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Messages - ajar

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91
DF Community Games & Stories / Re: Sparkgear IX - Revenge of Sparkgear
« on: January 07, 2010, 03:12:45 pm »
did less than I planned to. But it's there.

Turn 5 waiting:
http://dffd.wimbli.com/file.php?id=1751

92
DF Community Games & Stories / Re: Sparkgear IX - Revenge of Sparkgear
« on: January 07, 2010, 01:28:05 pm »
Oh, stupid me. Should have known better. I didn't switch on dwarves may go outdoors and that cost me at least one hour of playing time. Now I have to start all over again. this turn will sort of pass me, instead of me passing it. At least I might be able to pass it on.

93
DF Community Games & Stories / Re: Sparkgear IX - Revenge of Sparkgear
« on: January 07, 2010, 12:19:37 pm »
Maybe I should try try this.

All dwarves dig like hell before they find water, the rest try to brew booze and forge more picks

94
DF Community Games & Stories / Re: Sparkgear IX - Revenge of Sparkgear
« on: January 07, 2010, 08:18:20 am »
Oh no. Savescummed twice. The brewing doesn't work. The dwarves died of thirst.

95
DF Community Games & Stories / Re: Sparkgear IX - Revenge of Sparkgear
« on: January 07, 2010, 06:34:12 am »
Oh yes. Change is on its way. I love change!

96
DF Community Games & Stories / Re: (half) city-states succession game
« on: January 05, 2010, 11:29:07 am »
I don't know why I haven't started the game yet but we're waiting for a third player.

I suggest no tunnels between forts. Also, I would dump all extra food to a cave somewhere and close the cave from the outside world until the player's turn who controls those dwarves. This way the dwarfs inside the food cave have time to get know to each other and are safe from goblins/enemies.

97
DF Dwarf Mode Discussion / Re: Democracy df community game.
« on: January 04, 2010, 08:23:12 am »
I'm eager to try this. The problem of democracy is that most are too busy doing something else than doing democratic politics. I think.

98
DF Community Games & Stories / Re: (half) city-states succession game
« on: January 04, 2010, 06:21:19 am »
Well, as far as I remember reading from the dfwiki we make 3 to 4 separate fortresses each inhabitin 2 peasant dwarfs (or one animal one dwarf) of opposite sex, maybe after trying to couple then in the first year so they will marry... anyways, the goal is that every starter dwarf (couple) build their own fortresses. The forts will have their own farms, every dwarf cultivates own crops, mines own tunnels, creates own crafts etc. We switch turns once per year and so players will be able to access caravans on their turn. The idea is that the turn ends right after trading and right before requesting next year's supplies, it has to be this way, so the next player can choose his/her imports and see the valuable exports.

The reason why the game's so small is because it's easier for everyone to control their own forts if the turns cirlce quicker.

Rules and settings
- Challenge: City-states, players build their own family forts around the map. Later as immigrants arrive the forts will be different size in population and perhaps in glory too (unless tunnel connected)
- Starting loc: What kind of map would you like to play in? Long distances, short? 3x3? or 6x2? Dry? Moist? Desert? Ocean?
- Starting How many picks? Weapons? How much booze?
- Tunnels between family forts allowed?
- Who want's the mayor/baron (capital)?
- Sparta?
- Metagame: How do you think I should play the first turn so that dwarfs have enough time to start coupling? And the goblins don't start ambushing?

99


Region map:



There's the enemy fortress in the west deep in the mountain range. Our expedition targets the valley in the eastern most part of the mountain range. further in east are the humans. In southwest are the elves and our Mountainhomes.

i'll start the first turn taking 7 of everything today or tomorrow and will wait to see if some of you are interested in joining this game. i've played one game of city-states on my own except that i tried to make one tower / mine per two dorfs and just ended up in too slow construction / mining because the towers were huge and the king's fortress was too slow to built the same time.

our first goal is to compete with the other city-states succession game.

playing slots:
1. ajar
2. skaltum
3. DwarfOfDefeat
4. Gyron

100
DF Community Games & Stories / Re: Sparkgear IX - Revenge of Sparkgear
« on: January 01, 2010, 08:23:48 am »
Oh yeah, Sign me up! I've played 2 sparkgears before it's great fun! I'm okay with 7th jan or few days later. The BEST turns! thanks for continuing this epic...

edit: hey

I feel inspired about doing some illustration about this sparkgear. It's the number 9 after all. I might call Nahkh to see if he'd like to inspect this sparkgear if he's forgotten about sparkgear....... or maybe not =D

101
DF Adventure Mode Discussion / Re: Playable Kobolds?
« on: December 09, 2009, 01:33:03 am »
OMG Armok the god of blood who even thinks kobolds could be played. Horrid!

102
DF Gameplay Questions / Re: fish
« on: December 01, 2009, 09:18:22 am »
CARP'

103
Make plans and then go by the plans.

104
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: November 19, 2009, 09:51:51 am »
6/6

105
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: November 18, 2009, 07:38:40 am »
9/10

just plain stylished

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