Ok last bit for today. I think I've found a real bug that's actually reportable. I've no idea what this globedy glook that I'm about to paste means, but hopefully you can make heads or tails of it.
Basically there's this sector I'm trying to enter (a Business sector. Trying to hunt down CHARs) and it wouldn't let me enter from one side (gave this same error) and so I went "Ok, fuck you, I'll go around" so I did just that, and it STILL won't let me enter it, giving the same error. So here's the accursed error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidOperationException: AI attempted illegal action djack.RogueSurvivor.Engine.Actions.ActionShout
at djack.RogueSurvivor.Engine.RogueGame.HandleAiActor(Actor aiActor)
at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(Map map, Boolean isSimulating)
at djack.RogueSurvivor.Engine.RogueGame.BeforePlayerEnterDistrict(District district)
at djack.RogueSurvivor.Engine.RogueGame.DoLeaveMap(Actor actor, Point exitPoint)
at djack.RogueSurvivor.Engine.Actions.ActionLeaveMap.Perform()
at djack.RogueSurvivor.Engine.Actions.ActionBump.Perform()
at djack.RogueSurvivor.Engine.RogueGame.DoPlayerBump(Actor player, Direction direction)
at djack.RogueSurvivor.Engine.RogueGame.HandlePlayerActor(Actor player)
at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(Map map, Boolean isSimulating)
at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(District district, Boolean isSimulating)
at djack.RogueSurvivor.Engine.RogueGame.GameLoop()
at djack.RogueSurvivor.Engine.RogueGame.Run()
at djack.RogueSurvivor.RogueForm.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
RogueSurvivor
Assembly Version: 0.3.1.0
Win32 Version: 0.3.1.0
CodeBase: file:///C:/Program%20Files%20(x86)/Rogue%20Survivor%20Alpha%203.1/RogueSurvivor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.DirectX.AudioVideoPlayback
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.AudioVideoPlayback/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.AudioVideoPlayback.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
By the by the first sector I tried to enter from was a General (or maybe Shopping) sector and the second sector I tried to enter from was another Business sector (which was all houses, not one CHAR office).