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Messages - Askot Bokbondeler

Pages: 1 ... 284 285 [286] 287 288 ... 301
4276
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: March 01, 2010, 04:30:41 pm »
@NRN_R_Sumo1:rant about a subject not related to the thread
Spoiler (click to show/hide)

4277
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: March 01, 2010, 10:16:26 am »
@NRN_R_Sumo1: random terrain? WANT!!

i really need that for a project of mine, can i recruit you to it?

4278
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: February 28, 2010, 02:12:58 pm »
really? then try it with the new dwarf model, if you're satisfied with the results i may rethink my position ;)

4279
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: February 28, 2010, 01:52:27 pm »
yeah, that's another chore, but theres abilities simplify that, like bearform for the druid, etc. it's a sacrifice i'd make, and as i'm the one doing this pack, people will have to make it too, attachement armor really looks bad

4280
Creative Projects / Re: EFFIGIES - the somewhat DF related webcomic
« on: February 28, 2010, 12:40:49 pm »
subscribing this thread

4281
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: February 28, 2010, 12:39:54 pm »
i'll make several skins for armor, cuz armor works really wrong with attachements, the chest of the units is affected by the movemet of the arms and pelvis, so it twists a lot and attached models are static, so it screws the animation
with joe you will have to change the base unit model to change the armor, but i can tell you this is simple enough, it just clutters the object editor with duplicate entries of the same unit using different models

4282
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: February 28, 2010, 10:34:59 am »
sorry, i couldnt find tenebis textures, but oh, go ahead and edit them! judging by your icons i think it'll be easy for you, the models were made and thought as a standart for easy modifications, even the textures were mapped in a way to provide a easy template for inexperient texturers.
About the eyes, you probably have to paint them directlly in the face texture, they arent uv mapped differentlly yet, i think. Also, make a nicer texture than the one they currentlly have, it embarasses me, lol.
Very few people know dio16 and leonidas are the same person, but you can credit me as both, if you want, or just as leonidas, i don't care much for credit but people might get pissed at you if you dont say something.

The project was dropped halfway through 2006, and now i've picked up the same concept, but i started from zero, here's a sneakpeak at the newer version

his name is joe, joe hume(the dwarf will be joe urist and the elf will be joe something that shows my dislike for their kind), the name of the project is joe, and when released joe will be a standart for wc3 attachements, and every time someone submits a helmet in the hive people will ask, "does it fits joe?"

you should use the old ones for now, but i plan to release this pack, with elves, hummies and dwarves, some hair variation, beards, several armors, weapons, helmets, and a little tutorial on how to model using oinkerwinkles vertex modifier, so everyone can add whatever they want to the pack. I'll try to release this in a couple of moths

4283
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: February 28, 2010, 09:32:41 am »
lol, thats the first time this happened to me :D

those models are mine, by the nickname of 300's leonidas(way before the movie came out, i was in love with the comic) i posted them in clan cbs's site. i dont go by that name in wc3c.net, so someone probably stole my alias or you mistyped

:P made me proud, though i'm working on a new and improved version of this concept, it's still a long way to go before i want to publish it

also, the skin was made by tenebis, this brazilian guy i lost contact with, but he made some more skins, let me see if i can find them in may old email box

4284
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 25, 2010, 10:11:23 pm »
black panthers are a made as a caste of panthers, and castes are random, you can state a chance for it to happen on the raws, though, but the parents have no influence on the offspring, here.

hair color, skin color and eye color are different, though, these are actual genetics, and supposedlly are inerited from parents, even during worldgen history.

i havent checked, but that's how i remember it

4285
DF General Discussion / Re: new display mode idea
« on: February 25, 2010, 10:00:24 pm »
are you having fun yet?  ;D

this is sounding delicious :P do we have any predictions on how much this could boost performance ingame?
As i understand, this does some things that were being done by this other thing, that now isnt doing those things and can focus on doing pathfinding for dwarves, cats and flowing magma, right?

4286
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: February 25, 2010, 08:56:03 pm »
Askot Bokbondeler
Yeah I will contact you there. Today Hiveworkshop seems to fail a lot for me. I mean it's down.
I understand what you mean with those models, but do you have any lizardman model? Hive seems to have none.
i'll try to get you something this weekend, i'll take the shaman and edit out the aztec gear, etc, maybe giving him a more dwarf-fortressy skin. is there any other model that you desperatelly need? i can look into it

4287
Creative Projects / Re: DF: Reclaim Party [WarCraft 3 map development]
« on: February 25, 2010, 04:13:13 pm »
Man, that guy is awesome!
Did you happen to make or find a good dwarf model? Currently I am using this one:
Spoiler (click to show/hide)

but it has some real flaws (like it doesn't show up the pick in its "stand" animation while shows it in others.
If you could share some models like that awesome... lizardman(?) it would be really cool. Of course if you want to cooperate :P.
if you send me the model i can fix it fer ye, find me on the hive, my name there is diosilva16. i retired from WC3 a while ago, but recently i picked up the old dusty tools to work on a project of mine and got myself mixed up in another, so i don't really have many of my old models, and the lizardman model is for a guy who might get upset if i be sharing his models before he realeases them on his map. but it will be available, eventually, along with the lizardman shaman, the slinger and the hatchling

4288
Other Games / Re: Warcraft 3
« on: February 23, 2010, 04:46:36 pm »
i'm awesome with gui triggers and also an awesome modeller\skiner, but i currentlly have my hands full with two warcraft projects and university

but just to brag, here's my most recent creation
Spoiler (click to show/hide)

4289
DF General Discussion / Re: new display mode idea
« on: February 22, 2010, 01:07:30 am »
I don't think it would make much of a difference, but I might do it for fun. And then we'll see.

fun? get back to work!

4290
Other Games / Re: Warcraft 3
« on: February 19, 2010, 11:57:25 pm »
i'm workin on a nice little(huge) mod(TC) for warcraft, that's a mix of dominions and spore, with a sprinkle of toady ambition... basically is a game where you design your own army, selecting what weapons and armour your units will be equiped with, that affects how much damage they cause and absorb but also how fast they tire. it also feats a squad and a moralle system.
i never played regular warcraft much (...atleast warcraft 3, i grew up playin warcraft 2) but i absolutelly love warcraft's world editor, it's the most powerfull thing, i swear i could re-create DF in that engine.

anyone here that would like to join my team?

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