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Messages - wilsonns

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196
DF General Discussion / Re: Dwarf Fortress Talk #3: Feedback
« on: October 15, 2009, 10:49:50 pm »
I don't understand, because it sound different as it's written...(In portuguese, "A" sounds like "E", I just know to read english, but I can't understand the talked english, it's hard to a brazilian learn english, and I think that would be hard to a american or english to learn portuguese)

P.S. I hate to be brazilian

197
DF General Discussion / Re: Dwarf Fortress Talk #3: Feedback
« on: October 15, 2009, 09:31:03 pm »
Someone transcript it!
(I don't understand english, I just know how to read english...)

198
DF Suggestions / Re: 2012 aka Make old worlds interesting
« on: October 13, 2009, 06:03:24 am »
A ice age should be cool too!(XD)
Giant tide waves, Earthquakes and much more things!

199
DF Suggestions / Re: Different languages for different civilizations
« on: October 12, 2009, 08:16:58 pm »
Another odd thing would be a system of learning languages, you just know your civ language, but need to learn another one, you read dictionaries, blablabla, if you din't understant the language, you will only receive the mensage:
Afaa sdfa Jium mawrr tapjfg...
Would be fun a language learning system

200
DF Suggestions / Different languages for different civilizations
« on: October 12, 2009, 05:42:51 pm »
Hello, there's my suggestion:
My idea, is that the languages shouldn't be a raw file, but be random generated during world gen, every civ should have its own language(some civs can have the same language).
It's a simple suggestion, but I think that's hard to implement.
The game realism will be boosted if it gets implemented.

201
Toady should show us the new arena mode...

202
DF Suggestions / Re: 2012 aka Make old worlds interesting
« on: October 12, 2009, 07:44:29 am »
One vote for Ragnarok.

I want to see the adamantine vault broken, and the great civilizations of the world, and the spirits of all the heroes slain, meet to destroy the evil that comes forth, the powers of the Gods clash with the powers of the deep, The chosen fight the damned and commence the greatest, most gruesome, most needlessly realistic battle take place.

Ofcourse this would have to wait for the Army Arc, the Magic Arc, the Adventures Arc..

...The Bustling Town Arc, The Caravan Arc, The Relationship Arc...

203
Will be possible to edit the adventurer apperance or at least know about his apperance?

204
DF Suggestions / Re: 2012 aka Make old worlds interesting
« on: October 10, 2009, 07:16:40 pm »
Some of the worlds can be saved trough the adventure mode, slaying the one who is evil...

205
DF Suggestions / Re: 2012 aka Make old worlds interesting
« on: October 10, 2009, 08:50:08 am »
A good idea would be apocalipses in big proportions, like all the HFS pits in the world be unleashed at the same time, and then the skies change from blue to a orange-red color...
BUt the apocalipse should be worked in cycles like Geb said
That's my ideas

206
DF Suggestions / Re: Ramdom Adventure
« on: October 10, 2009, 08:47:28 am »
No, you two don't understood!
The idea isn't minor quests, involving just a farmer that like steaks and you, but major quests, involving the entire world, with dungeons that you need to pass trough to get important items, to destroy the antagonist of the story!
Another good idea would be swords in pedestals...

207
DF Suggestions / Ramdom Adventure
« on: October 09, 2009, 04:03:04 pm »
My idea, is to have some type of totally ramdom generated adventures, something toogable(is that the correct word?) during the world generation, with random generated places and artifacts involving that adventure, and also involving the entire world , here's a example:
"Urist Mcadventurer was the choosen one, and need to go to the 4 temples of elements to get the legendary *artifact sword* and destroy the evil lord =name of the enemy here="
But with different types of adventures, like HFS creature that unleash other HFS creatures from all HFS pits and the objective is to seal every beast with some key object, like the !*Holy Mug*!(everyone knows what I mean).There are Infinite possibilities, and is something that Toady need to implement in any future(near or far(most probably far))

That's My suggestion, and I'm sorry for the pelling errors!

208
DF Community Games & Stories / Re: The 7 crystals
« on: October 03, 2009, 10:46:33 pm »
Ok, I'll use quotes instead of the underline.I was using it beacuse in portuguese, when someone talk in texts, we use the underline, thanks for your help sava2004!



Sigum runs to a dead end road, when the mans arrive, he sit on the ground and pulls his sword, one of the men says:
"Nice sword!I'll get at least 150 gold coins for it."
Sigum points the sword to the man, that ironically says:
"Oh!The dwarven child will hurt me?"
Then, one of them fall on the ground with a arrow stuck in his back, the other men looks back, and see a figured dressed in a midnight blue cloak and robe on top of the roof of a building.The unknown says in a deep voice, that seemed to be a male voice:
"get away from the boy if you all want to stay alive!"
The men laugh loud, and then pull his weapons, one has a small battle axe, and two has short swords, the mysterious man jumps from the rooftop and lands on the ground, and kept his crossbow, and adverted:
"I'll defeat all you with my bare hands!"
The mans charge in his direction, Sigum closes his eyes, don't willing to see the end of the man, he hear fight sounds, when the noise stops, he open his eyes slightly to see what hapenned, and he sees the man beetween the fainted men, The unknown man walks toward Sigum,  and raises his hand in his direction, trying to helkp Sigum to get up. The man put his hand in Sigum head and says:
"Be careful boy, be careful..."
The man walks to somewhere without even identify, Sigum runs to try find the man beetween the crowd, after fail to find the man,Sigum looks to the skies and says:
" I'll avenge your death, father!"
Sigum walks to a dirty road leading to the outskirts of the town, and them, heads to Urist dojo...

209
DF Suggestions / Re: Liquid Blood
« on: October 03, 2009, 07:59:37 pm »
I created a topic about mega-projects for the next release, someone talked about a blood crying statue...

210
DF Modding / Re: Boats
« on: October 03, 2009, 01:46:19 pm »
ohh, the caravan arc will not take too much time, I wait the caravan arc to 2010-2011

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