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Messages - Shiv

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106
Quote
WiThaith enough glass, making it all out of glass would be an alternative.

Yup but I was going for a certain look to it.  I did not achieve that.

I think if I took away the second stone and glass layer I'd be closer to it but I also think it'd spill out the bottom.   Could run the excess underground though I reckon.  Hrm...

107
Was trying to solve the lighthouse problem and this is what I came up with.  Didn't turn out as I expected it to, but then things rarely do.  Tis as high as I could make it.

Spoiler: Pictures (click to show/hide)

108
It's only $12.  Tell them it's just as much value as a full fledged game at 1/4th the price.  And the games still in development so there'll be more to come.  Really, it's an investment.

109
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I keep getting lost in my own infdev game  ::)

I've genned a new world, which popped out much more interesting than my last.  Been poking around in the cavern system I found by digging down for, oooh about 6 hours cumulative.  This damn thing never ends!  At one point I thought it had ended but there was this one tiny 1x1 tile of darkness.  I shoved a torch down there and it illuminated a huge hub with several branches.  Those branches branched into more hubs and so on.  There's also some tall waterfalls that give me access to several other stories of tunnels to explore and I've found 5 different ways to the surface.  It's just ridiculously huge.  I've stopped exploring it for the time being because I was going mad. 

'Lost' doesn't even begin to describe how I feel in those caverns.  Will probably just dig down from my original staging ground (I have about 4 of them now...) and try to hit a deeper cavern system that has diamonds (hopefully) as this one has none. 

110
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 20, 2010, 12:21:22 pm »
Ok last bit for today.  I think I've found a real bug that's actually reportable.  I've no idea what this globedy glook that I'm about to paste means, but hopefully you can make heads or tails of it. 

Basically there's this sector I'm trying to enter (a Business sector.  Trying to hunt down CHARs) and it wouldn't let me enter from one side (gave this same error) and so I went "Ok, fuck you, I'll go around" so I did just that, and it STILL won't let me enter it, giving the same error.  So here's the accursed error:

Spoiler: Error (click to show/hide)


By the by the first sector I tried to enter from was a General (or maybe Shopping) sector and the second sector I tried to enter from was another Business sector (which was all houses, not one CHAR office). 

111
Other Games / Re: The Ship
« on: June 20, 2010, 11:41:51 am »
I don't play it any more but it was a damn fun game!  I bought it on one of the weekend deals for some $5 or so and it was worth every cent and more. 

It's just it's pretty dead when there's no free weekend going and some of the larger maps need lots of people to prevent it from being a ghost...ship.

112
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 20, 2010, 11:32:22 am »
Were you trying to avoid an experience based leveling system?  I like the current daytime begin leveling system, but I'm on Day 40 and have every skill maxed out.  There's no progression at this point.  I was thinking a dual tiered leveling system might be interesting. 

Have basic survival traits linked in to how long you survive where as attacking skills (firearms, bows, strong, agile, etc) would be related to killing things (not necessarily what you kill them with, just that they die). 

Either that or, for all skills, have it limited to 3 skill levels originating from one source (survival) and 3 (or however many) more skill levels originating from another source (killing based experience system), for a total of 6 ranks. 


Currently there's absolutely no reason to kill zombies, other than if they just happen to break into your safe house (something I've only had happen once), but even then you could Run and dodge around them out the exit.

113
They probably don't even know about it.  I didn't know there WAS a company called 'Obsidian' until just now. 

114
Evidently he's sold about 20,000 copies of the game.  That's a pretty hefty sum of cash at ~$12 a pop.   Takes me 3 years to make that amount of dough (well, not counting investments).

115
That Wikipedia page tells you nothing.  It's a good thing they cited it or I still wouldn't know what the fuck is going on.

Here's the real info:
http://fallout.bethsoft.com/eng/home/preorder-fnv.php

116
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 20, 2010, 03:36:11 am »
Only when remaining stationary like camping in a safe house.  Running about fighting zombies and jumping over cars is a bit demanding on the energy front. 

Plus I don't think you could much afford to have muscle atrophy in a zombie apocalypse, so going so shortly without food isn't that far outside the realm of possibilities.



On a different note: I suspect there's another bug.  Every army corpse I find has an empty army rifle, and a full army pistol (with reserve bullets).  My suspicion is that the game is emptying the rifle, and never switching over to the pistol (and instead, meleeing).  Either that or 30 (10 in gun + 20 reserve) shots is the average lifespan of a National Guard soldier.

117
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 20, 2010, 03:21:18 am »
What's the food consumption per hour during sleep?  It seems to be about the same as being awake, which really isn't quite accurate.  Course, considering the theme of the game, that's probably not a top priority.

118
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 19, 2010, 03:33:48 am »
Balls!  They got me!  On Day 28.

Freaking hyped up military ops!  Saw another refugee running from something and I wanted to see what.  Turned the corner and BLAM, half my health.  Started to run away and was almost out of range and then got sniped from behind.  Fuckity fuck fuck FUCK! 


Game Log Spam
Spoiler (click to show/hide)

119
Quote
Say, there's an idea - Stick lava springs up there.

That's what I was just about to try and then got burned and died.  Ungh.  Lots of stuff lost on that corpse.  Replaceable all except the diamond sword. 

120
Here's a fairly deep natural shaft I found.  Some may have found deeper but this is the deepest I've found yet.  Top picture is standing at the top looking down (before exploration) and the bottom is the bottom looking up.  Same torch in both pictures at the very top.

Spoiler (click to show/hide)




This picture is when I realized how freaking extensive the cave systems are.  I'd been following this particular cave system for quite some time and finally was running low on health (skeleton got to me) so I decided I'd better go back.  Then I realized I had no freaking clue where back was, as I'd taken so many twists and turns, so I just went up and built a new outpost.  Waited for night to come so I could find my way back to my home base and, finally, there it was, off in the distance. 

Thing is, those lights aren't actually the base, they're just the perimeter torches I laid down just in case I had to find the base again for some reason (good thinking, me).   The actual house isn't even visible here.  Thus, I shall now construct a large lighthouse, so as to be seen from miles.

Spoiler (click to show/hide)


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