flowing into the tile it should just immediately freeze. Even more so it leaves no 'down stair' behind so your dwarves can't move down into the stairs. I've still had dwarves freeze with this method, I think usually if you do a row of them all at once they do some weird things, but it's much more rare and has to do with one dwarf digging the ground out from another dwarf or something.

215
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 20, 2014, 01:54:30 pm »
I actually had 2 more friendly trolls show up. One destroyed a door in my cavern wall (I need the door for access to water until I can improve things), but decided to stay where he was in front of the door. Fortunately for me I was planning on putting a bridge there anyways, so I did that with the Troll still there. Now's he's stuck in a pit under my bridge until I decide to raise the bridge for something. He's a cute little fort mascot now. If a FB shows up in that same cavern layer I can make him fight the troll :D.

Meanwhile more trogs showed up on the surface for some reason (or ran through my fort when I wasn't looking), but some bugged out undead Stork's decided they were tired of standing idle and devoured them all.

The 3rd troll wandered inside and hung around until he too got a dwarven greeting by a passing by miner and his pick.

216
You can always just take the sort of simple route and station a military unit on top of her to smash apart anything that falls through..

217
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 19, 2014, 08:45:19 pm »
I start a new fort in an area where the only metal is Gold and Aluminum. Which I'm fine with as there's magma so I have my defenses covered. What I don't have are any early weapons. It's partially an evil biome so even without a strong plan to get a weapon I start a wrestler training so I can have someone with some discipline in case it's needed. A few migrant waves go by and I add a 2nd recruit to the military.

I breach the cavern and setup farms there. Some Trogdolytes come wandering by before the walls finish, but they're passive so it's all fine. Then somehow a fight breaks out. I check in and there are 2 Trogdolytes and 2 of my civilians. I station the military down there as well, as that's what they're for.

Very quickly the Trogdoyltes become very weakened with bruises and openings and all sorts of things of that nature. So they pass out.  Except so do the pulverizing dwarves. I try to force my woodcutter (training axe, but it's something) and miners to get involved, but when I recruit the woodcutter he drops the axe and not wanting to do the same thing with the miner my attempts to get him involved don't go anywhere.

Eventually one trog dies, the other wakes up though and kills 2 unconcious dwarves before I finally bring him down. Of course he manages this while just about his whole body is broken and bruised. Anyways that was quite the ordeal.

I finish the wall, but due to some food issues I'm short on food and leave a door to continue some gathering operations. A troll decides he wants to stroll in. Except he's not hostile either. He wanders the fort a bit scaring himself when he encounters some of my dwarves and I just sort of leave him there since I can't kill him anyways.

Eventually my miner decided he was tired of the troll so as he walked by the troll he stuck his pickaxe in his head a few times, killing the troll without it getting a hit in, and then proceeded on his way.

So to recap... Bloody, beaten, bruised, nauseous, tired trogdolyte: 2 kills. Big bad fully healthy Troll: 0.

218
DF Dwarf Mode Discussion / Re: Simple Magma Hallway Design for 40.08
« on: August 18, 2014, 05:28:49 pm »
So with the manual override you can trap fliers too then (assuming the next z-level up isn't clear). Actually now that I say that I'm not really sure how fliers are treated when they occupy the same tile as a low depth liquid.

219
DF Dwarf Mode Discussion / Re: Simple Magma Hallway Design for 40.08
« on: August 18, 2014, 05:10:03 pm »
In this case does the lever also act as a manual engage if elves something that's trap avoid decides to come through?

Does the lava get to 7/7 if the trap stays engaged for too long?

Seems like a nice design because you should also be able to put a bridge one Z-level up for wagon access and have pretty concise route into your fortress to cover everything.

220
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 18, 2014, 10:26:52 am »
My one fort turned out to be a bit of a bust in danger. No goblin sieges and the biggest baddie that's shown up is a weremammoth that immediately turned back to a human and ran off.

Anyways I started a new fort where I'm trying a different style/design out. I'm going to try and create distinct districts with burrows to limit dwarfy relationships and mitigate tantrum spirals (I know I could do this by numbing dwarves but I'd prefer not to).

221
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: August 11, 2014, 03:43:38 pm »
I have some nice Ottorpeople living in the small stream inhabiting my map. They seem peaceful and content to just hang around in the water. However they're far from idle... their population has nearly doubled in the three years my fort has been in existence. I'm curious if they have a population cap or if they'll just continue to procreate.

222
But none in the fortress itself (well or something)?

223
Is there any source of water to be found in a dwarf underground fortress? I wandered around a good deal of the fort and couldn't find anything, the underground road only had undrinkable muddy water (unless there is a way to purify it?) and above ground had no accessible streams nearby. I had hiked underground from a ways away to the fort so I basically left a fort with full water, got to a new one and had no available water options which was pretty annoying. Seems like dwarves should have something to drink in their homes...

224
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 16, 2014, 11:07:02 am »
I wanted to see what I could do with non-lethal combat and demanding stuff so I made a character that had reasonable fighting skills and some social skills.

After demanding some items from someone I predictably got into a fist fight, but was outnumbered and the skills weren't enough to suffice in a group situation. Anyways they beat me unconscious, at which point they give up punching you, but they don't lose their anger towards you. So I was in a cycle of regaining consciousness, getting some hits in, then being knocked out again. That is until I gained conciousness and my enemies, having spent so much time beating me, were so exhausted that they passed out. Taking the opportunity I punched one in the neck until his spine broke then took off.

At no point were any of the willing to accept a yield or yield to me which I found amusing. You'd think their exhaustion or heavy bruises would make them want to accept a yield (or yield themselves). Even the poor dwarf with the broken spine wanted to keep on going. Though my adventurer also suffered a heavy wound to his liver and one of his eyes exploded into gore so the whole Non-lethal thing was quite deadly overall.

225
DF Suggestions / Re: Low hanging UI Fruit (Main Menu)
« on: May 01, 2014, 03:33:13 pm »
Yeah not bad suggestions. The problem I have with the current horizontal design is that the options spanning 2 columns and the options spanning 1 column are so intermixed that it visually reduces the clarity of the 2nd column. So you end up not reading the 2 distinct columns nearly as well as you could. This, in effect, feels like it's not only hiding the right options in plain sight, but also making it harder to quickly read the left column.

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