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Messages - Shrike

Pages: 1 ... 8 9 [10] 11 12 ... 33
136
Deconstruct the depot. That'll spread all the goods around the area.

137
DF Dwarf Mode Discussion / Re: Water / magma submarine
« on: May 04, 2010, 10:32:54 am »
Hm. That's true. DFwiki mentions that water appears to cushion falls, but not the effective distance... clearly, this needs to be tested.


138
DF Gameplay Questions / Re: Medical attention in adventure mode?
« on: May 03, 2010, 06:42:56 pm »
Only if doctors treat friendly units, as well as dwarves.

139
True... it would make things more aesthetic than functional for the curtain.

However, what about a shallow pool of water, then the curtain (Dwarven microwave variant)?

140
DF Dwarf Mode Discussion / Re: Water / magma submarine
« on: May 03, 2010, 03:45:39 pm »
Thanks. It's my engineering mindset, which pretty much every DF player has to some extent.

I mean, I'm thinking of dwarven biospheres, where they are locked into a room at the middle of a cast obsidian structure with a stockpile of seeds, booze, a bed, a table and chair, a pick, etc. The room is filled with water, the structure is dropped, causing the door to auto-deconstruct and draining the water out into the farming area. Then the dwarf begins to build their own bedroom and dining table, plant seeds and set up the still, sealed beneath the waves. And then... you could drop another dwarf on top of them, or to the side, and create a larger colony.

And now... I'm thinking of a fractal colony of spheres packed in a pyramid.

141
DF General Discussion / Re: This game needs a tag line
« on: May 03, 2010, 03:27:01 pm »
DF: Never before has there been a game that so reflected and nurtured the darkness in our souls.
DF: Be a digital tyrant!
DF: Create entire worlds and then screw it up for everybody!
DF: Karl Marx would be proud.
DF: The intersection of communism, socialism, aristocracy, mercantilism, and magma.
DF: Sometimes a pogrom is necessary.

DF: The only true sandbox game.
DF: SCIENCE!, the game!

142
DF Gameplay Questions / Re: spontanious death syndrome
« on: May 03, 2010, 12:55:18 pm »
I think it's the drying out transition that does it; if the gobbos are in a moat, they never dry out.

This is why the dwarven microwave can work.

144
DF Dwarf Mode Discussion / Re: Water / magma submarine
« on: May 03, 2010, 11:26:37 am »
That is unfortunate. What about a double-hulled structure, or triple-hulled, with water filling the inner hull? If obsidian is created in that magma, would that also melt away?

145
To be honest, I think it depends on how your mind works. People with conceptual or verbal brains probably favour ASCII, while people with literal or visual brains prefer tilesets.

'E': Conceptual brain thinks "That represents an elf". Visual brain, thinks "Elf? Buuut... that looks like the letter 'E'...".

Tileset Elf: Visual brain thinks "That looks like an elf". Conceptual brain thinks "Another person icon... does this one represent a human or an elf or a dwarf?".

A bit exaggerated, but that's the general idea.

Visual - prefers tiles because they look like what they're meant to be.
Conceptual - prefers ASCII because each letter is distinct.

Imagination is part of it too - if you have a strong imagination you might dislike using tilesets because they don't match the images you have in your head.

I couldn't put it in better terms. Personally I am quite a visual person, and I have a great deal of difficulty of using the ASCII system because my brain can't translate all the letters and whatso into the concepts in an acceptable rate. I tend to get lost and overwhelmed. Thus graphics sets.
However the imagination aspect is very important still. Our graphics set is quite limited as is, and imagination fills the gap. If DF was to have a completely detailed engine with animations and whatso, it would surely ruin the game's fun.

There is no real difference in the amount of information conveyed between ASCII and custom tilesets.

Actually there is, but it varies from person to person. Transmission of information does not rely only on the emitter, but also on the receiver. Some people get more information via ASCII, while others get it via graphics sets. There's no "better" side to this argument.

True enough; but functionally, there isn't a difference in the amount of information contained.  It's not worth arguing, though. To each his or her own... I'm fine with ASCII, personally.

146
DF Dwarf Mode Discussion / Re: Water / magma submarine
« on: May 02, 2010, 09:21:50 pm »
...

...
...
This is an incredible discovery!

Hm. There is a way to deal with the deconstruction issue. Put the dwarf inside, then build a door/wall slightly back from the edge of the obsidian. Pump magma into the space, and, from at least 2 z-levels above, designate a pit to dump water onto that spot. This will create an obsidian seal that will ensure no magma enters the chamber.


I am very interested in this, as it does mean we could build viable colonies under the magma sea. 

In fact, I think it's now time to start thinking on what the minimum amount of space a single dwarf requires to have all his or her needs taken care of.

The water is an excellent start! It means that there is already a way to farm.
However, particularly with the current build (0.31), the heat of boiling water on the dwarf could kill them. As such, you would need to drop a rather large block of obsidian, hollowed out so that the dwarf(s) would be in the middle of it, and would not be killed by boiling.


(What would also be hilarious is making one of these obsidian submarines so that the entire process could be executed from inside, sealing the submarine, filling the control center with water, which triggers a pressure plate to release the support holding the structure up. One adventurer, sealed forever at the bottom of the magma sea.)


147
Well, consider:
If you didn't know what a dwarf or rock was, would a tileset that shows dwarves by profession or as more than the vanilla ascii make any more sense than the ASCII?

There is no real difference in the amount of information conveyed between ASCII and custom tilesets.

148
DF Dwarf Mode Discussion / Re: Wood Vs. Stone (Oh yes I did)
« on: May 02, 2010, 09:02:41 pm »
I go with stone for general construction.

1. There is stone 100% of the time. The only time when you might have wood but not stone is a flat soil layer that can't be dug into because of aquifers.
2. Wood is the only material that can be used in beds(except for strange moods). In addition, one wood log = 1 wood bin, vs. 3 metal bars = 1 bin. This makes wood far better for beds and bins. Also, splints and crutches are made from wood, as are ballista bolts.
3. Wood can be burned to make charcoal or ash, which are used by dwarves who are unfortunate enough to not have access to magma. B. Coal and lignite are stone that can be burned, but you can't always have those on hand.
4. Trees take time to grow. Rocks are there in absurd levels.
5. Unless the area is specifically secured, trees can be dangerous to harvest if monsters/animals are around.

1. So because you have alot makes it good?
2. Lol Bins
3. You were supposed to pick a side... We are dwarves therefor we -have- magma/coal and coke producing machines automatically.
4. Trees are more versatile, and pretty.
5. I clear cut entire forests in Untamed Wilds without having one single creature attack me. What game are you talking about?
1. That, and the colors and riches of the earth.... Unless you're a damn hippy elf, in which case you wouldn't be using wood anyway! This rebuttal is disqualified by reason of flimsy rhetoric and lack of evidence.

2. So, we have to give a reason why and you get to respond with "Lol ____"? This Rebuttal is disqualified by reason of violation of the rules.

3. You said "Building in general, No mods", ergo, your rebuttal, citing the use of mods, is disqualified. Further, you are not picking a side, as you are clearly arguing for the use of wood and stone. My argument is that wood is better used as fuel than as construction material, if there are no other resources available.

4. This is a non-sequitur to my claim. Even if it's true, it does not disqualify my reason and does not count as a rebuttal.

5. The ones where I was using Dig Deeper, and now, when I'm in the caverns. In other words, Dwarf Fortress. For using anecdotal evidence and disparaging the statement with a very mild ad hominem, your rebuttal is disqualified.


Your rebuttal: 0/5 successes. Counterstrike successful. Gimme those elf biscuits.

149
DF Dwarf Mode Discussion / Re: Wood Vs. Stone (Oh yes I did)
« on: May 02, 2010, 07:15:24 pm »
I go with stone for general construction.

1. There is stone 100% of the time. The only time when you might have wood but not stone is a flat soil layer that can't be dug into because of aquifers.
2. Wood is the only material that can be used in beds(except for strange moods). In addition, one wood log = 1 wood bin, vs. 3 metal bars = 1 bin. This makes wood far better for beds and bins. Also, splints and crutches are made from wood, as are ballista bolts.
3. Wood can be burned to make charcoal or ash, which are used by dwarves who are unfortunate enough to not have access to magma. B. Coal and lignite are stone that can be burned, but you can't always have those on hand.
4. Trees take time to grow. Rocks are there in absurd levels.
5. Unless the area is specifically secured, trees can be dangerous to harvest if monsters/animals are around.


150
DF Gameplay Questions / Re: ...Where do dwarves go to the bathroom?
« on: May 02, 2010, 07:07:45 pm »
The dwarf is a highly efficient life form, powered mainly by alcohol. Its stomach is a glowing green pit that breaks down food into energy with 100% conversion. Sunlight, however, can cause the dwarven gastric system to overcharge the converters, resulting in a need to purge the reactant build up through the only known gastric orifice: the mouth.

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