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Topics - Rvlion

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1
DF Modding / Savagery preset failed to load
« on: August 12, 2012, 04:34:03 pm »
Hi all,

I did some raw modding during 40d, walked away from the game shortly after 0.31 was released and recently returned to play around with DF2012.
Off course I went back into modding to alter DF to find a way I like it better then it already is.

During this time the "errorlog.txt" is my friend and with it I seem to have managed to clear many errors already... Well I still got a ridiculous amount of errors, but they all look the same except for some numbers.

Subject description already tells something about the problem. I tried to put my full errorlog.txt on the forum, but I got a complaint my post exceeded 40.000 characters.
Anyway according to the MS Word "word counter" option the log goes from Y = 0 to Y = 32 from first to last in 3168 lines (making my errorlog.txt a nice 157 kb).

Code: [Select]
Savagery preset failed to load X value at Y = 0
(....)
Savagery preset failed to load X value at Y = 32

My raw changes so far have been to:
1. entity_default.txt (removed several alloys and added new ones that I added to the smelter reaction list)
2. reaction_smelter.txt (same as 1.)
3. Inorganic_stone_gem/layer/mineral/soil.txt ( added, and altered minerals, gems and soil)
4. The minerals and gems I do not intent to use anymore I gave the tag: [ENVIRONMENT_SPEC:SLADE:CLUSTER_SMALL:1] so as not to remove it completely from the game (got severe whining in errorlog.txt about some elemental gem/mineral creature not being able to be created and this seemed to fix that in the errorlog.txt at least without having to check all the other raws right away).

It happens when using a seed from the forums, but also when creating a random world.

If anyone happens to know what causes this and would be willing to tell me I would be most gratefull and very happy.

2
DF Gameplay Questions / Hostile / friendly visitors.
« on: July 25, 2012, 09:36:44 am »
While playing with 0.34.11 all of a sudden I get a message and I quote:
The Weremonitor Fodokothralmis has come! A large monitor twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow fuchsia. Its raw umber scales are round and overlapping. Now you will know why you fear the night.

So I get “oops” no militairy yet (and only 13 dwarves).

These are the series of events following to its arrival.
1. First the thing mutilates an Armadillo boar that happened to be close to it.
2. It runs away from the corpse into the nearby river (to clean itself??).
3. While still in the river it transforms into a kobold.
4. It dies from drowning.

This is the third time I had an encounter like this, one hostile Were”thing” which simply ran away off the map. A (non-hostile) human with “great” ambition also ran away off the map and now this Weremonitor that commits suicide…

Is this whole visitor thing working properly?

3
DF General Discussion / stone stockpile VS garbage zone
« on: July 13, 2012, 09:59:23 am »
Currently I am using the Lazy Newb Pack with df version 0.34.11.

I found a minor issue and was wondering if others have it as well.

1. I marked 90% of the stone to be dumped in a garbage zone (but did not create the zone itself)
2. Created a stone stockpile for the remaining 10%.

Also in the above order so no issues of stone already being marked for hauling to said stockpile can exist.

My dwarves appearently now see the 90% marked stones as higher priority for hauling to the stone stockpile then the 10% that is not marked for dumping in a garbage zone.

Shouldnt dump marked stone be left alone in this case?



4
DF Modding / modding combined axe/pick
« on: September 10, 2009, 04:41:37 pm »
Hi all,

I have been busy introducing a draconic race into the game and this works all pretty well so far, however I was wondering if it is possible to use 1 “item” for both mining and woodcutting.
I have been trying for about an hour using multiple combinations of tags, but not successful so far. Either I can only dig, or only cut wood.

If not possible it’s a shame, not dramatic but before I totally give up on the idea I would like to be sure by asking here…

To be completely clear, I don’t mind about switching professions to miner or woodcutter as long as they can use the same tool.

Thanks in advance.  :)


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