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Messages - Askot Bokbondeler

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4381
General Discussion / Re: Is Avatar good
« on: December 25, 2009, 11:46:45 pm »
I thought it was rather good myself, although I will allow that it used a perfectly standard plot.  But I thought it executed the plot quite well, and seriously, archetypical plots make up some of my favorite stories.  And it was gorgeous, even on a normal screen.

Interestingly, I nosed around and found quite a bit of cannon backstory at the avatar wiki (or they called it something like that...it wasn't really a wiki though, being small and linear)  Anyway, there was a fair amound of backstory gems that actually made the movie make more sense...
A) Apparently, the Navi don't use actual DNA, some sort of translation process was required to translate human genes into native ones, and splice them in.  The DNA mention in the movie was just nontechnical shorthand
B) Unobtanium (I think the name is great lampshade hanging) is some sort of superconducting/antigrav material.  It's used on earth for transportation purposes, also plays a big role in spaceship travel (cough....oil/melange spice).  Still, it's use (making things float) ties in well with it sitting under the tallest trees (weight reduction) and making up the floating mountains....which I thought were ridiculous but stunning enough for me not to care.
C) The corporation in charge of mining was prohibited by treaty from bringing WMD's into space, and was under pressure from the governments of earth to avoid outright genocidal disasters.  Though they were also able to bribe enough to do some smaller scale exploitation.  And, has been stated before, really mechs and gunships and whatnot are pretty heavy duty against bows and arrows (and defeated them repeatedly).  And the exec on the ground was clearly too weak willed to push for an all out "nuke from orbit" strategy, and had to be coaxed into a military option for just knocking down one tree. The corporation can no more get away with an outright nuclear or biotech slaughter of the Navi than Exxon can get away with carpet bombing a section of the rainforest before putting up oil wells.


they probably wrote all that after the film was made, just to cover their tracks

4382
General Discussion / Re: NIA (neural impulse actuator) first impressions
« on: December 25, 2009, 11:44:28 am »
whoa... :'( i didn't knew this existe...want it so bad

4383
General Discussion / Re: Is Avatar good
« on: December 25, 2009, 11:42:31 am »
i stand by cthulhu, in my opinion avatar just lacks the fur to be a furrry movie. it's not only doesn't appeal to me, but it also makes me a little sick, i'd rather watch the entire harry potter series, it's like power rangers in space coolerified to 21st century standarts, much like what they did with transformers, batman, james bond, sherlock holmes, etc. it may be unoriginal in everything, but that's not what bothers me, what bothers-me is it's absolutelly mainstream.
also, it is not a science fiction film, its a futuristic action film, there's no science in it, science fiction pursues original premisses as the excuse for the narrative, science fiction storys are fundamented on a speculative technology and it's possible repercusions, in avatar, it's only there for flavour, like the inerent environamentalism, the main object in the story is action, romance, pretty blue skins and feline faces, meh, etc.

4384
General Discussion / Re: MSPA: John is alchemizing ALOT
« on: December 22, 2009, 10:14:49 pm »
This appears to be the end of the alchemizing for the moment.  And is what the Armory of Heaven looks like.


Of course you know that is ridiculous and could never conceivably happen.

or, i'd say alchemizing is yet to start and he was just daydreaming...but we all know the power of imagination

4385
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 22, 2009, 04:51:20 pm »
well, i'm ready to admit that they are some generic magic monsters acting as placeholder for when magic monsters are a fruit of religion or spheres, or forces, then firemen will be replaced by angel-like manifestations of the deity blarbzug uzbudoskus the fiery death of lambs, in the shape of a male dwarf with eagle legs, permanentlly engulfed in flames with a golden dog skull in place of it's head

4386
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 13, 2009, 10:41:31 pm »
AH! yeah right, that'd be to good to be true, your haulers would have to do that themselves, or the beetles would attach to your dwarves as pets preventing you from butchering them because of the [POOROLLER] tag, we'd be talking beetlesplosion then. nothing comes without a price

4387
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 13, 2009, 10:01:43 pm »
if we're havin unicorn poo and rat poo i want dwarven poo also

4388
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 13, 2009, 09:25:43 pm »
So are you going to mod out black/brown dwarves from the next version, too?

are you going to call me a racist if i say yes?

but i'll probablly mod out any human colloured skin for dwarfs and replace them with stone gray scales. meh, i remember right, some folk tales refered to dwarves as dark skinned...or maybe dark haired... i don't care, i dont do it to be historically acurate, i do it because it ruins the mood for me

I'm all for tropical stuff, makes the game more interesting.  And besides, the closest thing we have to actual dwarf humans, Pygmies, are almost invariably from the tropics.
i disagree, the closest thing to human dwarves are midget bodybuilders

4389
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 13, 2009, 08:34:17 pm »
Well Pigs make sense... you either have boars or those mutant hybrid farming pigs.

i guess we have pigs, but dwarves burry them face down on muddy caves and leave their tails sprouting out

4390
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 13, 2009, 08:19:47 pm »
Why?  The tree species present in an area should depend on the climate; if you happen to have a dwarf civ located in such a climate, they should be able to take appropriate advantage of the natural resources in their native surroundings.

it doesnt depend only on the climate, or the endemic ecosistems in australia would be very simillar to english, the thing is, i see dwarves as a nordic or germanic, they should have contact with the animals and plants that nords were in contact, and as far as i know, vikings reached north america and north africa, so elephants and lions are ok, but placing them in contact with potatoes and rubber trees is to much for me. yes i mod out most tropical animals and trees, i usually leave montain goats cuz they are so dwarven, and mod in pigs! i can't believe we have rubber trees but not pigs!!

4391
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 13, 2009, 07:05:27 pm »
yeah, it bothers me a little that dwarves have rubber trees on their doorstep

4392
General Discussion / Re: The Metal Thread
« on: December 13, 2009, 06:46:45 pm »
death metal is rage embodied, black metal is a satanic music that tries to be both tragic and deep, and scary and evil, booo, i'm soo satanic

4393
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 13, 2009, 06:33:50 pm »
yeah, and the chinese had gunpowder and stuff, but i'm a bit of an europocentrist when it comes to fantasy based on european mithology and folklore, and i allways thought that the technological level sought by toady was late medieval ages, and although meso-americans weren't at the middle ages, they were on early space age or late stone age, opinions vary

4394
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 13, 2009, 06:14:17 pm »
do we really want rubber in DF  :\?

4395
DF Gameplay Questions / Re: Resident Batman?
« on: December 12, 2009, 01:22:13 pm »
i don't think they pull levers anymore, i think thats just a legend from that time when there was no above nor bellow

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