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Messages - Daywalkah

Pages: 1 ... 27 28 [29] 30 31 ... 38
421
DF Modding / Re: Immortal Dragons Mod(God have Mercy...)
« on: October 20, 2009, 03:55:56 pm »
Recopy it, I deleted the dragonscale thing. Copy it into the standard creature thing from the first post. It is the second dragon down the page. Look through it and make sure everything is capital letters.

422
DF Modding / Re: Immortal Dragons Mod(God have Mercy...)
« on: October 20, 2009, 01:47:38 pm »
Could be... But I have the same error and it still works. If you find anything related to that metal, please tell me so I can delete it in my own raws. I don't know what your problem is though.

423
DF Modding / Re: Multiple Choosable Civilizations
« on: October 19, 2009, 05:03:06 pm »
Not true. I tested this mehself.

424
DF Modding / Re: Multiple Choosable Civilizations
« on: October 19, 2009, 03:59:43 pm »
On embark it says by the tab thing what race it is if your on the page for choosing what food and things you want. Sorry if this has been already posted.

425
DF Modding / Re: Immortal Dragons Mod(God have Mercy...)
« on: October 19, 2009, 02:08:04 pm »
Try looking in the errorlog. If it isn't in there then, I don't know what your problem would be.

426
DF Modding / Re: Deadly Creature Mods!
« on: October 19, 2009, 02:05:54 pm »
You should watch two of these dragons fighting, it is epic! Fire everywhere! I don't understand why they breath fire at each other if they can't get hurt by it though...

427
DF Modding / Re: Immortal Dragons Mod(God have Mercy...)
« on: October 18, 2009, 02:04:18 pm »
Perhaps because i gave it LARGE_ROAMING tag. It never had this problem before. It could be because you wouldn't have enough points to afford one. If you really want to cheat, change the [PETVALUE:7500] tag to [PETVALUE:-7500]. It will give you points to take it. If that doesn't work, delete the [LARGE_ROAMING] tag. And I don't know what's in the download since Akhier made the page for it. I will check it, even though it is probably right.

The page is correct, try changing one of the things above.

428
DF Modding / Re: Ammunition and guns
« on: October 18, 2009, 11:06:33 am »
Ok, is it right now?

429
DF Modding / Re: Deadly Creature Mods!
« on: October 18, 2009, 10:22:25 am »
Yes they are used and mounted by other civs who have destroyed many of my fortresses because of it. (sniffs) I'm so proud!

430
DF Modding / Re: Ammunition and guns
« on: October 18, 2009, 10:18:02 am »
Sorry, I forgot I was using a mod and you don't have elementium. I'll change it. Would it be NO_SUBTYPE or NO_MATGLOSS? Ohhhhhhhhhhhh.

431
DF Modding / Re: Ammunition and guns
« on: October 18, 2009, 09:06:18 am »
[REACTION:MAKE_AMMO]
[NAME:make ammo]
[SMELTER]
[REAGENT:5:METAL:NO_MATGLOSS]
[PRODUCT:100:500:AMMO:ITEM_AMMO_BOLTS:METAL:NO_SUBTYPE]

If you want to cheat, remove the whole reagent line  ;).

432
DF Modding / Re: Deadly Creature Mods!
« on: October 18, 2009, 07:51:40 am »
It must mean I am missing the [LARGE_ROAMING] tag...interesting.

433
DF Modding / Re: Immortal Dragons Mod(God have Mercy...)
« on: October 18, 2009, 07:33:30 am »
Actually not really since my dragons appear as often as other semimegabeasts with both tags. That is only so they never disappear in worldgen.

434
DF Modding / Re: Deadly Creature Mods!
« on: October 18, 2009, 07:31:44 am »
The second dragon was a guard dragon so that's why they have [COMMON_DOMESTIC]. I could take that off if you like. But then they would appear in the wild and destroy you...

435
DF Modding / Re: Deadly Creature Mods!
« on: October 17, 2009, 09:40:41 am »
Immortal Dragons Mod

I do believe that the top and bottom creature in my thread are deadly enough ;). If not I could used the old version of it that was surprisingly even more deadly. Especially when elves use them as mounts ;D. If you don't believe me, read mission0's post in the thread, it is true.

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