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122
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 13, 2012, 11:32:50 am »The unskippable intro has apparently been modded. If you google "XCOM Mods" it was, as of yesterday, the only one available!Are people actually modding the game or just straight out hacking it? I guess it doesn't make much of a difference in the end, but I've always though of modding as through official or at least semi-official channels and hacking as through memory or binary modifications. And with everyone talking about mods, I still haven't nailed down exactly what will be / is modable officially.
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Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 13, 2012, 11:04:27 am »damn you unskippable introIs it really unskippable or did they do the same thing as Civ V where it's actually loading the game assets while the video plays and you can actually skip it once the game is loaded? (You can actually turn off the loading video in Civ V, but then it just sits there at a black screen until it loads anyways.)
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Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 13, 2012, 12:33:05 am »It also feels kind of unsatisfying when I magically hit repeatedly with low percentage chance shots.. because it kind of feels like the seed involved is just making low chance shots arbitrarily hit, since multiple of them together is extremely improbable.If it bugs you enough, you should write down the percent chance of hitting and if you actually hit for an entire session. Then go back and look at it afterwords. In all likelihood, you're just remembering the patterns and forgetting about it when it doesn't as people are overly good at pattern recognition. If you do, I'd be interested in seeing it. I like numbery things like that.

(And if it actually is "fixing" the weights, that would be something interesting to see. It's actually really uncommon in games. It easier just to let people see what behaviors they see and think the developers planned it even when the didn't).
Also, "random" does tend to seem clumpy. It's one of the reasons that iTunes random playlist isn't random at all. Originally it was, but people complained about having clumps of the same artist or even the same song occasionally playing twice in a row (both of which an adequately random algorithm would do, given time) so they specifically made it less random--and people stopped complaining. Doesn't mean it's right or wrong, it's just interesting.
Why dont they use system time as seed or part of their calculation? Since syste, time is always changing, it would be *truly* random dont it?Most PRNGs actually do exactly that. You can still duplicate the exact behavior if you get it to use the same timestamp (change your system time and get lucky basically), but it's good enough for most (non-cryptographic) purposes.
But what I think they're going for here is specifically to prevent players from easily save-scumming. You aren't supposed to be able to rewrite time just by saving and re-loading the game, even when you aren't on Ironman. As others have mentioned, the Civilization games do the exact same thing by default (although IIRC, there's always been an option to turn that off and specifically generate a new save on load).
It's actually more effort to save the PRNG's state so that you get the same behavior when you reload rather than just getting a new seed, so I'm pretty sure that the dev team probably went through this exact thought process at some point. The default would be to generate a new seed.
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Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 12, 2012, 11:47:03 pm »I'm not convinced the RNG is quite as R as it'd like us to believe, being that it basically decides what actions will work and what won't on a given turn right at the beginning of said turn.
Because (without specialized hardware) computers can't actually generate random numbers. Read up on psuedo-random number generators (PRNG). The algorithms for how they do it are actually pretty interesting if you're into the mathy / CS sort of thing.
126
Creative Projects / Re: A Sea of Stars (Chapter 14: Madeline, updated T/F)
« on: October 12, 2012, 11:32:37 am »127
Other Games / Re: Borderlands 2
« on: October 12, 2012, 03:27:55 am »https://docs.google.com/open?id=0Bw4jSI5meNgsZXV2SlVPMmNEb2cYup, that worked great. Thanks!
I uploaded it there. I think that's all you need, never transferred saves in Borderlands before.
It's taking a bit of getting used to the switch from Siren-style to Gunzerker-style, but I'm already a fan of the carnage it entails.
For anyone else that's interested, it's really easy to transfer saves. Just dump the save (named Save####.sav) in your save directory ( %userprofile%\Documents\my games\Borderlands 2\WillowGame\SaveData\ ... ) renamed as the next number in line (renamed their Save0001.sav as Save0002.sav in this case) and the game will automatically pick it up when you next launch. If you want to transfer tokens or the like, you'd need to overwrite your profile.bin, but if you just want the character, that's all there is to it.
And with that--back to Pandora, there's Bullymongs to hunt!
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Creative Projects / Re: NaNoWriMo 2012
« on: October 12, 2012, 03:22:12 am »
Made it with just a few hours to spare last year; I'm going to have to try it again this year. Perhaps this time I'll actually finish it once the month is out rather than leaving it for another project. Some day...
I'm considering posting each day's progress, either here or on my blog. Has anyone tried that? Helpful for motivation or a pain to keep up the posting?
I'm considering posting each day's progress, either here or on my blog. Has anyone tried that? Helpful for motivation or a pain to keep up the posting?
129
Other Games / Re: Borderlands 2
« on: October 10, 2012, 10:24:15 am »I could send you a copy of my gunzerker, he's just getting into playthrough 2.That would actually be lovely if you don't mind.
130
Other Games / Re: Borderlands 2
« on: October 10, 2012, 09:17:22 am »In borderlands 1 you could hack the amount of experience you had so that you could gain however many levels the next time you killed an enemy.(Anyone know a way to start / hack a character onto the second playthrough yet?)It won't do you any good... just like Borderlands 1, level matters. If you are too far behind in level, you won't be able to do any meaningful damage to your targets. If you hack a new character into PT2, you would use up all your ammo and that badass would still be very healthy.
Perhaps I misspoke. I wasn't looking to start on the second play-through at level 1. That would be... exciting. Optimally, I'd just give my character a personality rewrite, keeping all of my current items / levels / etc but just changing which character they are. In all liklihood that would blow up pretty badly, I doubt Gearbox programmed in something to deal with that situation.
Then that would mean that I want:
- the ability to create a level ~33 character starting the second playthrough
- a save file from someone that already has such a character that I can load on my machine
131
Other Games / Re: Borderlands 2
« on: October 10, 2012, 12:13:07 am »
That would just make the game harder. Granted, it will give better loot, but it's still low level loot. I'm looking for things like the legendary guns that (theoretically at least) show up at higher levels.
(Does the multiplayer mod actually increase experience or is it just difficulty and loot?)
(Does the multiplayer mod actually increase experience or is it just difficulty and loot?)
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Other Games / Re: Borderlands 2
« on: October 09, 2012, 08:39:26 pm »
Yeah, I'm right near the end of my first playthrough and the game has definitely shifted from fun to frustrating. There are too many bullet sponges that can soak more bullets than I'm even carrying and too many things that can one hit kill me with nothing in range to earn a second wind (or not enough time to do it).
The perfectionist in me really wants to finish (although it took me until this summer to actually beat Borderlands 1) but I'm seriously considering starting over with a Mechomancer or Gunzerker.
So it goes.
(Anyone know a way to start / hack a character onto the second playthrough yet?)
The perfectionist in me really wants to finish (although it took me until this summer to actually beat Borderlands 1) but I'm seriously considering starting over with a Mechomancer or Gunzerker.
So it goes.
(Anyone know a way to start / hack a character onto the second playthrough yet?)
133
Creative Projects / Re: A Sea of Stars (Chapter 13: Missing, updated T/F)
« on: October 09, 2012, 09:35:03 am »134
Creative Projects / Re: A Sea of Stars (Chapter 12: Eve, updated T/F)
« on: October 05, 2012, 11:13:05 am »
Chapter 12 - Eve
For those of you keeping track at home, this marks the halfway point. If anyone has comments about what I've posted thus far, I'd love to hear it--even if it's just a sentence or two.
For those of you keeping track at home, this marks the halfway point. If anyone has comments about what I've posted thus far, I'd love to hear it--even if it's just a sentence or two.
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Creative Projects / Re: A Sea of Stars (Chapter 11: Surprises, updated T/F)
« on: October 03, 2012, 06:54:55 pm »Spoiler: Responses to TSTwizby's comments on Chapter 3 (click to show/hide)
Much appreciated.
Changes have been on my blog. A few of the bigger / more in depth tweaks will have to wait until I can make another full editing pass. I'm hoping to do so in the next few weeks, but I have my qualification exams and a conference coming up at the end of the month, so who knows how that will go.
There are a few chapters between where you've commented and what's been posted thus far that I think will answer a few of the questions / comments that you've made and now I'm really curious what you'll think of them. I don't want to say too much though or *spoilers*.