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Messages - Uber dwarf2.0

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226
DF Dwarf Mode Discussion / Re: Where is it!?
« on: August 02, 2009, 11:28:34 pm »
Al right well dig a tunnel ina pattern every 3 z levels Start at the sides of your maps because water will have to run off it

227
DF Gameplay Questions / Re: Breeding Beak Dogs
« on: August 02, 2009, 06:49:39 pm »
Becareful if anything gets 1 taste of dwarven blood it will always be hostile even if you tame'd it

228
Captnduck's Youtube series are really helpful for any player

229
DF Dwarf Mode Discussion / Re: Taming the monsters.
« on: August 02, 2009, 06:40:21 pm »
asuming they can't fly just channel out the level above it and get your dwarves some target pratice

230
DF Dwarf Mode Discussion / Re: Setting up for a Child king?
« on: August 02, 2009, 06:35:40 pm »
________ has been very happy recently _________ has sat in his chair recently :'(

231
I REALLY like having walls smoothed.Remember those reaction files? well does anyone have one that auto smoothes the walls when you dig out a room?

232
DF Gameplay Questions / Re: Dorfs won't get out of bed.
« on: August 01, 2009, 11:59:04 pm »
Incase you don't want to use a mod you could always try restationing them on duty and then... well stationing them somewere

Trouble is, you can't station fortress/royal guards.

Annoyingly, this has happened YET AGAIN in my same fortress (though with 2 different fortress guards), and this time it took quite a bit of fiddling to snap them out of their trances.


If they were wrestling they may be lock'd
Drop'em 1 z level? ,check the statues screen , repeat?

233
DF Gameplay Questions / Re: Rooms, Walls, etc
« on: August 01, 2009, 11:57:15 pm »
Its not considered a bug or anything but I'd call it an exploit.people do use this and overall it doesn't really matter

234
DF Gameplay Questions / Some questions about Noise
« on: August 01, 2009, 07:17:16 pm »
1: How much "sadness" does it do
2: If a dwarf is waken repeatedly say.... Below a farm plot will he die from being tired?

235
DF Dwarf Mode Discussion / Re: Comfortable forts?
« on: August 01, 2009, 01:39:10 pm »
http://mkv25.net/dfma/map-5106-ceroludil-lenslantern
http://mkv25.net/dfma/map-6586-edoston-amazehalls

Here's two of mine. No one has any magma.

I like your frist fort but doesn't those work shops cause too much noise to be under your bed rooms?
Perhaps. Your point?


Did you plan on that ? Like does it Foul your fortress? Or is it a minor pest

236
DF Dwarf Mode Discussion / Re: Comfortable forts?
« on: August 01, 2009, 01:25:03 pm »
http://mkv25.net/dfma/map-5106-ceroludil-lenslantern
http://mkv25.net/dfma/map-6586-edoston-amazehalls

Here's two of mine. No one has any magma.

I like your frist fort but doesn't those work shops cause too much noise to be under your bed rooms?

237
DF Dwarf Mode Discussion / Comfortable forts?
« on: August 01, 2009, 01:10:26 pm »
Hi hey guys nowadays every time I play DF I tend to abandon my fort after a year or so. Being dissapointed with em and unhappy.I'd like to see some sample forts that you guys made so that I can compare mine and yours. Thank you :)

238
DF Bug Reports / Re: [40d]Instant explosion followed by fire?
« on: August 01, 2009, 01:06:58 pm »
Im using a graphical titleset mayday's to be eaxct

239
DF Bug Reports / Re: (40d) DF won't start
« on: July 31, 2009, 10:44:24 am »
Try Dl'ing other games and programs see if they work if they don't or you cant remove'em its your hard drive

240
DF Bug Reports / Re: [40d]Instant explosion followed by fire?
« on: July 31, 2009, 10:42:08 am »
Convection doesn't convect very well in DF, so magma shouldn't affect anything not swimming in it.

This just happens to mules? Copy/paste the mule entry in /raw/objects/creature_domestic.txt here.


It isn't just mules anymore I noticed a merchant and a Hammerdwarf go out the same way,however it  seems to happen to animals.

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