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Messages - Ygdrad

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271
Yeah I was mining in a ship I took 2 hours or so making, not so throwaway in the end but I'm not sure how to rename it. Pirate showed up as I was about to return to the shop and turned the shieldless ship into swiss cheese. At least I got way more credits out of the ore I sold than it will cost me to repair this. Too bad I have to go over the whole thing manually replacing every block :/

272
I'm not sure how to tell where the factions are, the map look the same whether or not I check the "faction territory" box on the map.

273
got server up with the latest. ip is 198.12.81.39:4242 - good performance so far - pm me your star made user name it's whitelisted.

Sent. Lets see what this new update is about. Hell, I'm going to have to relearn everything since I haven't played in ages and never got really far.  Is there a way to attach your ship to an enemy ship without using docking blocks/ports? I'm wondering if it's possible to make a small craft that launches a warhead to punch a hole through a ship's armor and then just attaches itself to it while you board so you don't end up leaving your ship floating behind in the middle of nowhere, never to be found again.

I have no experience making effective ships in this game so it should be a !!FUN!! experience.

274
Other Games / Re: Overwatch - Released
« on: December 14, 2016, 12:41:31 pm »
If any of you are wondering how to go about winning the christmas event brawl, here are the rules and some tips.

Rules:
-6v6 all Mei with a modified gun
-you only have 1 shot
-you must go to a snow pile and right-click to get your shot back
-Mei's ultimate is changed to one allowing rapid-fire of snowballs for a few seconds
-you only have 1 life

Tips:
-You shouldn't treat this as a normal fight. Going in and shooting first will more often than not get you killed. Instead, focus on making the enemy waste their shot so you can take them out safely or while they're reloading. The game turns into a tactical mindgame of baiting enemies into shooting at your ice block or ice wall. Make your shots count.
-Try to use ice block for wasting enemy shots rather than ice wall
-Keep your ice wall for lifting enemies trying to get a snowball and then get the snowball yourself, first person to start gathering gets it.
-If you don't feel safe picking up a snowball, you can use a wall as cover, but I prefer gathering a snowball in the middle of the yard in the open, looking around and using ice block to waste the shots of people who think they've got an easy kill.
-Allies and enemies have a snowflake above their head and a glow to their gun when they have a shot. This lets you know who to be scared of and who you can safely kill/ignore...unless
-You can trick people into thinking you're harmless by not having a shot when your ultimate is available. The ultimate will let you fire before the enemy knows you've started your ultimate.
-You can destroy Mei's wall with snowballs, it's sort of tricky/buggy but the ult chews right through it.
-Mei is cray

Overall I love this new mode. I have been playing a lot of it with friends and even dying early is fine because then it becomes a tense spectator sport and we commentate the tense action and have some good laughs.

275
Other Games / Re: Overwatch - Released
« on: December 12, 2016, 01:50:34 am »
Roadhog is what you'd get if you taped 3 Torbjorns together.

He probably ate 3 Torbjorns. Torb dies hilariously easily to roadhog's secondary fire due to him being wide with his head inside his hitbox. Usually 1-shots them.

276
Other Games / Re: Overwatch - Released
« on: December 10, 2016, 08:18:43 pm »
I have to disagree with almost all of this.
Her ult leaves enemies free to shoot or use escape abilities, and bunches them all up so they are easy targets, but also makes them easier to all be shielded by any barrier or defensive skill. A reinhardt, winston, or another zarya can just pop their shields to protect the whole bunch. Also almost any ultimate will at least soft counter.
This is a case of "get good". If zarya throws her ult at a team with reinhardt without first breaking his shield or having people in position to hit them from behind that player is playing bad. Winston's bubble is very quickly bursted down by any amount of focused fire and when the enemy team is in a graviton there's no reason anyone should be aiming anywhere else. Few movement abilities can get out of graviton and even if one or two people make it out, a well-used graviton combo will net you at least 3-4 kills and win you the teamfight. Enemies can shoot back at you but they're mostly immobile and you're not, you're also likely in a better defensive position while they've been pulled in the open if your team has decent positioning.

Her bubbles are useful for countering CC and 1-shot-kill abilities, but they are extremely weak at just 200 health and have giant hitboxes. Bubbles will not provide any meaningful protection against sustained dps. As I said before, this can seem overwhelming against teams that are afraid of her, but is largely useless against teams who know to simply shoot through her bubbles and keep shooting until she is dead. She has the least health+shields of any tank and no movement abilities, making it impractical for her to do what tanks are meant to do by sitting on the front line and soaking up damage. An argument could be made that she is more support than tank.
She isn't a main tank, she's a secondary/off-tank. 200hp isn't weak, that's the health of an entire standard character that she gets for free every 10 seconds, bringing her up to the standard 600hp of tanks on top of having shields that regenerate 30hp/s after 3 seconds, giving her very high staying power. She also has a very small hitbox compared to other tanks which lets her take less damage. I'd argue that roadhog makes a worse frontline tank since he also has 600hp, has a huge hitbox and needs to stand still for 2 seconds to heal 300hp that anything will have blown through by then. Zarya being able to absorb 200 damage aimed at another character is also extremely valuable since this is 200 damage that wasn't stopped by your main tank's shield and 200hp that nobody has to lose for them. It allows you to save people who are out of position and is one of very few things that can save a player that gets hooked by roadhog.

Saying that her primary fire is effective against speedy flankers is laughable. Her primary fire is a hitscan laser, and speed is basically the best counter to hitscan weapons. Unless you're aimbotting, or the flankers are asleep, you won't do more than occasionally graze them with Zarya's primary.

Her primary fire circumvents a lot of the most powerful defenses in the game? I'm not able to think of any besides D'va atm.
Speed is in fact less useful against hitscan weapons than it is against non-explosive projectiles to begin with(and she has explosives which push enemies around, throwing off their aim). Second, she has a small hitbox and any flanker trying to throw off her aim is going to have a hard time aiming and hurting her while she gets some easy damage in due to the beam's forgiving nature, forcing them to retreat. Genji definitely is at a disadvantage against Zarya given her small size and his projectiles and tracer would have to get dangerously close to deal any meaningful damage to her. Meanwhile they can just farm ult charge off other larger tanks which need healthpacks/healers(roadhog-aside) to recuperate from chip damage, unlike Zarya who can just play defensive and regain shields, giving the healer an easier time. Roadhog can potentially have an easier time killing flankers, but he's also a lot more vulnerable to them and missing that hook leave him ineffective against them for 6 seconds.

Comparing her secondary to Junkrat is also laughable, when you take into account her fire speed, clip size, and reload time. And I would argue that her exploding on impact is bad far more often than good, giving her none of Junkrat's ability to bounce projectiles around corners and behind barriers.
She's a tank, not an offense hero. On the other hand, her secondary happens to be the longest range tank attack aside from firestrike, is aoe, and disrupts enemy positioning and aim with knockback. It also travels faster than junkrat's grenades, making it more reliable in a teamfight. I'm fairly sure her secondary also has a larger hitbox making for easier direct hits but I could be wrong on this one. Bouncing is neat and can be very useful in the rare occasion that a rein is backed up near a wall, but less reliable when it comes to actually hitting anything when you're not aiming for direct hits and just spamming around. Zarya gets a choice between her primary and secondary to best deal with threats, junkrat doesn't.

Zarya does a lot of different things, but she does not do any of them well enough to make a difference against a competent enemy.
She has unique mechanics that all offer very high value in experienced and/or coordinated hands. You need to stop just taking your opinion based on anecdotal evidence or what you imagine a high level match is like and writing them off as truth when evidence points to the very opposite. She hasn't had up to ~80% pickrate in tournaments because she's bad. 101 out of 168 top500 players who had tanks as their main hero played Zarya, do you think they're all mad? If you're going to argue, do your research.

277
Other Games / Re: Overwatch - Released
« on: December 09, 2016, 06:36:29 pm »
The thing I've seen time and time again at low level OW play is that people see a target they can't quickly kill on their own, and they just ignore it.

This is why I hate Zarya...at low levels, someone accidentally shoots her shield a couple times and the opposing team all flee in terror while she picks them off one by one with her charged weapon, making her seem like the most OP hero in the game.
High levels, people shoot through her shield deliberately, then everyone focuses her and she dies in less than a second, making her the least effective tank and one of the most useless heroes in the game.

I'm not sure how you come up with her being one of the most useless heroes in the game at high level seeing as her ult is a staple of most team-wiping combos at high end competitive play. The barrier she can give allies is super strong if used right, stopping all crowd-control and saving people from 1-shotting abilities, making it extremely useful for protecting ulting teammates. With D.va being very popular at the moment and Zarya's beam being one of few things that can penetrate her defense matrix she's fairly useful and the improved beam damage mechanics from a recent update allows her to keep Genji at bay more reliably than before.

Edit: To make sure I'm not just talking out of my ass. http://i.imgur.com/vX8JURE.png shows that more zarya players are in the top500 than all other tanks combined and that she was the second most-mained for season 2 top500.

278
Other Games / Re: Overwatch - Released
« on: December 07, 2016, 10:06:42 pm »
There's something you can do with Symmetra that no other character can and I switch to her as a counter-pick when I see it is needed.

For example, tonight I was playing with friends in a 4 stack and 2 randoms vs a full 6 stack more organized than us on Temple of Anubis attack. The enemy team wouldn't let us through the first choke because they had both a torb turret and a bastion protected by Reinhardt stopping our dps from taking out rein's shield. I switched off Ana and grabbed symmetra and kept launching charged balls through the shield and into bastion and the turret until both died and we took point A despite lucio being our only healer. Bastion wisened up on point B and started switching between the 2 doorways when I hit him but he could never deploy for long, allowing us to get in and after a wipe I placed a sneaky portal near point B under the bridge and we won.

Symmetra can be used to counter Reinhardt defensive bunker comps already as is and when the patch hits she's going to be godly for initiating into them.

279
Other Games / Re: Overwatch - Released
« on: November 28, 2016, 03:18:57 pm »
I will say, solo/non-six-stack quickplay becomes kinda horrible whenever the competitive season ends or a new update comes out.  So if that's the only time you play it I wouldn't judge it on that.

I play plenty of quickplay, I don't hop onto comp unless I'm warmed up and feeling 100%.

280
Other Games / Re: Overwatch - Released
« on: November 27, 2016, 05:24:56 pm »
Widowmaker is in a good place now. I don't throw a fit if she's picked in my matches. When it comes to player performance, whether or not a hero is viable, and whether or not your team is bad and you belong with better players, there are some things to keep in mind.

First, if it's quickplay you have to completely forget things like "meta" "strategy" or trusting/relying on your teammates. You cannot make any general assumptions based on quickplay in Overwatch. Quickplay has a rating system like competitive which is hidden BUT it is entirely meaningless. Someone might have reached a high rating playing winston, but in your current match he's practicing genji and is terrible at it. This causes huge gaps when it comes to player performance in quickplay on top of a lot of players just not taking it seriously enough to really try to win. This means how well or poorly you or anyone on your/their team did means nothing here.

Competitive on the other hand does a good job of placing you at the proper skill rating after enough matches. If you get a widow on your team, check their profile and if they've played a lot of competitive widow, let them be. They obviously got to your level with widow and earned the right to play her without being harassed, the same goes for any other hero. Give them a chance until their pick is shown to clearly not work.
After a lot of matches you also have to accept that you are where you belong and you need to stop blaming others and instead analyze your own performance and cut down on mistakes. Something important to keep in mind below Diamond tier is that what makes a player good enough to have reached your skill rating can vary. Someone might have extremely good mechanical skills and manages to get lots of quick headshots, but if they're not at a high rating they probably have issues when it comes to other stuff, like general game sense and tactics and may be doing some pretty stupid things. Another person might have gotten there by playing very smart but lacks the accuracy to get consistent results from their good plays. If your teams seem to always be playing stupid or can't kill anything, realize that you are probably equally flawed in some ways combined to have been matched with them. The higher up the ladder you go though, the less weaknesses people have and you start seeing more consistency in your teammates and enemies because they have to both play skillfully and intelligently to be at their rating. Don't blame others, it doesn't help you improve at all. Acknowledge your weaknesses, and work on them and you'll climb. In the long run other players will be inconsequential.

281
The real issue with mutations is how obnoxiously hardcoded they are.

I learned that the hard way when I tried to find the source of a mysterious dex loss with a full spider and then made modifications to the code to make spiders a little less god-awful.

282
Been away from CDDA since the big vehicle building and nutrition changes. Will be trying my hand at a few characters again with an emphasis on testing the various mutation lines and seeing if any of them need tweaks to be balanced/desirable. Anyone got any mutation line suggestions? Any especially bad ones nobody likes playing due to them being too bad?

283
Other Games / Re: Solium Infernum
« on: November 20, 2016, 05:43:09 pm »
The REAL sneaky thing to do is using deception to get someone excommunicated this would be a risky move though.

284
Other Games / Re: Solium Infernum
« on: November 20, 2016, 12:39:50 pm »
I know it is an old topic, but I recently bought the game and would love to try it in MP!
I've done it with a friend years ago. It's pretty fun but you need a convenient and quick way to pass the save file around. Haven't played it in a long time but I'd be interested.

Hey, I found 3 other people that are willing to play. If you have discord, you can join the Clockwork Hounds group and find us there.

That's not how discord works. I need an invite link :x you can always throw me one in a pm, or add/invite me straight from Discord. My ID is Ygdrad#1294

285
Other Games / Re: SALES Thread
« on: November 19, 2016, 03:40:17 pm »
You probably want a less time-intensive strategy for the hounds then.

Oh and Yoink, sanity isn't too hard to deal with once you know what affects it. Foods like jerky and some crockpot recipes can take care of the majority of sanity issues. If flowers are a problem, just make your own renewable flower garden using butterflies for when things get rough. Flowers spawn butterflies, butterflies can be caught to make more flowers. The net to catch them costs spider silk but that's not a problem if you regularly hunt spiders for food and healing items.

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