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Messages - Sysice

Pages: 1 ... 6 7 [8] 9 10 ... 31
106
Beat three HFSs, reroute a river into an elf retreat*, reroute magma into an elf retreat, do both and carbonize them, make an evil fortress, use elf bones to make crafts to line the fortress, and recreate Boatmurdered with one man.

*After building a containing wall.

107
DF General Discussion / Re: The Wizard emerges!
« on: February 18, 2010, 10:32:12 pm »
In fact, you could say I have dishonored by ancestors beyond comprehension.

Semi-inside jokes aside, welcome to the forums! I just think you came a few arcs too early.  ;)

108
DF General Discussion / Re: How did you find Dwarf Fortress?
« on: February 18, 2010, 01:14:44 am »
TV tropes article.
I actually remember what page it was, too! Annoying Arrows, an awesome page.  ;D

It's amazing how much of these things I follow. Jay is games! Cortex command! ADOM! Nethack! Kongregate! Giant in the Playground! Google!
Wait...

109
"Life is, in a word, death."

Deeeeeeeeeep.

110
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 13, 2010, 11:04:21 pm »
28 steps later...
magmaaaaaaaa...

We should make a suggestion thread filled with disease/poison ideas. I'd be squicked out after two posts, but hey.  :P

111
DF General Discussion / Re: DF physics - A wizard did it.
« on: February 13, 2010, 07:42:11 pm »
Love the entire comic. The writing is just mad of win.

And I call the Unclean avatar!  8)

112
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 13, 2010, 06:58:01 pm »
Yeah, diseases (if/when they're implemented) will be contagious, I believe. There's probably also some other small differences I don't know about.

113
DF Dwarf Mode Discussion / Re: So I just hit HFS (Spoilers)
« on: February 13, 2010, 05:00:59 am »
Some sort of tradition. I have always dug all the way to the bottom of the map to get my mining going.
I'm not alone!  :D

How are you treating the survivor?

114
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 11, 2010, 10:08:50 pm »
I'm of the opinion that any bugs are good, unless they crash the game without providing some amusement. If my dwarves fell asleep and never woke up, that would be funny. Especially because I wouldn't have put much time into that fort anyway.
However, a bug where the game crashes on the start of the 10th year would be annoying and unfunny.

Of course, Toady and Three are doing a great job testing these. It's like experiencing the bugs with none of the frustration!  ;D

115
Other Games / Re: Things in games that terrified you as a kid
« on: February 10, 2010, 08:54:23 pm »
I was never very scared as a kid. I guess I just didn't play scary games, because even the descriptions of some of these creep me out.  :'(

Anything that is dark, and you just keep going without knowing when it's going to end is pretty bad... it's even worse when there's either no background music or just very quiet wind or something... atmospheres like that kind of weird me out. Not exactly scare, but... you know.

116
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 09, 2010, 12:08:56 am »
I was going to add something wondering how we would get it, but then I remembered the new butchery system. Awesome.

I just want to know more about the religions in general.  ???

117
Other Games / Re: Realm of the Mad God
« on: February 05, 2010, 10:55:54 pm »
Build 75 is out. We've hit the stat cap!
* Mouseover tooltips for green dots on minimap
* Fix bugs with entering a dungeon from a non-Medusa server
* Hotkey numbers on inventory slots
* Introduce new loot items for one of the dungeons
* Improve server's use of memory
* Introduce 4th server: Cyclops

118
Other Games / Re: Slavehack - protect your IP!
« on: February 03, 2010, 08:20:07 pm »
I have a 0.4 now.

I'm supportive of the GS plan, if just so I have somewhere bigger to stash my stuff.  :P

119
Other Games / Re: Star Ruler: Thats no Moon!
« on: February 03, 2010, 08:16:02 pm »
I can't find it in this thread, and the website appears not to have it...
What platforms do you support/plan to support by the time it comes out to the public?

Sounds awesome, by the way. Combining design, combat, mad science, more mad science, Dyson spheres, ~realistic physics, and more...  ;D

To below: eh, it now loses the awesome. Sounds like a good idea and probably a great game, though.

120
Other Games / Re: Slavehack - protect your IP!
« on: February 03, 2010, 07:45:41 pm »
Does anyone have a good finder? I have apparently a ton of hidden stuff.

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