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Messages - Askot Bokbondeler

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I found out recently that the "notify" button on the bottom left does this, so I'll share that feeling ;-)
actually it doesnt. it enables notifications by email, while people who ptw want to get updates on "Show new replies to your posts."
also, ptw.

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Creative Projects / Re: Community Short Story Writing Project
« on: July 02, 2013, 04:59:46 pm »
ptw

303
i don't think the plot will be that linear or restrictive, guys, and add to that a good dose of parameter oriented procedurally created content.

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i think those 3 lives would have to be very well explained to fit into the plot and not break immersion. you could alternatively toy around with the idea of successors, like allowing your character to produce offspring and then if one of these reaches teenagehood before you died you could continue to play as one of them, and perhaps giving you a brother off the bat so you get a second chance if your character dies too early

305
General Discussion / Re: Let us talk about... Piracy
« on: July 02, 2013, 08:41:49 am »
i studied fine arts, this was a thing that happened back then and the reactions from my teachers and colleagues: an artist let a dog starve on a museum. people were revolted and disgusted and strongly disapproved of that artist's work and called for legal action against the guy, yet, very few people argued that his work wasn't art, just that it was a terrible thing to do.
art is not about popularity, art is about exploring and stretching the concept of aesthetics.

306
General Discussion / Re: Let us talk about... Piracy
« on: July 02, 2013, 01:53:23 am »
I dont see donations being able to bring in anywhere near as much money.
i can't change your mind here. i believe it wouldn't be the case, since pirating is so easy now i think we're already partly there, where whenever someone buys software they're already making a donation.
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Ontop of that I am not sure where these investors would get the money to invest in projects if the end result is available free of charge.
these investors would be end users and organizations that make money off of distributing donations plus the sale of merchandising and physical goods like cd's, manuals, magazines, etc.
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Games can cost millions,
bad games, often. good games are generally much cheaper, and those that are good and expensive aren't good because they were expensive. Nevertheless, i think millionaire productions would still exist.
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and while it is possible to get this money through some means, it is much harder. If they were subsidised by the state, that could work. But you would still then be paying for the game (even if you dont want to play it).
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you'de be paying an amount adjusted to how much you can pay
Your idea to use games as part of a portfolio still suffers from the same problem, I am still relying on these organisations to approve my project and provide the money, rather than being able to request money from individuals who are interested in using my completed product.
these organizations would be varied and represent the interests of their investors, you could pitch to a few narrow organizations that cater to the specific niche you're targeting. if you can't convince them with a finished game you'd have a hard time selling it either. all they're interested in is to be able to boast to have financed a lot of quality games so they can attract more donors interested in more games being made
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Advertisement funded games could work to some degree, but again rely on an external organisation to provide the funding. Also, What incentive does the advertisement company have to listen to polls and surverys?
a lot. polls and surveys help them decide on which games to invest based on public demand, and which type of adds are more appropriate for which type of game, but when i mentioned polls and surveys i was talking about "advertisement free" game sponsors that gather investors by promising to listen to input and forfeiting advertisement
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But in the end, I don't see why a person shouldnt be able to request money for something they have spent time and effort to create in a way that suits them. If you think what they want is outrageous, you can just ignore them.
as i said, i think it is sad to deny someone access to culture or knowlege, or anything that isn't scarce.
another argument is that the current system awards good marketing instead of awarding good work, in my proposed system creators would be awarded based on the popularity and reviews of their work after people have played said work, instead of tricking people into buying a buggy and\or shitty game

307
General Discussion / Re: Let us talk about... Piracy
« on: July 01, 2013, 11:54:11 pm »
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Askot Bokbondeler, your idea is interesting, but it would seem to make it hard for small independents to do it alone. It would seem to nearly necessitate the need for a publisher, and that publiser would likely expect a return of at least break-even (for some sort of not-for-profit publicher) if they are giving you money. That would seem to make it difficult for those with less conventional and thus potentially less profitable ideas to get anywhere.

As someone who wants to be an independent game developer, I just want to produce a game and offer it for people to purchase. With the money I might make I could go on and spend more time making better games with more advanced tools. If my product were to fall into the public domain when I release it, it would require me to seek a publisher, or a kickstarter campaign, and to aquire the funds to do this before hand. This would put alot of stress on me to not fail and may inevidably make alot of people unhappy (tbh, I would rather be poor than make alot of people unhappy). in other words, I like the general idea of copyright because it allows me to function independently as an individual. I can simply say "Here is my game, who is interested?".
i don't think it makes it harder for small independent projects, you can still work on whatever you want and request donations, and since the paradigm had shifted to one where everything is donation based i expect these would be much more abundant. you could "sell" the completed game to one or several of these organizations, they'd probably hand out subsidies more easily to games that are at least partly developed than risk the money of contributors on promises. you can use the game as an example of your work to request funding for your next project or participate in contests with monetary prizes that would, again, increase your chances of getting your project approved or being picked up for a team.
the kickstarter-like could also manage the donations for you and award them periodically instead of giving it all upfront, so if you wanted to give up halfway someone could pick up where you left and reap the remaining share. your reputation would be tarnished though, and you shouldn't expect to have an easy time pitching another project. you could still work on a project at your expenses to try and redeem yourself

i expect the "market" would be flooded with advertisement funded studios and organisations, but if that is a problem for you as a customer you could simply join an association and pay a monthly fee to support advertisement free games of your favourite niche, and filling out surveys and voting in polls specifying where you want your funds to be spent, etc.

308
General Discussion / Re: Let us talk about... Piracy
« on: July 01, 2013, 11:00:09 pm »
so there's two of these...
i read both threads, though i didn't realise they were different 'till i noticed that my post wasn't on this one. it still aplies here, 'cuz it's really the same discussion, so i'm cross posting

i pirate freely and guiltlessly. i sometimes purchase stuff i can't pirate and often regret, my money is little and precious. i also sometimes purchase stuff i pirated and enjoyed, as a form of donation, and i've donated to toady and other free content creators recurrently.

i do want a system to be in place to incentive, sustain, and reward good creators, there is one in place right now that does it with disputable efficiency and it features copyright, but it's proving to be unenforceable and making legitimate customers' life harder, while barely hindering us pirates. i believe art, science, and entertainment should be free and subsidized by state run public institutions, private associations, and private donations; you fill out a proposal, request a set ammount of money for a set amount of time, and then send it out to these institutions along with your credentials\portfolio, or put it up on a kickstarter-like, and in the end your work becomes public domain and is rated by how much critics and laypeople appreciated it, giving you a better or worse chance to get further subsidies on future projects.
i don't like artificial scarcity. we should be offering up more stuff for free, it'd make for a better world

i'm quite poor by first world standards, though i recognise i've it better than a lot of people in this world, but i would have played a lot less games, seen a lot less movies, read a lot less books, and listened to a lot less music if i had to pay for all of it. I feel i am a better person for having had access to so much culture, and i feel it's very sad that people want to deny so many people something that is so abundant and so important.

309
i pirate freely and guiltlessly. i sometimes purchase stuff i can't pirate and often regret, my money is little and precious. i also sometimes purchase stuff i pirated and enjoyed, as a form of donation, and i've donated to toady and other free content creators recurrently.

i do want a system to be in place to incentive, sustain, and reward good creators, there is one in place right now that does it with disputable efficiency and it features copyright, but it's proving to be unenforceable and making legitimate customers' life harder, while barely hindering us pirates. i believe art, science, and entertainment should be free and subsidized by state run public institutions, private associations, and private donations; you fill out a proposal, request a set ammount of money for a set amount of time, and then send it out to these institutions along with your credentials\portfolio, or put it up on a kickstarter-like, and in the end your work becomes public domain and is rated by how much critics and laypeople appreciated it, giving you a better or worse chance to get further subsidies on future projects.
i don't like artificial scarcity. we should be offering up more stuff for free, it'd make for a better world

i'm quite poor by first world standards, though i recognise i've it better than a lot of people in this world, but i would have played a lot less games, seen a lot less movies, read a lot less books, and listened to a lot less music if i had to pay for all of it. I feel i am a better person for having had access to so much culture, and i feel it's very sad that people want to deny so many people something that is so abundant and so important.

310
maybe stuff that affects your luck, with hidden stats so you never know if it's working as intended

313
Forum Games and Roleplaying / Re: Hello.
« on: June 27, 2013, 11:32:16 pm »
i shouldn't be doing this

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no, those only pseudo-rule us, because in reality they are being controlled by the reptilians

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Similarly, I read the first six paragraphs of this, but do they ever get to the point? Or do they just keep rambling on about how we're wrong and don't know the truth? Is the truth ever said in that wall of useless text?
yes. the truth is evil reptilian aliens have ruled mankind since ancient history and continue to do so

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