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DF Gameplay Questions / Re: Are crundles bad at climbing stairs or something?
« on: May 04, 2010, 10:41:18 am »
Deconstruct the depot. That'll spread all the goods around the area.
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To be honest, I think it depends on how your mind works. People with conceptual or verbal brains probably favour ASCII, while people with literal or visual brains prefer tilesets.
'E': Conceptual brain thinks "That represents an elf". Visual brain, thinks "Elf? Buuut... that looks like the letter 'E'...".
Tileset Elf: Visual brain thinks "That looks like an elf". Conceptual brain thinks "Another person icon... does this one represent a human or an elf or a dwarf?".
A bit exaggerated, but that's the general idea.
Visual - prefers tiles because they look like what they're meant to be.
Conceptual - prefers ASCII because each letter is distinct.
Imagination is part of it too - if you have a strong imagination you might dislike using tilesets because they don't match the images you have in your head.
I couldn't put it in better terms. Personally I am quite a visual person, and I have a great deal of difficulty of using the ASCII system because my brain can't translate all the letters and whatso into the concepts in an acceptable rate. I tend to get lost and overwhelmed. Thus graphics sets.
However the imagination aspect is very important still. Our graphics set is quite limited as is, and imagination fills the gap. If DF was to have a completely detailed engine with animations and whatso, it would surely ruin the game's fun.There is no real difference in the amount of information conveyed between ASCII and custom tilesets.
Actually there is, but it varies from person to person. Transmission of information does not rely only on the emitter, but also on the receiver. Some people get more information via ASCII, while others get it via graphics sets. There's no "better" side to this argument.
1. That, and the colors and riches of the earth.... Unless you're a damn hippy elf, in which case you wouldn't be using wood anyway! This rebuttal is disqualified by reason of flimsy rhetoric and lack of evidence.I go with stone for general construction.
1. There is stone 100% of the time. The only time when you might have wood but not stone is a flat soil layer that can't be dug into because of aquifers.
2. Wood is the only material that can be used in beds(except for strange moods). In addition, one wood log = 1 wood bin, vs. 3 metal bars = 1 bin. This makes wood far better for beds and bins. Also, splints and crutches are made from wood, as are ballista bolts.
3. Wood can be burned to make charcoal or ash, which are used by dwarves who are unfortunate enough to not have access to magma. B. Coal and lignite are stone that can be burned, but you can't always have those on hand.
4. Trees take time to grow. Rocks are there in absurd levels.
5. Unless the area is specifically secured, trees can be dangerous to harvest if monsters/animals are around.
1. So because you have alot makes it good?
2. Lol Bins
3. You were supposed to pick a side... We are dwarves therefor we -have- magma/coal and coke producing machines automatically.
4. Trees are more versatile, and pretty.
5. I clear cut entire forests in Untamed Wilds without having one single creature attack me. What game are you talking about?