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Messages - Shrike

Pages: 1 ... 16 17 [18] 19 20 ... 33
256
DF Gameplay Questions / Re: Reuseable Icecicle Crushing Trap
« on: February 09, 2010, 03:18:10 pm »
Right, and have several 'sprinklers' with open space between them, to better cover the area.

257
DF Gameplay Questions / Re: Reuseable Icecicle Crushing Trap
« on: February 09, 2010, 02:54:27 pm »
But it has to move out from under the overhang to freeze. I'm talking about...
Code: [Select]
.RWR.
.RWR.
.RWR.
.RWR.
.RRR.
Top view, R= Solid rock or wall, W=Liquid water in inside tile, resting on a retracting bridge.

Then, as the water freezes, you will get ice walls to the sides, but below that...

Hm. Have... I just figured out how to quickly make an ice pyramid/tower?

258
DF Gameplay Questions / Re: Reuseable Icecicle Crushing Trap
« on: February 09, 2010, 02:37:54 pm »
What if...

You had a pair of overhangs (U-shape), and then retractable bridges as the bottom of a pressurized water reservoir, could you  use the spreading of falling water to make this trap work?

259
DF Dwarf Mode Discussion / Re: King Succession?
« on: February 09, 2010, 02:29:52 pm »
And an elf.

260
DF Adventure Mode Discussion / Re: Reasons why adventure mode is awesome.
« on: February 09, 2010, 05:30:17 am »
Taking every ring you can find and going on a long quest to a terrifying haunted volcano and throwing them in.

Ripping the limbs off a GCS blinded by well-flung vomit and beating it to death with them.

Building small forts all across the land to sap the towns of existing civilizations, undermining all their buildings and propping them up with columns linked to levers in an observation tower. Pulling the levers one by one and watching priests, guards, nobles, shops, and so on either collapse or fill with magma/water.

Thinking to yourself... "WORM SIGN!" as the carefully laid sequential collapse of sections of land create a rift across the world.

261
DF Dwarf Mode Discussion / Re: Underwater body retrieval
« on: February 09, 2010, 04:19:50 am »
Hrm. I thought it would.

Well, I do have another suggestion...
If you just want it to be buried (and don't care about the body or items...

Just crush it with a falling floor.
(this will punch through the stairway under the river as well, at least if the stairs are constructed...)
There will be a coffin for the lost dwarf, but their bones will no longer bother other dwarves.

Or, you can try to dig out a second channel for the river for where it drops to the next level, using fortifications and channeling (in that order!) to keep out other creatures. This'll reduce the water level. Possibly enough to get to the body.
Or, from the stair case you've dug, tunnel to the point where the river drops down to the next Z level, and put a fortification by the stairway to provide a filter/drain path.
If I remember rightly, 7/7 water doesn't push stuff around. however, if you have a drain going in one way, and then open the airlock (with levers), the splitting of the flow between the fortification and airlock might be sufficient to move the body into the airlock.


But really... the easiest way to do it is stop the flow of the river from it's highest operative Z level. Dry out the whole river if this dwarf is worth it. It will refill pretty fast when you channel out the block you drop in.



262
DF Dwarf Mode Discussion / Re: That was fun!
« on: February 09, 2010, 04:00:42 am »
Great, now I'm thinking of trying to implement pong in  a spike trap field.

263
DF Dwarf Mode Discussion / Re: Mystery masterwork losses
« on: February 08, 2010, 11:10:05 pm »
Urist McCarpenter cancels rest: QUITSCREWINGWITHMAHBUCKETSYOUSONOFABITCHES!!!
Urist Mccarpenter has gone stark raving mad!

Urist McWalrusCarpenter cancels rest: Has u seen mah bukkit?!

Wow. A rare lolrus/Alice in wonderland combo.

264
DF Dwarf Mode Discussion / Re: Underwater body retrieval
« on: February 08, 2010, 11:06:22 pm »
One thing you could do: Come in from underneath with a staircase right up under the body. You can channel a tile from below if you build/mine an up staircase under it. I would suggest going down a level under the river, to avoid the irritation of 'damp stone terror'.

So, dig down beside the river, dig under the river, and put a staircase right under the body.  Before you designate it for channeling, build a hatch cover and link it to a lever that can be quickly reached. in the tunnel under the river, use two doors with some space between them to keep the water from getting too far ahead of the recovery team

When that's all done...

Open the hatch, designate the tile the body is on for channeling, then wait for the miner to be washed past the cover with the body as the river drains in. Close the hatch, hope the miner isn't killed/crippled by the fall or the water, and they should start to run for the doors. Since the hatch shuts out more water from getting in, pumping it out won't be much of a problem if you aren't fast enough on the lever.

I don't know if there are any building destroyers in your river, so building a wall in the airlock area is a good idea once you've got the dwarf's body back.

Or, as mentioned, drop a wall of solid, unmined rock into the river to dam the flow.

265
DF Dwarf Mode Discussion / Re: Dwarven sea travel
« on: February 08, 2010, 05:47:52 pm »
Right; I was thinking in terms of keeping it as small as possible with regard to the footprint. If you do an inverted pyramid of pumps starting from a shoreline, you can cut ramps into the shore and as the water level drops, cut a ramp into each subsequent level.

266
DF Gameplay Questions / Re: Minimum Dwarves for Breeding
« on: February 08, 2010, 05:41:59 pm »
Possibly?

You could mod the dwarves to become adults much earlier, and find out if this works.

267
DF Dwarf Mode Discussion / Re: building a roof over my magma moat?
« on: February 08, 2010, 05:40:17 pm »
Yep. Murky pools fill up 1/7 water at a time and can eventually completely refill, unless you build floors or (more simply) roads over the area.

What's happening is that the rain is filling the pool with 1/7 water, which instantly evaporates when it hits your magma, but isn't enough to form obsidian. Much like dumping a bucket of water into a magma pit from just one Z-level up, it instead obliterates the magma and leaves a hole.


So yes, put a roof over that area, or drain out the magma and pave the bottom of the pool.

268
DF Gameplay Questions / Re: Minimum Dwarves for Breeding
« on: February 08, 2010, 05:32:32 pm »
Or, the dorf bluebloods.

269
DF Dwarf Mode Discussion / Re: Dwarven sea travel
« on: February 08, 2010, 05:26:41 pm »
Not currently.

However, the new release WILL allow you to build stairs down from the top, so you can pump out a hole in the water, build stairs down, wall it up, and try to make a dwarven cassion to work from.

Heck, there's going to be a whole bunch of people trying out the sea fortress idea again next release. It will be interesting to see how people solve the problem of going more one z-level down without the use of magma.

I've heard rumors that people have managed to get to the bottom by the pump ring alone, but I really don't see how it's possible...
Wait, I actually do have an idea.
Not just a ring of pumps, but a ring of pump towers. At water level, you pump IN. One floor above, you pump OUT. With all the pumps working simultaneously, you should then be able to construct the next pump level (out), which will be picked up by the ring that moves the water in, which is picked up by the top level, which moves it out of the cassion.

I will have to try this. Hmm...
Actually, a pump and floor dome structure would be even better, as you could have more draining in a larger area and build the power mechanisms from the top down, and even have the waterwheels up on top. I think.

But right now, implementing it would be impossible because you can't build down from above or sink anything without using a magma cast.

And now I'm wondering if you can build a double-hulled magma cast that would allow the construction of  cassions and pylons all the way to the bottom.

270
DF Gameplay Questions / Re: Freshwater Lake Generating
« on: February 08, 2010, 02:07:06 pm »
Not sure what you're going for, specifically, but you might consider building a lake from a freshwater river/stream/source.

You won't get carp or hippos or anything, but it does work aesthetically.

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