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Messages - Zankaru

Pages: [1] 2 3 ... 6
1
DF Gameplay Questions / Re: Fullscreen Bug
« on: June 26, 2010, 05:29:40 pm »
Thanks sevrun, switched to Legacy and that works.

SirBruce, it worked but zoomed as far as it allows only fills half my monitor for some reason, might be my monitor, but thank you for the help anyways.

2
DF Gameplay Questions / Fullscreen Bug
« on: June 26, 2010, 03:04:53 pm »
I could not make a thread in the bug forum so doing it here.

I tried using fullscreen and while the window does change to fullscreen mode the image stays the same size as the window mode leaving it in the top left corner and just a black void covering the rest of the screen.

Is this a common issue already resolved? I am using the latest version but could not find anything talking about it with the Search option.

3
DF Gameplay Questions / Re: AMBUSH! CURSE THEM!
« on: August 11, 2009, 11:43:35 pm »
So if it is un-pathable and they show up I cant just flip the bridge and they will come in?

If it's unpathable, you'll get the message "Their wagons have bypassed your inaccessible site" and they will not appear at the map edge, while their pack animals (donkeys, mules, camels, horses, cows, muskoxen) will simply wait at the edge of the map.

Also, the orange text is rather annoying.

Is your background white or something? Mine is black so orange looks nice. Or is it that you just dont like the color?

4
DF Gameplay Questions / Re: AMBUSH! CURSE THEM!
« on: August 11, 2009, 05:05:05 pm »
1. Thieves and ambushes can only be spotted when they touch a friendly. Ambushes luckily tend to attack the nearest friendly, so chaining up dogs or something throughout the surface works well, especially if there is a bow/crossbow using enemy.

2. If the wagons can't path to a depot, they ignore your site and only pack animals show up. You could make a second depot and leave it open elsewhere, and when the caravan appears block that second depot and open the first.

So if it is un-pathable and they show up I cant just flip the bridge and they will come in?

5
DF Gameplay Questions / Re: Siege Weapons
« on: August 11, 2009, 04:59:33 pm »
Siege weapons cannot fire across Z-levels. They can, however, shoot through fortifications with no penalty.

So if they are on a wall they cant shoot down?

6
DF Gameplay Questions / AMBUSH! CURSE THEM!
« on: August 11, 2009, 04:55:49 pm »
1. The Tower - Been having ambushes alot and was wanting to know, if I built a tower going all the way to the very top z-level then left the top exposed would a dwarf staying up there (im thinking making a barracks zone on top with bed/food to keep a dwarf up there, but dont know if that will work. Or maybe door it off and once he is in forbid the door.) be able to spot everything in my region? Like ambushes, theives, etc.

2. The Wall - Recently have had dwarves scatter after an ambush appeared while they were hauling stuff from the depot. Was wanting to know if I completely wall in my depot and leave a 5tile wide bridge pulled up will, trade caravans not show up at all without a way to get in right away? This way I could lower the bridge, let the caravans in, raise the bridge and have the hall-way there so trade could take place.



                  
                                         ############
       ##################                    #
       #                                         My Fort   #
       #  ################                    #
       #  #                            ############
####    #####
#                  #
#                  #
#        D        #
#                  #
#....BBBBB......#

# - Wall
D - Depot
.  - open space
B  - Bridge




7
DF Gameplay Questions / Siege Weapons
« on: August 11, 2009, 04:36:27 pm »
Do ballista and catapults work the same way as marksdwarves? I know that If they are on top of a 1z wall they cant shoot at anything 1tile against the walls base (2z=2tiles, 5z=5tiles), so does that work the same way for siege weapons? Or is there a minimum range for them like they cant shoot anything 2 tiles or closer even on the ground?

Also, can they shoot over walls?

8
DF Gameplay Questions / Re: Planet Dune
« on: August 10, 2009, 02:44:53 pm »
By "elaborate desalination plant" he means "single pump dumping water into a cistern".

Also, was anyone else hoping this thread involved giant sandworms? :/

Sorry to dissapoint =)

9
DF Gameplay Questions / Planet Dune
« on: August 10, 2009, 01:57:32 pm »
Was wanting to know what biome I needed to play in so I could have water, every map I have played on all the water has completely vanished after 2 years. Started a new one today, 'warm' temperature, and there were 14 very large lakes, alot of them over 30 tiles, with all of them being 7/7 and every drop of water vanished in the 30 minutes I played it.

10
DF Gameplay Questions / Re: Fake Lake
« on: August 09, 2009, 03:24:49 pm »
GAH! Screw it! It has rained twice and every lake except the one that I have set-up for the tunnels got water, not even a single tile got 1 depth.

/delete region save

11
DF Gameplay Questions / Re: Fake Lake
« on: August 09, 2009, 02:41:35 pm »
Here it is almost finished, is there any problems anyone can see that I can fix before finishing? Got alot of other stuff going on and dont want to have to go back to a previous save. I would do that attach thing where you pu the whole Z-level up but I dont know.


Red Box - access tunnel for pump operators
Blue Box (upper right) - chamber dug under surface lake for rain collection
Blue Box (lower left) - chamber for holding water, well to be placed later
Light Blue Arrows - water holding chambers
Green Arrows - water pumps


Spoiler (click to show/hide)

12
DF Gameplay Questions / Re: Elite wrestler or novice with weapon?
« on: August 08, 2009, 07:00:21 pm »
Thanks once again yall

13
DF Gameplay Questions / Re: Fake Lake
« on: August 08, 2009, 04:39:58 pm »
Yes, that will work, the temperature has no effect on water underground, so it won't evaporate from the heat.

Dwarves drinking from it(Wells or otherwise) will still deplete it.

Awesome, gonna go build it now.

14
DF Gameplay Questions / Re: Fake Lake
« on: August 08, 2009, 04:34:54 pm »
Whats happening is that water that is 1/7 deep will evaporate before long. Smoothing wont sort that out. You need more water basically. If its under more pressure it will move faster. What's probably happened to the water is that it has evaporated due to heat. Some biomes are hotter than others and the hottest ones will cause their muddy lakes to dry up. They *should* be replenished in spring, or whenever the rain falls. Unless you've turned off weather.

I havent touched anything in the DF files, and my area is 'warm'. Could I dig a chamber under the filled lakes and make a series of small chambers with pumps so I can activate each one and pump the water to the lake underground? That way the water should stay above 1 depth right? Not really familiar with pumps, only built 1 so far.

                                        Surface
xxxx................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxx................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxx................>>.....>>....>>.....>>....>>.....>>....>>                 W
xxxx................xx......xx.....xx.....xx.....xx.......xxx.....x.................Wxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

X - ground
>> - Pump
.... - Water
.... - Open Space
W
W
- Well

15
DF Gameplay Questions / Fake Lake
« on: August 08, 2009, 04:16:22 pm »
Am currently trying to make a small lake next to my fortress and having some problems. When I started out at this area there were 15+ lakes around 5-7 depth but now the only water on my map is 3 small lakes in the very top right area (my fortress is almost at the bottom) and they only get above 2 depth during rain.

I havent drained any of the lakes so I dont know where all the water went, anyways, I set up a channel going to a channeled area next to my fortress which I lined with walls and floored, but I cant get any water to it. Whenever I pump water it gets about half-way down the channel then goes into the dirt I guess.



1. Will covering / flooring my channel keep water from seeping into the dirt or evaporating? Or would it be better to dig down to stone then make a channel there from one lake to the other?

2. Is it normal for all the lakes in my area to dissapear? I am in a completely level woodland area, nothing but grass, trees, and all the empty lakes.

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